---
title: baddie — school dictionary · trees and pragmatics
description: «baddie» in the school dictionary: A baddie is a bad person or villain in a story, film or game. Every meaning for a pupil with its dependency tree and pragmatics.
---

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# baddie

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**Who acts:** baddie, We, wolf · **What happens:** be, see, cause, have, play, catch · **To what, where:** bad person, person, thing, trouble, secret lair, goodies

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«baddie» in the school dictionary: its 2 meanings for a pupil and its 5 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: [baddie in the school dictionary](https://md.mova.elamur.ai/free/en/dictionaries/school/w/baddie.md).

## Meaning 1 {#m1}

<!-- .note -->
Usage: informal — kept apart, not parsed.

<!-- .ven lang=en -->
A baddie is a bad person or villain in a story, film or game.

<!-- fold The tree, 14 words -->
```conllu
# sent_id = dict:school:baddie:m1:1
# text = A baddie is a bad person or villain in a story, film or game.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	baddie	baddie	NOUN	NN	Number=Sing	6	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	bad	bad	ADJ	JJ	Degree=Pos	6	amod	_	_
6	person	person	NOUN	NN	Number=Sing	0	root	_	_
7	or	or	CCONJ	CC	_	8	cc	_	_
8	villain	villain	NOUN	NN	Number=Sing	6	conj	_	_
9	in	in	ADP	IN	_	11	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	story	story	NOUN	NN	Number=Sing	8	nmod	_	SpaceAfter=No
12	,	,	PUNCT	,	_	13	punct	_	_
13	film	film	NOUN	NN	Number=Sing	6	conj	_	_
14	or	or	CCONJ	CC	_	15	cc	_	_
15	game	game	NOUN	NN	Number=Sing	13	conj	_	SpaceAfter=No
16	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | a baddie | a bad person or villain in a story and film or game |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## Meaning 2 {#m2}

<!-- .note -->
Usage: informal — kept apart, not parsed.

<!-- .ven lang=en -->
A baddie can be any person or thing seen as the cause of trouble.

<!-- fold The tree, 14 words -->
```conllu
# sent_id = dict:school:baddie:m2:1
# text = A baddie can be any person or thing seen as the cause of trouble.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	baddie	baddie	NOUN	NN	Number=Sing	6	nsubj	_	_
3	can	can	AUX	MD	VerbForm=Fin	6	aux	_	_
4	be	be	AUX	VB	VerbForm=Inf	6	cop	_	_
5	any	any	DET	DT	PronType=Ind	6	det	_	_
6	person	person	NOUN	NN	Number=Sing	0	root	_	_
7	or	or	CCONJ	CC	_	8	cc	_	_
8	thing	thing	NOUN	NN	Number=Sing	6	conj	_	_
9	seen	see	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	acl	_	_
10	as	as	ADP	IN	_	12	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	cause	cause	NOUN	NN	Number=Sing	9	obl	_	_
13	of	of	ADP	IN	_	14	case	_	_
14	trouble	trouble	NOUN	NN	Number=Sing	12	nmod	_	SpaceAfter=No
15	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | can | a baddie | any person or thing |  |  |  |  | tree rules |
| 2 | **see** | participle |  | thing *not said here* |  |  |  | as the cause of trouble | vn comprehend-87.2-1-1 «NP V NP PP.attribute»: agent=Experiencer as cause=Attribute |
| 3 | **cause** |  |  | trouble |  |  |  |  | nom cause «event transitive»: of=patient |

## Example 1 {#x1}

<!-- .ven lang=en -->
The baddie in the film had a secret lair.

```conllu
# sent_id = dict:school:baddie:x1:1
# text = The baddie in the film had a secret lair.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	baddie	baddie	NOUN	NN	Number=Sing	6	nsubj	_	_
3	in	in	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	film	film	NOUN	NN	Number=Sing	2	nmod	_	_
6	had	have	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
8	secret	secret	ADJ	JJ	Degree=Pos	9	amod	_	_
9	lair	lair	NOUN	NN	Number=Sing	6	obj	_	SpaceAfter=No
10	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | past | the baddie in the film | a secret lair |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent lair=Patient |

## Example 2 {#x2}

<!-- .ven lang=en -->
We played goodies and baddies in the playground.

```conllu
# sent_id = dict:school:baddie:x2:1
# text = We played goodies and baddies in the playground.
1	We	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	2	nsubj	_	_
2	played	play	VERB	VBD	Mood=Ind|Number=Plur|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
3	goodies	goodie	NOUN	NNS	Number=Plur	2	obj	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	baddies	baddie	NOUN	NNS	Number=Plur	3	conj	_	_
6	in	in	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	playground	playground	NOUN	NN	Number=Sing	2	obl	_	SpaceAfter=No
9	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | past | We | goodies and baddies |  | the playground |  |  | vn use-105.1 «NP V NP»: agent=Agent goodie=Theme |

## Example 3 {#x3}

<!-- .ven lang=en -->
In fairy tales, the wolf is often the baddie.

```conllu
# sent_id = dict:school:baddie:x3:1
# text = In fairy tales, the wolf is often the baddie.
1	In	in	ADP	IN	_	3	case	_	_
2	fairy	fairy	NOUN	NN	Number=Sing	3	compound	_	_
3	tales	tale	NOUN	NNS	Number=Plur	10	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	wolf	wolf	NOUN	NN	Number=Sing	10	nsubj	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
8	often	often	ADV	RB	_	10	advmod	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	baddie	baddie	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
11	.	.	PUNCT	.	_	10	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the wolf | the baddie |  | fairy tales |  | often *property* | tree rules |

## Example 4 {#x4}

<!-- .ven lang=en -->
The baddies got caught at the end.

```conllu
# sent_id = dict:school:baddie:x4:1
# text = The baddies got caught at the end.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	baddies	baddie	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
3	got	get	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	4	aux:pass	_	_
4	caught	catch	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	at	at	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	end	end	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
8	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **catch** | past · passive |  | the baddies |  |  | at the end |  | vn get-13.5.1 «NP V NP PP.source NP.asset»: subject=Theme at end=Asset |

## Example 5 {#x5}

<!-- .ven lang=en -->
Sugar is sometimes made the baddie of healthy eating.

```conllu
# sent_id = dict:school:baddie:x5:1
# text = Sugar is sometimes made the baddie of healthy eating.
1	Sugar	sugar	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
3	sometimes	sometimes	ADV	RB	PronType=Ind	4	advmod	_	_
4	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	baddie	baddie	NOUN	NN	Number=Sing	4	obj	_	_
7	of	of	ADP	IN	_	9	case	_	_
8	healthy	healthy	ADJ	JJ	Degree=Pos	9	amod	_	_
9	eating	eating	NOUN	NN	Number=Sing	6	nmod	_	SpaceAfter=No
10	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present · passive |  | Sugar |  |  |  | sometimes *property* | vn build-26.1-1 «NP.asset V NP NP»: subject=Beneficiary baddie=Product |

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**Text:** the school dictionary of Mova's schools (`world/data/dictionary-schools/`), written for Mova. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each meaning and example read on its own. Elamur Cosmic License.

<!-- /div -->

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