---
title: animator — school dictionary · trees and pragmatics
description: «animator» in the school dictionary: An animator is a person who makes animated films, cartoons or computer games by creating moving pictures. Every meaning for a pupil with its dependency tree and pragmatics.
---

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# animator

<!-- .vintro -->
**Who acts:** animator, person, She, Animators, Computer animators, class · **What happens:** be, make, create, move, want, grow up · **To what, where:** person, animated films, pictures, animator, thousands, clay model

<!-- .vabout -->
«animator» in the school dictionary: its meaning for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: [animator in the school dictionary](https://md.mova.elamur.ai/free/en/dictionaries/school/w/animator.md).

## Meaning 1 {#m1}

<!-- .ven lang=en -->
An animator is a person who makes animated films, cartoons or computer games by creating moving pictures.

<!-- fold The tree, 17 words -->
```conllu
# sent_id = dict:school:animator:m1:1
# text = An animator is a person who makes animated films, cartoons or computer games by creating moving pictures.
1	An	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	animator	animator	NOUN	NN	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	person	person	NOUN	NN	Number=Sing	0	root	_	_
6	who	who	PRON	WP	PronType=Rel	7	nsubj	_	_
7	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	acl:relcl	_	_
8	animated	animated	ADJ	JJ	Degree=Pos	9	amod	_	_
9	films	film	NOUN	NNS	Number=Plur	7	obj	_	SpaceAfter=No
10	,	,	PUNCT	,	_	11	punct	_	_
11	cartoons	cartoon	NOUN	NNS	Number=Plur	9	conj	_	_
12	or	or	CCONJ	CC	_	14	cc	_	_
13	computer	computer	NOUN	NN	Number=Sing	14	compound	_	_
14	games	game	NOUN	NNS	Number=Plur	9	conj	_	_
15	by	by	SCONJ	IN	_	16	mark	_	_
16	creating	create	VERB	VBG	Tense=Pres|VerbForm=Part	7	advcl	_	_
17	moving	move	VERB	VBG	VerbForm=Ger	16	xcomp	_	_
18	pictures	picture	NOUN	NNS	Number=Plur	17	obj	_	SpaceAfter=No
19	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | a animator | a person |  |  |  |  | tree rules |
| 2 | **make** | present | a person | animated films and cartoons or computer games |  |  |  |  | vn build-26.1-1 «NP V NP»: agent=Agent film=Product |
| 3 | **create** | gerund | a person *not said here* |  |  |  |  |  | tree rules |
| 4 | **move** | gerund | a person *not said here* | pictures |  |  |  |  | vn roll-51.3.1 «NP V NP.theme»: agent=Agent picture=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## Example 1 {#x1}

<!-- .ven lang=en -->
She wants to be an animator when she grows up.

```conllu
# sent_id = dict:school:animator:x1:1
# text = She wants to be an animator when she grows up.
1	She	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	wants	want	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	to	to	PART	TO	_	6	mark	_	_
4	be	be	AUX	VB	VerbForm=Inf	6	cop	_	_
5	an	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	animator	animator	NOUN	NN	Number=Sing	2	xcomp	_	_
7	when	when	ADV	WRB	PronType=Int	9	advmod	_	_
8	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	_
9	grows	grow	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
10	up	up	ADP	RP	_	9	compound:prt	_	SpaceAfter=No
11	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **want** | present | She |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot |
| 2 | **is a** *not said to happen* | to-infinitive | She *not said here* | a animator |  |  |  |  | tree rules |
| 3 | **grow up** | present | she |  |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |

## Example 2 {#x2}

<!-- .ven lang=en -->
Animators drew thousands of pictures for the film.

```conllu
# sent_id = dict:school:animator:x2:1
# text = Animators drew thousands of pictures for the film.
1	Animators	animator	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	drew	draw	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	thousands	thousand	NOUN	NNS	Number=Plur	2	obj	_	_
4	of	of	ADP	IN	_	5	case	_	_
5	pictures	picture	NOUN	NNS	Number=Plur	3	nmod	_	_
6	for	for	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	film	film	NOUN	NN	Number=Sing	2	obl	_	SpaceAfter=No
9	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **draw** | past | Animators | thousands of pictures |  |  |  | for the film | vn create-26.4-1-1 «NP V NP PP.beneficiary»: agent=Agent thousand=Result for film=Beneficiary |

## Example 3 {#x3}

<!-- .ven lang=en -->
The animator moved the clay model a little for each photo.

```conllu
# sent_id = dict:school:animator:x3:1
# text = The animator moved the clay model a little for each photo.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	animator	animator	NOUN	NN	Number=Sing	3	nsubj	_	_
3	moved	move	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
5	clay	clay	NOUN	NN	Number=Sing	6	compound	_	_
6	model	model	NOUN	NN	Number=Sing	3	obj	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	little	little	ADJ	JJ	Degree=Pos	3	obl	_	_
9	for	for	ADP	IN	_	11	case	_	_
10	each	each	DET	DT	PronType=Tot	11	det	_	_
11	photo	photo	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
12	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** | past | the animator | the clay model |  |  |  | for each photo; a little *obl* | vn roll-51.3.1 «NP V ADJ.result»: agent=Theme model=Result |

## Example 4 {#x4}

<!-- .ven lang=en -->
Computer animators make characters in games.

```conllu
# sent_id = dict:school:animator:x4:1
# text = Computer animators make characters in games.
1	Computer	computer	NOUN	NN	Number=Sing	2	compound	_	_
2	animators	animator	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	characters	character	NOUN	NNS	Number=Plur	3	obj	_	_
5	in	in	ADP	IN	_	6	case	_	_
6	games	game	NOUN	NNS	Number=Plur	3	obl	_	SpaceAfter=No
7	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | Computer animators | characters |  | games |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset character=Product |

## Example 5 {#x5}

<!-- .ven lang=en -->
Our class became animators for a day.

```conllu
# sent_id = dict:school:animator:x5:1
# text = Our class became animators for a day.
1	Our	our	PRON	PRP$	Case=Gen|Number=Plur|Person=1|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	class	class	NOUN	NN	Number=Sing	3	nsubj	_	_
3	became	become	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	animators	animator	NOUN	NNS	Number=Plur	3	xcomp	_	_
5	for	for	ADP	IN	_	7	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	day	day	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
8	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **become** | past | Our class | animators |  |  | day |  | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |

## Example 6 {#x6}

<!-- .ven lang=en -->
The animator's job is to make drawings seem alive.

```conllu
# sent_id = dict:school:animator:x6:1
# text = The animator's job is to make drawings seem alive.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	animator	animator	NOUN	NN	Number=Sing	4	nmod:poss	_	SpaceAfter=No
3	's	's	PART	POS	_	2	case	_	_
4	job	job	NOUN	NN	Number=Sing	7	nsubj	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	make	make	VERB	VB	VerbForm=Inf	0	root	_	_
8	drawings	drawing	NOUN	NNS	Number=Plur	9	nsubj	_	_
9	seem	seem	VERB	VB	VerbForm=Inf	7	xcomp	_	_
10	alive	alive	ADJ	JJ	Degree=Pos	9	xcomp	_	SpaceAfter=No
11	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the animator's job |  |  |  |  | make *property* | tree rules |
| 2 | **seem** | infinitive | drawings |  |  |  |  | alive *property* | vn seem-109-1-1-1 «NP V S\_INF»: agent=Theme |
| 3 | **job** |  | the animator |  |  |  |  |  | nom job «act intransitive»: poss=agent |

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**Text:** the school dictionary of Mova's schools (`world/data/dictionary-schools/`), written for Mova. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each meaning and example read on its own. Elamur Cosmic License.

<!-- /div -->

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