---
title: guesser — school dictionary · trees and pragmatics
description: «guesser» in the school dictionary: A person who guesses, who gives an answer without knowing for sure. Every meaning for a pupil with its dependency tree and pragmatics.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/dictionaries/school/G/guesser/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [dictionaries](https://md.mova.elamur.ai/free/en/corpora/dictionaries/) / [school dictionary](https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/) / [G](https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/G/) / guesser

# guesser

<!-- .vintro -->
**Who acts:** person, rule, She, lucky guesser, longest answer guesser, guesser · **What happens:** guess, give, know, pick, choose, be · **To what, where:** answer, longest option, great guesser, riddles, one, four answers

<!-- .vabout -->
«guesser» in the school dictionary: its 2 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: [guesser in the school dictionary](https://md.mova.elamur.ai/free/en/dictionaries/school/w/guesser.md).

## Meaning 1 {#m1}

<!-- .ven lang=en -->
A person who guesses, who gives an answer without knowing for sure.

```conllu
# sent_id = dict:school:guesser:m1:1
# text = A person who guesses, who gives an answer without knowing for sure.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	person	person	NOUN	NN	Number=Sing	7	nsubj	_	_
3	who	who	PRON	WP	PronType=Rel	4	nsubj	_	_
4	guesses	guess	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	acl:relcl	_	SpaceAfter=No
5	,	,	PUNCT	,	_	7	punct	_	_
6	who	who	PRON	WP	PronType=Rel	7	nsubj	_	_
7	gives	give	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	an	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	answer	answer	NOUN	NN	Number=Sing	7	obj	_	_
10	without	without	SCONJ	IN	_	11	mark	_	_
11	knowing	know	VERB	VBG	Tense=Pres|VerbForm=Part	7	advcl	_	_
12	for	for	ADP	IN	_	13	case	_	_
13	sure	sure	ADJ	JJ	Degree=Pos	11	obl	_	SpaceAfter=No
14	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **guess** | present | a person |  |  |  |  |  | vn conjecture-29.5-1 «NP V that S»: agent=Agent |
| 2 | **give** | present | a person | a answer |  |  |  |  | vn give-13.1-1 «NP V NP»: agent=Agent answer=Theme |
| 3 | **know** | gerund | a person *not said here* |  |  |  |  | for sure | vn comprehend-87.2-1-1-1 «NP V»: agent=Experiencer |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## Meaning 2 {#m2}

<!-- .ven lang=en -->
In tests and games, a rule or player that picks an answer without really knowing, for example always choosing the longest option.

<!-- fold The tree, 22 words -->
```conllu
# sent_id = dict:school:guesser:m2:1
# text = In tests and games, a rule or player that picks an answer without really knowing, for example always choosing the longest option.
1	In	in	ADP	IN	_	2	case	_	_
2	tests	test	NOUN	NNS	Number=Plur	0	root	_	_
3	and	and	CCONJ	CC	_	4	cc	_	_
4	games	game	NOUN	NNS	Number=Plur	2	conj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	7	punct	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	rule	rule	NOUN	NN	Number=Sing	2	appos	_	_
8	or	or	CCONJ	CC	_	9	cc	_	_
9	player	player	NOUN	NN	Number=Sing	7	conj	_	_
10	that	that	PRON	WDT	PronType=Rel	11	nsubj	_	_
11	picks	pick	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	acl:relcl	_	_
12	an	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	answer	answer	NOUN	NN	Number=Sing	11	obj	_	_
14	without	without	SCONJ	IN	_	16	mark	_	_
15	really	really	ADV	RB	_	16	advmod	_	_
16	knowing	know	VERB	VBG	Tense=Pres|VerbForm=Part	11	advcl	_	SpaceAfter=No
17	,	,	PUNCT	,	_	19	punct	_	_
18	for	for	ADP	IN	_	19	case	_	_
19	example	example	NOUN	NN	Number=Sing	16	obl	_	_
20	always	always	ADV	RB	PronType=Tot	21	advmod	_	_
21	choosing	choose	VERB	VBG	Tense=Pres|VerbForm=Part	16	conj	_	_
22	the	the	DET	DT	Definite=Def|PronType=Art	24	det	_	_
23	longest	long	ADJ	JJS	Degree=Sup	24	amod	_	_
24	option	option	NOUN	NN	Number=Sing	21	obj	_	SpaceAfter=No
25	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pick** | present | a rule or player | a answer |  |  |  |  | vn chew-39.2 «NP V NP»: agent=Agent answer=Patient |
| 2 | **know** | gerund | a rule or player *not said here* |  |  |  |  | for example | vn comprehend-87.2-1-1-1 «NP V»: agent=Experiencer |
| 3 | **choose** | gerund | a rule or player *not said here* | the longest option |  |  |  | always *property* | vn get-13.5.1 «NP V NP»: agent=Agent option=Theme |

## Example 1 {#x1}

<!-- .ven lang=en -->
She is a great guesser at riddles.

```conllu
# sent_id = dict:school:guesser:x1:1
# text = She is a great guesser at riddles.
1	She	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	great	great	ADJ	JJ	Degree=Pos	5	amod	_	_
5	guesser	guesser	NOUN	NN	Number=Sing	0	root	_	_
6	at	at	ADP	IN	_	7	case	_	_
7	riddles	riddle	NOUN	NNS	Number=Plur	5	nmod	_	SpaceAfter=No
8	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | She | a great guesser |  | riddles |  |  | tree rules |

## Example 2 {#x2}

<!-- .ven lang=en -->
A lucky guesser might get one in four answers right on a quiz.

```conllu
# sent_id = dict:school:guesser:x2:1
# text = A lucky guesser might get one in four answers right on a quiz.
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	lucky	lucky	ADJ	JJ	Degree=Pos	3	amod	_	_
3	guesser	guesser	NOUN	NN	Number=Sing	5	nsubj	_	_
4	might	might	AUX	MD	VerbForm=Fin	5	aux	_	_
5	get	get	VERB	VB	VerbForm=Inf	0	root	_	_
6	one	one	NUM	CD	NumForm=Word|NumType=Card	5	obj	_	_
7	in	in	ADP	IN	_	9	case	_	_
8	four	four	NUM	CD	NumForm=Word|NumType=Card	9	nummod	_	_
9	answers	answer	NOUN	NNS	Number=Plur	6	nmod	_	_
10	right	right	ADV	RB	_	13	advmod	_	_
11	on	on	ADP	IN	_	13	case	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	quiz	quiz	NOUN	NN	Number=Sing	5	obl	_	SpaceAfter=No
14	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | might | a lucky guesser | one |  | four answers |  | on a quiz | vn get-13.5.1-1 «NP V NP PP.source»: agent=Agent one=Theme on quiz=Source |

## Example 3 {#x3}

<!-- .ven lang=en -->
The longest-answer guesser is the score to beat.

```conllu
# sent_id = dict:school:guesser:x3:1
# text = The longest-answer guesser is the score to beat.
1	The	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
2	longest	long	ADJ	JJS	Degree=Sup	5	amod	_	SpaceAfter=No
3	-	-	PUNCT	HYPH	_	2	punct	_	SpaceAfter=No
4	answer	answer	NOUN	NN	Number=Sing	5	compound	_	_
5	guesser	guesser	NOUN	NN	Number=Sing	8	nsubj	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	score	score	NOUN	NN	Number=Sing	0	root	_	_
9	to	to	PART	TO	_	10	mark	_	_
10	beat	beat	VERB	VB	VerbForm=Inf	8	acl	_	SpaceAfter=No
11	.	.	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the longest answer guesser | the score |  |  |  |  | tree rules |
| 2 | **beat** | to-infinitive |  |  |  |  |  |  | vn sound\_emission-43.2 «NP V»: agent=Theme |

## Example 4 {#x4}

<!-- .ven lang=en -->
In the game, the guesser has to find the hidden word.

```conllu
# sent_id = dict:school:guesser:x4:1
# text = In the game, the guesser has to find the hidden word.
1	In	in	ADP	IN	_	3	case	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	guesser	guesser	NOUN	NN	Number=Sing	7	nsubj	_	_
7	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	find	find	VERB	VB	VerbForm=Inf	7	xcomp	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
11	hidden	hidden	ADJ	JJ	Degree=Pos	12	amod	_	_
12	word	word	NOUN	NN	Number=Sing	9	obj	_	SpaceAfter=No
13	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present | the guesser |  |  | the game |  |  | tree rules |
| 2 | **find** | to-infinitive | the guesser *not said here* | the hidden word |  |  |  |  | vn discover-84 «NP V NP»: agent=Agent word=Topic |

## Example 5 {#x5}

<!-- .ven lang=en -->
Dad is a terrible guesser of people's ages.

```conllu
# sent_id = dict:school:guesser:x5:1
# text = Dad is a terrible guesser of people's ages.
1	Dad	dad	NOUN	NN	Number=Sing	5	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	terrible	terrible	ADJ	JJ	Degree=Pos	5	amod	_	_
5	guesser	guesser	NOUN	NN	Number=Sing	0	root	_	_
6	of	of	ADP	IN	_	9	case	_	_
7	people	people	NOUN	NNS	Number=Plur	9	nmod:poss	_	SpaceAfter=No
8	's	's	PART	POS	_	7	case	_	_
9	ages	age	NOUN	NNS	Number=Plur	5	nmod	_	SpaceAfter=No
10	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Dad | a terrible guesser |  |  | of people's ages |  | tree rules |

## Example 6 {#x6}

<!-- .ven lang=en -->
Be a smart guesser: estimate first, then check.

```conllu
# sent_id = dict:school:guesser:x6:1
# text = Be a smart guesser: estimate first, then check.
1	Be	be	AUX	VB	VerbForm=Inf	4	cop	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
3	smart	smart	ADJ	JJ	Degree=Pos	4	amod	_	_
4	guesser	guesser	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
5	:	:	PUNCT	:	_	6	punct	_	_
6	estimate	estimate	VERB	VB	Mood=Imp|VerbForm=Fin	4	parataxis	_	_
7	first	first	ADV	RB	NumForm=Word|NumType=Ord	6	advmod	_	SpaceAfter=No
8	,	,	PUNCT	,	_	10	punct	_	_
9	then	then	ADV	RB	PronType=Dem	10	advmod	_	_
10	check	check	VERB	VB	Mood=Imp|VerbForm=Fin	6	conj	_	SpaceAfter=No
11	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | imperative | you *not said here* | a smart guesser |  |  |  |  | tree rules |
| 2 | **estimate** | infinitive |  |  |  |  |  | first *property* | vn estimate-34.2-1 «NP V how S»: agent=Agent |
| 3 | **check** | infinitive |  |  |  |  | then |  | vn assessment-34.1 «NP V NP»: agent=Agent |

<!-- div src -->

**Text:** the school dictionary of Mova's schools (`world/data/dictionary-schools/`), written for Mova. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each meaning and example read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [guess](https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/G/guess/)
- next →: [guesswork](https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/G/guesswork/)
- ↑ back to [G in school dictionary](https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/G/)

