---
title: mechanic — school dictionary · trees and pragmatics
description: «mechanic» in the school dictionary: A person whose job is to repair and look after engines and machines, especially cars. Every meaning for a pupil with its dependency tree and pragmatics.
---

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# mechanic

<!-- .vintro -->
**Who acts:** person, rule, science, things, way, mechanic · **What happens:** be, look, work, jump, make, move · **To what, where:** things, mechanics, brakes, mechanic, garage, tyres

<!-- .vabout -->
«mechanic» in the school dictionary: its 3 meanings for a pupil and its 8 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: [mechanic in the school dictionary](https://md.mova.elamur.ai/free/en/dictionaries/school/w/mechanic.md).

## Meaning 1 {#m1}

<!-- .ven lang=en -->
A person whose job is to repair and look after engines and machines, especially cars.

<!-- fold The tree, 15 words -->
```conllu
# sent_id = dict:school:mechanic:m1:1
# text = A person whose job is to repair and look after engines and machines, especially cars.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	person	person	NOUN	NN	Number=Sing	7	nsubj	_	_
3	whose	whose	PRON	WP$	Poss=Yes|PronType=Rel	4	nmod:poss	_	_
4	job	job	NOUN	NN	Number=Sing	7	nsubj	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	repair	repair	VERB	VB	VerbForm=Inf	0	root	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	look	look	VERB	VB	VerbForm=Inf	7	conj	_	_
10	after	after	ADP	IN	_	11	case	_	_
11	engines	engine	NOUN	NNS	Number=Plur	9	obl	_	_
12	and	and	CCONJ	CC	_	13	cc	_	_
13	machines	machine	NOUN	NNS	Number=Plur	11	conj	_	SpaceAfter=No
14	,	,	PUNCT	,	_	16	punct	_	_
15	especially	especially	ADV	RB	_	16	advmod	_	_
16	cars	car	NOUN	NNS	Number=Plur	11	conj	_	SpaceAfter=No
17	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | a person |  |  |  |  | repair *property* | tree rules |
| 2 | **look** | infinitive | a person *not said here* |  |  |  | after engines and machines and cars |  | vn stimulus\_subject-30.4 «NP V PP.attribute»: agent=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## Meaning 2 {#m2}

<!-- .note -->
Usage: games — kept apart, not parsed.

<!-- .ven lang=en -->
A rule or way something works in a game: a jumping mechanic.

```conllu
# sent_id = dict:school:mechanic:m2:1
# text = A rule or way something works in a game: a jumping mechanic.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	rule	rule	NOUN	NN	Number=Sing	6	nsubj	_	_
3	or	or	CCONJ	CC	_	4	cc	_	_
4	way	way	NOUN	NN	Number=Sing	2	conj	_	_
5	something	something	PRON	NN	Number=Sing|PronType=Ind	2	conj	_	_
6	works	work	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	in	in	ADP	IN	_	9	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	6	obl	_	SpaceAfter=No
10	:	:	PUNCT	:	_	13	punct	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
12	jumping	jump	VERB	VBG	VerbForm=Ger	13	amod	_	_
13	mechanic	mechanic	NOUN	NN	Number=Sing	6	conj	_	SpaceAfter=No
14	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **work** | present | a rule or way |  |  |  |  | in a game | vn employment-95.3 «NP V PP.theme»: agent=Agent in game=Theme |
| 2 | **jump** | gerund |  |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |

## Meaning 3 {#m3}

<!-- .note -->
Usage: mechanics, plural — kept apart, not parsed.

<!-- .ven lang=en -->
The science of how forces make things move; or the way something works: the mechanics of a bike.

<!-- fold The tree, 18 words -->
```conllu
# sent_id = dict:school:mechanic:m3:1
# text = The science of how forces make things move; or the way something works: the mechanics of a bike.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	science	science	NOUN	NN	Number=Sing	6	nsubj	_	_
3	of	of	ADP	IN	_	5	case	_	_
4	how	how	ADV	WRB	PronType=Int	5	advmod	_	_
5	forces	force	NOUN	NNS	Number=Plur	2	nmod	_	_
6	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	things	thing	NOUN	NNS	Number=Plur	6	obj	_	_
8	move	move	VERB	VB	VerbForm=Inf	6	xcomp	_	SpaceAfter=No
9	;	;	PUNCT	:	_	14	punct	_	_
10	or	or	CCONJ	CC	_	14	cc	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	way	way	NOUN	NN	Number=Sing	14	nsubj	_	_
13	something	something	PRON	NN	Number=Sing|PronType=Ind	14	nsubj	_	_
14	works	work	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	parataxis	_	SpaceAfter=No
15	:	:	PUNCT	:	_	17	punct	_	_
16	the	the	DET	DT	Definite=Def|PronType=Art	17	det	_	_
17	mechanics	mechanic	NOUN	NNS	Number=Plur	14	obl	_	_
18	of	of	ADP	IN	_	20	case	_	_
19	a	a	DET	DT	Definite=Ind|PronType=Art	20	det	_	_
20	bike	bike	NOUN	NN	Number=Sing	17	nmod	_	SpaceAfter=No
21	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | the science of forces | things |  |  |  |  | tree rules |
| 2 | **move** | infinitive | things *not said here* |  |  |  |  |  | vn roll-51.3.1 «NP.theme V»: agent=Theme |
| 3 | **work** | present | the way | the mechanics of a bike |  |  |  |  | vn employment-95.3 «NP V»: agent=Agent |

## Example 1 {#x1}

<!-- .ven lang=en -->
The mechanic fixed our car's brakes.

```conllu
# sent_id = dict:school:mechanic:x1:1
# text = The mechanic fixed our car's brakes.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	mechanic	mechanic	NOUN	NN	Number=Sing	3	nsubj	_	_
3	fixed	fix	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	our	our	PRON	PRP$	Case=Gen|Number=Plur|Person=1|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	car	car	NOUN	NN	Number=Sing	7	nmod:poss	_	SpaceAfter=No
6	's	's	PART	POS	_	5	case	_	_
7	brakes	brake	NOUN	NNS	Number=Plur	3	obj	_	SpaceAfter=No
8	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **fix** | past | the mechanic | our car's brakes |  |  |  |  | vn shake-22.3-2 «NP V NP together»: agent=Agent brake=Patient |

## Example 2 {#x2}

<!-- .ven lang=en -->
My uncle is a mechanic at a garage.

```conllu
# sent_id = dict:school:mechanic:x2:1
# text = My uncle is a mechanic at a garage.
1	My	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	uncle	uncle	NOUN	NN	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	mechanic	mechanic	NOUN	NN	Number=Sing	0	root	_	_
6	at	at	ADP	IN	_	8	case	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	garage	garage	NOUN	NN	Number=Sing	5	nmod	_	SpaceAfter=No
9	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | My uncle | a mechanic |  | a garage |  |  | tree rules |

## Example 3 {#x3}

<!-- .ven lang=en -->
The bike mechanic pumped up my tyres.

```conllu
# sent_id = dict:school:mechanic:x3:1
# text = The bike mechanic pumped up my tyres.
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	bike	bike	NOUN	NN	Number=Sing	3	compound	_	_
3	mechanic	mechanic	NOUN	NN	Number=Sing	0	root	_	_
4	pumped	pump	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	acl	_	_
5	up	up	ADP	RP	_	4	compound:prt	_	_
6	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	7	nmod:poss	_	_
7	tyres	tyre	NOUN	NNS	Number=Plur	4	obj	_	SpaceAfter=No
8	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pump up** | participle | the bike mechanic *not said here* | my tyres |  |  |  |  | vn spray-9.7-1 «NP V NP.theme»: agent=Agent tyre=Theme |

## Example 4 {#x4}

<!-- .ven lang=en -->
We need a mechanic; the engine is making a strange noise.

```conllu
# sent_id = dict:school:mechanic:x4:1
# text = We need a mechanic; the engine is making a strange noise.
1	We	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	2	nsubj	_	_
2	need	need	VERB	VBP	Mood=Ind|Number=Plur|Person=1|Tense=Pres|VerbForm=Fin	0	root	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	mechanic	mechanic	NOUN	NN	Number=Sing	2	obj	_	SpaceAfter=No
5	;	;	PUNCT	:	_	9	punct	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	engine	engine	NOUN	NN	Number=Sing	9	nsubj	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	aux	_	_
9	making	make	VERB	VBG	Tense=Pres|VerbForm=Part	2	advcl	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
11	strange	strange	ADJ	JJ	Degree=Pos	12	amod	_	_
12	noise	noise	NOUN	NN	Number=Sing	9	obj	_	SpaceAfter=No
13	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **need** | present | We | a mechanic |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot mechanic=Theme |
| 2 | **make** | present · progressive | the engine | a strange noise |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset noise=Product |

## Example 5 {#x5}

<!-- .ven lang=en -->
Mechanics is the part of physics about forces.

```conllu
# sent_id = dict:school:mechanic:x5:1
# text = Mechanics is the part of physics about forces.
1	Mechanics	mechanics	NOUN	NN	Number=Sing	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	part	part	NOUN	NN	Number=Sing	0	root	_	_
5	of	of	ADP	IN	_	6	case	_	_
6	physics	physic	NOUN	NNS	Number=Plur	4	nmod	_	_
7	about	about	ADP	IN	_	8	case	_	_
8	forces	force	NOUN	NNS	Number=Plur	6	nmod	_	SpaceAfter=No
9	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Mechanics | the part |  |  |  | of physics about forces | tree rules |

## Example 6 {#x6}

<!-- .ven lang=en -->
The game has a fun new jumping mechanic.

```conllu
# sent_id = dict:school:mechanic:x6:1
# text = The game has a fun new jumping mechanic.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
5	fun	fun	ADJ	JJ	Degree=Pos	8	amod	_	_
6	new	new	ADJ	JJ	Degree=Pos	8	amod	_	_
7	jumping	jump	VERB	VBG	VerbForm=Ger	8	amod	_	_
8	mechanic	mechanic	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
9	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present | the game | a fun new jumping mechanic |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent mechanic=Patient |
| 2 | **jump** | gerund |  |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |

## Example 7 {#x7}

<!-- .ven lang=en -->
She wants to be an aircraft mechanic.

```conllu
# sent_id = dict:school:mechanic:x7:1
# text = She wants to be an aircraft mechanic.
1	She	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	wants	want	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	to	to	PART	TO	_	7	mark	_	_
4	be	be	AUX	VB	VerbForm=Inf	7	cop	_	_
5	an	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	aircraft	aircraft	NOUN	NN	Number=Sing	7	compound	_	_
7	mechanic	mechanic	NOUN	NN	Number=Sing	2	ccomp	_	SpaceAfter=No
8	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **want** | present | She |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot |
| 2 | **is a** *not said to happen* | to-infinitive | She *not said here* | a aircraft mechanic |  |  |  |  | tree rules |

## Example 8 {#x8}

<!-- .ven lang=en -->
Let's learn the mechanics of how a clock works.

```conllu
# sent_id = dict:school:mechanic:x8:1
# text = Let's learn the mechanics of how a clock works.
1	Let	let	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	SpaceAfter=No
2	's	we	PRON	PRP	Case=Acc|Number=Plur|Person=1|PronType=Prs	1	obj	_	_
3	learn	learn	VERB	VB	VerbForm=Inf	1	xcomp	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	mechanics	mechanic	NOUN	NNS	Number=Plur	3	obj	_	_
6	of	of	SCONJ	IN	_	10	mark	_	_
7	how	how	ADV	WRB	PronType=Int	10	advmod	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	clock	clock	NOUN	NN	Number=Sing	10	nsubj	_	_
10	works	work	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	advcl	_	SpaceAfter=No
11	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | imperative | you *not said here* | 's |  |  |  |  | tree rules |
| 2 | **learn** | infinitive | 's *not said here* | the mechanics |  |  |  |  | vn learn-14-2-1 «NP V NP»: agent=Agent mechanic=Topic |
| 3 | **work** | present | a clock |  |  |  |  |  | vn employment-95.3 «NP V»: agent=Agent |

<!-- div src -->

**Text:** the school dictionary of Mova's schools (`world/data/dictionary-schools/`), written for Mova. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each meaning and example read on its own. Elamur Cosmic License.

<!-- /div -->

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