---
title: npc — school dictionary · trees and pragmatics
description: «npc» in the school dictionary: Short for "non-player character": a character in a video game controlled by the computer, not by a player. Every meaning for a pupil with its dependency tree and pragmatics.
---

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# npc

<!-- .vintro -->
**Who acts:** person, insult, you, your, NPC, Minecraft villagers · **What happens:** control, seem, follow, not think, talk, get · **To what, where:** video game, crowd, village, next quest, same line, NPCs · **Speech:** someone speaks here

<!-- .vabout -->
«npc» in the school dictionary: its 2 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: [npc in the school dictionary](https://md.mova.elamur.ai/free/en/dictionaries/school/w/npc.md).

## Meaning 1 {#m1}

<!-- .note -->
Usage: games — kept apart, not parsed.

<!-- .ven lang=en -->
Short for "non-player character": a character in a video game controlled by the computer, not by a player.

<!-- fold The tree, 18 words -->
```conllu
# sent_id = dict:school:npc:m1:1
# text = Short for "non-player character": a character in a video game controlled by the computer, not by a player.
1	Short	short	ADJ	JJ	Degree=Pos	0	root	_	_
2	for	for	ADP	IN	_	5	case	_	_
3	"	"	PUNCT	``	_	5	punct	_	SpaceAfter=No
4	non-player	non-player	NOUN	NN	Number=Sing	5	compound	_	_
5	character	character	NOUN	NN	Number=Sing	1	obl	_	SpaceAfter=No
6	"	"	PUNCT	''	_	5	punct	_	SpaceAfter=No
7	:	:	PUNCT	:	_	9	punct	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	character	character	NOUN	NN	Number=Sing	5	appos	_	_
10	in	in	ADP	IN	_	13	case	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
12	video	video	NOUN	NN	Number=Sing	13	compound	_	_
13	game	game	NOUN	NN	Number=Sing	9	nmod	_	_
14	controlled	control	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	13	acl	_	_
15	by	by	ADP	IN	_	17	case	_	_
16	the	the	DET	DT	Definite=Def|PronType=Art	17	det	_	_
17	computer	computer	NOUN	NN	Number=Sing	14	obl:agent	_	SpaceAfter=No
18	,	,	PUNCT	,	_	22	punct	_	_
19	not	not	PART	RB	Polarity=Neg	22	advmod	_	_
20	by	by	ADP	IN	_	22	case	_	_
21	a	a	DET	DT	Definite=Ind|PronType=Art	22	det	_	_
22	player	player	NOUN	NN	Number=Sing	9	conj	_	SpaceAfter=No
23	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **control** | participle |  | a video game *not said here* |  |  |  |  | vn enforce-63 «NP V that S»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## Meaning 2 {#m2}

<!-- .note -->
Usage: slang, rude — kept apart, not parsed.

<!-- .ven lang=en -->
An insult for a person who seems boring, follows the crowd or does not think for themselves.

<!-- fold The tree, 17 words -->
```conllu
# sent_id = dict:school:npc:m2:1
# text = An insult for a person who seems boring, follows the crowd or does not think for themselves.
1	An	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	insult	insult	NOUN	NN	Number=Sing	10	nsubj	_	_
3	for	for	ADP	IN	_	5	case	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	person	person	NOUN	NN	Number=Sing	2	nmod	_	_
6	who	who	PRON	WP	PronType=Rel	7	nsubj	_	_
7	seems	seem	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	acl:relcl	_	_
8	boring	boring	ADJ	JJ	Degree=Pos	7	xcomp	_	SpaceAfter=No
9	,	,	PUNCT	,	_	2	punct	_	_
10	follows	follow	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	crowd	crowd	NOUN	NN	Number=Sing	10	obj	_	_
13	or	or	CCONJ	CC	_	16	cc	_	_
14	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	16	aux	_	_
15	not	not	PART	RB	Polarity=Neg	16	advmod	_	_
16	think	think	VERB	VB	VerbForm=Inf	10	conj	_	_
17	for	for	ADP	IN	_	18	case	_	_
18	themselves	themselves	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs|Reflex=Yes	16	obl	_	SpaceAfter=No
19	.	.	PUNCT	.	_	10	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **seem** | present | a person |  |  |  |  | boring *property* | vn seem-109-1-1-1 «NP V S\_INF»: agent=Theme |
| 2 | **follow** | present | a insult for a person | the crowd |  |  |  |  | vn chase-51.6 «NP V NP»: agent=Agent crowd=Theme |
| 3 | **not** **think** *speech: other* | present · do-support | a insult for a person *not said here* |  |  |  |  | for themselves *= they* | vn focus-87.1-1 «NP V»: agent=Agent |

## Example 1 {#x1}

<!-- .ven lang=en -->
Talk to the NPC in the village to get your next quest.

```conllu
# sent_id = dict:school:npc:x1:1
# text = Talk to the NPC in the village to get your next quest.
1	Talk	talk	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	to	to	ADP	IN	_	4	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	NPC	NPC	PROPN	NNP	Number=Sing	1	obl	_	_
5	in	in	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	village	village	NOUN	NN	Number=Sing	1	obl	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	get	get	VERB	VB	VerbForm=Inf	1	advcl	_	_
10	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	12	nmod:poss	_	_
11	next	next	ADJ	JJ	Degree=Pos	12	amod	_	_
12	quest	quest	NOUN	NN	Number=Sing	9	obj	_	SpaceAfter=No
13	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **talk** | imperative | you *not said here* |  |  | the village |  | to the NPC | vn talk-37.5 «NP V PP.co-agent»: agent=Agent to npc=Co-Agent |
| 2 | **get** | to-infinitive | you *not said here* | your next quest |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer quest=Stimulus |
| 3 | **quest** |  | your |  |  |  |  |  | nom quest «cognition intransitive»: poss=agent |

## Example 2 {#x2}

<!-- .ven lang=en -->
The NPC kept saying the same line over and over.

```conllu
# sent_id = dict:school:npc:x2:1
# text = The NPC kept saying the same line over and over.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	NPC	NPC	PROPN	NNP	Number=Sing	3	nsubj	_	_
3	kept	keep	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	saying	say	VERB	VBG	VerbForm=Ger	3	xcomp	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
6	same	same	ADJ	JJ	Degree=Pos	7	amod	_	_
7	line	line	NOUN	NN	Number=Sing	4	obj	_	_
8	over	over	ADV	RB	_	4	advmod	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	over	over	ADV	RB	_	8	conj	_	SpaceAfter=No
11	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | past | the NPC |  |  |  |  |  | tree rules |
| 2 | **say** *speech: assert* | gerund | the NPC *not said here* | the same line |  |  |  | over *property* | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent line=Topic |

## Example 3 {#x3}

<!-- .ven lang=en -->
In Minecraft, villagers are NPCs.

```conllu
# sent_id = dict:school:npc:x3:1
# text = In Minecraft, villagers are NPCs.
1	In	in	ADP	IN	_	2	case	_	_
2	Minecraft	Minecraft	PROPN	NNP	Number=Sing	4	compound	_	SpaceAfter=No
3	,	,	PUNCT	,	_	2	punct	_	_
4	villagers	villager	NOUN	NNS	Number=Plur	6	nsubj	_	_
5	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
6	NPCs	npc	NOUN	NNS	Number=Plur	0	root	_	SpaceAfter=No
7	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Minecraft villagers | NPCs |  |  |  |  | tree rules |

## Example 4 {#x4}

<!-- .ven lang=en -->
That NPC sells potions and swords.

```conllu
# sent_id = dict:school:npc:x4:1
# text = That NPC sells potions and swords.
1	That	that	DET	DT	Number=Sing|PronType=Dem	2	det	_	_
2	NPC	NPC	PROPN	NNP	Number=Sing	3	nsubj	_	_
3	sells	sell	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	potions	potion	NOUN	NNS	Number=Plur	3	obj	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	swords	sword	NOUN	NNS	Number=Plur	4	conj	_	SpaceAfter=No
7	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sell** | present | that NPC | potions and swords |  |  |  |  | vn give-13.1-1 «NP V NP»: agent=Agent potion=Theme |

## Example 5 {#x5}

<!-- .ven lang=en -->
"Stop acting like an NPC!" he said, which was mean. (slang)

<!-- .note -->
*Sentence 1:* "Stop acting like an NPC!" he said, which was mean.

<!-- fold The tree, 10 words -->
```conllu
# sent_id = dict:school:npc:x5:1
# text = "Stop acting like an NPC!" he said, which was mean.
1	"	"	PUNCT	``	_	2	punct	_	SpaceAfter=No
2	Stop	stop	VERB	VB	VerbForm=Inf	10	ccomp	_	_
3	acting	act	VERB	VBG	VerbForm=Ger	2	xcomp	_	_
4	like	like	ADP	IN	_	6	case	_	_
5	an	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	NPC	NPC	PROPN	NNP	Number=Sing	3	obl	_	SpaceAfter=No
7	!	!	PUNCT	.	_	2	punct	_	SpaceAfter=No
8	"	"	PUNCT	''	_	2	punct	_	_
9	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	10	nsubj	_	_
10	said	say	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	SpaceAfter=No
11	,	,	PUNCT	,	_	14	punct	_	_
12	which	which	PRON	WDT	PronType=Rel	14	nsubj	_	_
13	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	14	cop	_	_
14	mean	mean	ADJ	JJ	Degree=Pos	10	ccomp	_	SpaceAfter=No
15	.	.	PUNCT	.	_	10	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** *in a quote* | infinitive |  |  |  |  |  |  | vn stop-55.4-1-1 «NP V S\_ING»: agent=Affector clause=Eventuality |
| 2 | **act** *in a quote* | gerund |  |  |  |  |  | like a NPC | vn masquerade-29.6-1 «NP V PP.attribute»: agent=Agent like npc=Attribute |
| 3 | **say** *speech: express* | past | he |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 4 | **is** | past |  |  |  |  |  | mean *property* | tree rules |

<!-- .note -->
*Sentence 2:* (slang)

```conllu
# sent_id = dict:school:npc:x5:2
# text = (slang)
1	(	(	PUNCT	-LRB-	_	2	punct	_	SpaceAfter=No
2	slang	slang	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	)	)	PUNCT	-RRB-	_	2	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## Example 6 {#x6}

<!-- .ven lang=en -->
Some NPCs in the game help you, others attack you.

```conllu
# sent_id = dict:school:npc:x6:1
# text = Some NPCs in the game help you, others attack you.
1	Some	some	DET	DT	PronType=Ind	2	det	_	_
2	NPCs	npc	NOUN	NNS	Number=Plur	6	nsubj	_	_
3	in	in	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	2	nmod	_	_
6	help	help	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	6	obj	_	SpaceAfter=No
8	,	,	PUNCT	,	_	10	punct	_	_
9	others	other	NOUN	NNS	Number=Plur	10	nsubj	_	_
10	attack	attack	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	conj	_	_
11	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	10	obj	_	SpaceAfter=No
12	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **help** | present | some NPCs in the game |  | you |  |  |  | vn help-72.1-1-1 «NP V NP»: agent=Agent you=Beneficiary |
| 2 | **attack** | present | others | you |  |  |  |  | vn attack-60.1-1 «NP V NP»: agent=Agent you=Patient |

<!-- div src -->

**Text:** the school dictionary of Mova's schools (`world/data/dictionary-schools/`), written for Mova. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each meaning and example read on its own. Elamur Cosmic License.

<!-- /div -->

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