---
title: animate — school dictionary · trees and pragmatics
description: «animate» in the school dictionary: verb. Every meaning for a pupil with its dependency tree and pragmatics.
---

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# animate

<!-- .vintro -->
**Who acts:** drawings, We, smile, Plants, rocks, It · **What happens:** live, make, seem, move, animate, be · **To what, where:** opposite, film, something, dancing robot, computing, whole face

<!-- .vabout -->
«animate» in the school dictionary: its 3 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: [animate in the school dictionary](https://md.mova.elamur.ai/free/en/dictionaries/school/w/animate.md).

## Meaning 1 {#m1}

<!-- .ven lang=en -->
verb.

```conllu
# sent_id = dict:school:animate:m1:1
# text = verb.
1	verb	verb	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
2	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- .note -->
The example in this meaning, parsed on its own:

<!-- .ven lang=en -->
To make drawings or models seem to move in a film or cartoon.

```conllu
# sent_id = dict:school:animate:m1e:1
# text = To make drawings or models seem to move in a film or cartoon.
1	To	to	PART	TO	_	2	mark	_	_
2	make	make	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	drawings	drawing	NOUN	NNS	Number=Plur	6	nsubj	_	_
4	or	or	CCONJ	CC	_	5	cc	_	_
5	models	model	NOUN	NNS	Number=Plur	3	conj	_	_
6	seem	seem	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	ccomp	_	_
7	to	to	PART	TO	_	8	mark	_	_
8	move	move	VERB	VB	VerbForm=Inf	6	xcomp	_	_
9	in	in	ADP	IN	_	11	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	film	film	NOUN	NN	Number=Sing	8	obl	_	_
12	or	or	CCONJ	CC	_	13	cc	_	_
13	cartoon	cartoon	NOUN	NN	Number=Sing	11	conj	_	SpaceAfter=No
14	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | to-infinitive |  |  |  |  |  |  | tree rules |
| 2 | **seem** | present | drawings or models |  |  |  |  |  | vn seem-109-1-1-1 «NP V S\_INF»: agent=Theme clause=Attribute |
| 3 | **move** | to-infinitive | drawings or models *not said here* |  |  | a film or cartoon |  |  | vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme in film=Trajectory |

## Meaning 2 {#m2}

<!-- .ven lang=en -->
verb.

```conllu
# sent_id = dict:school:animate:m2:1
# text = verb.
1	verb	verb	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
2	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- .note -->
The example in this meaning, parsed on its own:

<!-- .ven lang=en -->
To make something more lively or interesting.

```conllu
# sent_id = dict:school:animate:m2e:1
# text = To make something more lively or interesting.
1	To	to	PART	TO	_	2	mark	_	_
2	make	make	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	something	something	PRON	NN	Number=Sing|PronType=Ind	2	obj	_	_
4	more	more	ADV	RBR	Degree=Cmp	5	advmod	_	_
5	lively	lively	ADJ	JJ	Degree=Pos	2	xcomp	_	_
6	or	or	CCONJ	CC	_	7	cc	_	_
7	interesting	interesting	ADJ	JJ	Degree=Pos	5	conj	_	SpaceAfter=No
8	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | to-infinitive |  | something |  |  |  | lively *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset something=Product |

## Meaning 3 {#m3}

<!-- .ven lang=en -->
adjective: Alive, living (opposite: inanimate).

```conllu
# sent_id = dict:school:animate:m3:1
# text = adjective: Alive, living (opposite: inanimate).
1	adjective	adjective	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
2	:	:	PUNCT	:	_	3	punct	_	_
3	Alive	alive	ADJ	JJ	Degree=Pos	1	amod	_	SpaceAfter=No
4	,	,	PUNCT	,	_	5	punct	_	_
5	living	live	VERB	VBG	Tense=Pres|VerbForm=Part	3	advcl	_	_
6	(	(	PUNCT	-LRB-	_	7	punct	_	SpaceAfter=No
7	opposite	opposite	NOUN	NN	Number=Sing	5	obj	_	SpaceAfter=No
8	:	:	PUNCT	:	_	9	punct	_	_
9	inanimate	inanimate	NOUN	NN	Number=Sing	7	conj	_	SpaceAfter=No
10	)	)	PUNCT	-RRB-	_	7	punct	_	SpaceAfter=No
11	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **live** | gerund |  | opposite and inanimate |  |  |  |  | vn lodge-46 «NP V ADV»: agent=Theme opposite=Location |

## Example 1 {#x1}

<!-- .ven lang=en -->
We animated a dancing robot in computing.

```conllu
# sent_id = dict:school:animate:x1:1
# text = We animated a dancing robot in computing.
1	We	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	2	nsubj	_	_
2	animated	animate	VERB	VBD	Mood=Ind|Number=Plur|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	dancing	dancing	NOUN	NN	Number=Sing	5	compound	_	_
5	robot	robot	NOUN	NN	Number=Sing	2	obj	_	_
6	in	in	ADP	IN	_	7	case	_	_
7	computing	computing	NOUN	NN	Number=Sing	2	obl	_	SpaceAfter=No
8	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **animate** | past | We | a dancing robot |  | computing |  |  | vn remedy-45.7 «NP V NP.patient»: agent=Agent robot=Patient |

## Example 2 {#x2}

<!-- .ven lang=en -->
A smile animated her whole face.

```conllu
# sent_id = dict:school:animate:x2:1
# text = A smile animated her whole face.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	smile	smile	NOUN	NN	Number=Sing	3	nsubj	_	_
3	animated	animate	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	6	nmod:poss	_	_
5	whole	whole	ADJ	JJ	Degree=Pos	6	amod	_	_
6	face	face	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
7	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **animate** | past | a smile | smile's whole face |  |  |  |  | vn remedy-45.7 «NP V NP.patient»: agent=Agent face=Patient |

## Example 3 {#x3}

<!-- .ven lang=en -->
Plants and animals are animate; rocks are inanimate.

```conllu
# sent_id = dict:school:animate:x3:1
# text = Plants and animals are animate; rocks are inanimate.
1	Plants	plant	NOUN	NNS	Number=Plur	5	nsubj	_	_
2	and	and	CCONJ	CC	_	3	cc	_	_
3	animals	animal	NOUN	NNS	Number=Plur	1	conj	_	_
4	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	animate	animate	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
6	;	;	PUNCT	:	_	9	punct	_	_
7	rocks	rock	NOUN	NNS	Number=Plur	9	nsubj	_	_
8	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
9	inanimate	inanimate	ADJ	JJ	Degree=Pos	5	conj	_	SpaceAfter=No
10	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Plants and animals |  |  |  |  | animate *property* | tree rules |
| 2 | **is** | present | rocks |  |  |  |  | inanimate *property* | tree rules |

## Example 4 {#x4}

<!-- .ven lang=en -->
It takes many drawings to animate one second.

```conllu
# sent_id = dict:school:animate:x4:1
# text = It takes many drawings to animate one second.
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	takes	take	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	many	many	ADJ	JJ	Degree=Pos	4	amod	_	_
4	drawings	drawing	NOUN	NNS	Number=Plur	2	obj	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	animate	animate	VERB	VB	VerbForm=Inf	2	advcl	_	_
7	one	one	NUM	CD	NumForm=Word|NumType=Card	8	nummod	_	_
8	second	second	NOUN	NN	Number=Sing	6	obj	_	SpaceAfter=No
9	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **take** | present | It | many drawings |  |  |  |  | vn bring-11.3 «NP V NP»: agent=Agent drawing=Theme |
| 2 | **animate** | to-infinitive |  |  |  |  | second |  | vn remedy-45.7 «NP V NP.patient»: agent=Agent |

## Example 5 {#x5}

<!-- .ven lang=en -->
His stories animated the boring lesson.

```conllu
# sent_id = dict:school:animate:x5:1
# text = His stories animated the boring lesson.
1	His	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	stories	story	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	animated	animate	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
5	boring	boring	ADJ	JJ	Degree=Pos	6	amod	_	_
6	lesson	lesson	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
7	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **animate** | past | His stories | the boring lesson |  |  |  |  | vn remedy-45.7 «NP V NP.patient»: agent=Agent lesson=Patient |

## Example 6 {#x6}

<!-- .ven lang=en -->
Clay figures were animated for the film.

```conllu
# sent_id = dict:school:animate:x6:1
# text = Clay figures were animated for the film.
1	Clay	clay	NOUN	NN	Number=Sing	2	compound	_	_
2	figures	figure	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
3	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	4	aux:pass	_	_
4	animated	animate	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	for	for	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	film	film	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
8	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **animate** | past · passive |  | Clay figures |  |  |  | for the film | vn remedy-45.7 «NP V NP.patient»: subject=Patient |

<!-- div src -->

**Text:** the school dictionary of Mova's schools (`world/data/dictionary-schools/`), written for Mova. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each meaning and example read on its own. Elamur Cosmic License.

<!-- /div -->

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