---
title: gamekeeper — school dictionary · trees and pragmatics
description: «gamekeeper» in the school dictionary: A gamekeeper is a person whose job is to look after wild animals and birds kept for hunting on a large estate. Every meaning for a pupil with its dependency tree and pragmatics.
---

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# gamekeeper

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**Who acts:** gamekeeper, job, lord · **What happens:** be, keep, walk, catch, hire · **To what, where:** person, wild animals, large estate, dogs, woods, poacher

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«gamekeeper» in the school dictionary: its meaning for a pupil and its 3 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: [gamekeeper in the school dictionary](https://md.mova.elamur.ai/free/en/dictionaries/school/w/gamekeeper.md).

## Meaning 1 {#m1}

<!-- .ven lang=en -->
A gamekeeper is a person whose job is to look after wild animals and birds kept for hunting on a large estate.

<!-- fold The tree, 22 words -->
```conllu
# sent_id = dict:school:gamekeeper:m1:1
# text = A gamekeeper is a person whose job is to look after wild animals and birds kept for hunting on a large estate.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	gamekeeper	gamekeeper	NOUN	NN	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	person	person	NOUN	NN	Number=Sing	0	root	_	_
6	whose	whose	PRON	WP$	Poss=Yes|PronType=Rel	7	nmod:poss	_	_
7	job	job	NOUN	NN	Number=Sing	10	nsubj	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
9	to	to	PART	TO	_	10	mark	_	_
10	look	look	VERB	VB	VerbForm=Inf	5	acl:relcl	_	_
11	after	after	ADP	IN	_	13	case	_	_
12	wild	wild	ADJ	JJ	Degree=Pos	13	amod	_	_
13	animals	animal	NOUN	NNS	Number=Plur	10	obl	_	_
14	and	and	CCONJ	CC	_	15	cc	_	_
15	birds	bird	NOUN	NNS	Number=Plur	13	conj	_	_
16	kept	keep	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	13	acl	_	_
17	for	for	ADP	IN	_	18	case	_	_
18	hunting	hunting	NOUN	NN	Number=Sing	16	obl	_	_
19	on	on	ADP	IN	_	22	case	_	_
20	a	a	DET	DT	Definite=Ind|PronType=Art	22	det	_	_
21	large	large	ADJ	JJ	Degree=Pos	22	amod	_	_
22	estate	estate	NOUN	NN	Number=Sing	16	obl	_	SpaceAfter=No
23	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | a gamekeeper | a person |  |  |  |  | tree rules |
| 2 | **is** | present | job |  |  |  | after wild animals and birds | look *property* | tree rules |
| 3 | **keep** | participle |  | wild animals and birds *not said here* |  | a large estate |  | for hunting | vn keep-15.2 «NP V NP PP.location»: agent=Agent on estate=Location |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## Example 1 {#x1}

<!-- .ven lang=en -->
The gamekeeper walked his dogs through the woods.

```conllu
# sent_id = dict:school:gamekeeper:x1:1
# text = The gamekeeper walked his dogs through the woods.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	gamekeeper	gamekeeper	NOUN	NN	Number=Sing	3	nsubj	_	_
3	walked	walk	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	dogs	dog	NOUN	NNS	Number=Plur	3	obj	_	_
6	through	through	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	woods	wood	NOUN	NNS	Number=Plur	3	obl	_	SpaceAfter=No
9	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **walk** | past | the gamekeeper | gamekeeper's dogs |  | the woods |  |  | vn run-51.3.2-2-1 «NP V NP PP.trajectory»: agent=Agent dog=Theme through wood=Trajectory |

## Example 2 {#x2}

<!-- .ven lang=en -->
The gamekeeper caught the poacher.

```conllu
# sent_id = dict:school:gamekeeper:x2:1
# text = The gamekeeper caught the poacher.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	gamekeeper	gamekeeper	NOUN	NN	Number=Sing	3	nsubj	_	_
3	caught	catch	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	poacher	poacher	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
6	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **catch** | past | the gamekeeper | the poacher |  |  |  |  | vn get-13.5.1 «NP V NP»: agent=Agent poacher=Theme |

## Example 3 {#x3}

<!-- .ven lang=en -->
The lord hired a new gamekeeper.

```conllu
# sent_id = dict:school:gamekeeper:x3:1
# text = The lord hired a new gamekeeper.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	lord	lord	NOUN	NN	Number=Sing	3	nsubj	_	_
3	hired	hire	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	new	new	ADJ	JJ	Degree=Pos	6	amod	_	_
6	gamekeeper	gamekeeper	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
7	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hire** | past | the lord | a new gamekeeper |  |  |  |  | vn get-13.5.1 «NP V NP»: agent=Agent gamekeeper=Theme |

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**Text:** the school dictionary of Mova's schools (`world/data/dictionary-schools/`), written for Mova. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each meaning and example read on its own. Elamur Cosmic License.

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