---
title: rummy — school dictionary · trees and pragmatics
description: «rummy» in the school dictionary: Rummy is a card game where you try to collect sets (like three kings) and runs (like 4, 5, 6 of hearts). Every meaning for a pupil with its dependency tree and pragmatics.
---

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# rummy

<!-- .vintro -->
**Who acts:** Rummy, you, 's, Grandad, run, two people · **What happens:** be, try, collect, run, mean, let · **To what, where:** card game, sets, 's, rummy, three cards, order

<!-- .vabout -->
«rummy» in the school dictionary: its 2 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: [rummy in the school dictionary](https://md.mova.elamur.ai/free/en/dictionaries/school/w/rummy.md).

## Meaning 1 {#m1}

<!-- .ven lang=en -->
Rummy is a card game where you try to collect sets (like three kings) and runs (like 4, 5, 6 of hearts).

<!-- fold The tree, 22 words -->
```conllu
# sent_id = dict:school:rummy:m1:1
# text = Rummy is a card game where you try to collect sets (like three kings) and runs (like 4, 5, 6 of hearts).
1	Rummy	Rummy	PROPN	NNP	Number=Sing	5	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	card	card	NOUN	NN	Number=Sing	5	compound	_	_
5	game	game	NOUN	NN	Number=Sing	0	root	_	_
6	where	where	ADV	WRB	PronType=Rel	8	advmod	_	_
7	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	8	nsubj	_	_
8	try	try	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	5	acl:relcl	_	_
9	to	to	PART	TO	_	10	mark	_	_
10	collect	collect	VERB	VB	VerbForm=Inf	8	xcomp	_	_
11	sets	set	NOUN	NNS	Number=Plur	10	obj	_	_
12	(	(	PUNCT	-LRB-	_	15	punct	_	SpaceAfter=No
13	like	like	ADP	IN	_	15	case	_	_
14	three	three	NUM	CD	NumForm=Word|NumType=Card	15	nummod	_	_
15	kings	king	NOUN	NNS	Number=Plur	11	appos	_	SpaceAfter=No
16	)	)	PUNCT	-RRB-	_	15	punct	_	_
17	and	and	CCONJ	CC	_	18	cc	_	_
18	runs	run	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	conj	_	_
19	(	(	PUNCT	-LRB-	_	21	punct	_	SpaceAfter=No
20	like	like	INTJ	UH	_	21	discourse	_	_
21	4	4	NUM	CD	NumForm=Digit|NumType=Card	18	appos	_	SpaceAfter=No
22	,	,	PUNCT	,	_	23	punct	_	_
23	5	5	NUM	CD	NumForm=Digit|NumType=Card	21	conj	_	SpaceAfter=No
24	,	,	PUNCT	,	_	25	punct	_	_
25	6	6	NUM	CD	NumForm=Digit|NumType=Card	21	appos	_	_
26	of	of	ADP	IN	_	27	case	_	_
27	hearts	heart	NOUN	NNS	Number=Plur	25	nmod	_	SpaceAfter=No
28	)	)	PUNCT	-RRB-	_	25	punct	_	SpaceAfter=No
29	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Rummy | a card game |  |  |  |  | tree rules |
| 2 | **try** | present | you |  |  |  |  |  | vn try-61.1 «NP V S\_INF»: agent=Agent clause=Eventuality |
| 3 | **collect** *not said to happen* | to-infinitive | you *not said here* | sets |  |  |  |  | vn obtain-13.5.2 «NP V NP»: agent=Agent set=Theme |
| 4 | **run** | present | you *not said here* |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## Meaning 2 {#m2}

<!-- .note -->
Usage: old-fashioned, UK informal — kept apart, not parsed.

<!-- .ven lang=en -->
Rummy means strange or odd.

```conllu
# sent_id = dict:school:rummy:m2:1
# text = Rummy means strange or odd.
1	Rummy	Rummy	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	strange	strange	ADJ	JJ	Degree=Pos	2	xcomp	_	_
4	or	or	CCONJ	CC	_	5	cc	_	_
5	odd	odd	ADJ	JJ	Degree=Pos	3	conj	_	SpaceAfter=No
6	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | Rummy |  |  |  |  | strange *property* | vn intend-61.2-1 «NP V S»: agent=Agent |

## Example 1 {#x1}

<!-- .ven lang=en -->
Let's play rummy after dinner.

```conllu
# sent_id = dict:school:rummy:x1:1
# text = Let's play rummy after dinner.
1	Let	let	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	SpaceAfter=No
2	's	we	PRON	PRP	Case=Acc|Number=Plur|Person=1|PronType=Prs	1	obj	_	_
3	play	play	VERB	VB	VerbForm=Inf	1	xcomp	_	_
4	rummy	rummy	NOUN	NN	Number=Sing	3	obj	_	_
5	after	after	ADP	IN	_	6	case	_	_
6	dinner	dinner	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
7	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | imperative | you *not said here* | 's |  |  |  |  | tree rules |
| 2 | **play** | infinitive | 's *not said here* | rummy |  |  | after dinner |  | vn use-105.1 «NP V NP»: agent=Agent rummy=Theme |

## Example 2 {#x2}

<!-- .ven lang=en -->
Grandad always wins at rummy.

```conllu
# sent_id = dict:school:rummy:x2:1
# text = Grandad always wins at rummy.
1	Grandad	Grandad	PROPN	NNP	Number=Sing	3	nsubj	_	_
2	always	always	ADV	RB	PronType=Tot	3	advmod	_	_
3	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	at	at	ADP	IN	_	5	case	_	_
5	rummy	Rummy	PROPN	NNP	Number=Sing	3	obl	_	SpaceAfter=No
6	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | present | Grandad |  |  | rummy |  | always *property* | vn succeed-74-2 «NP V PP.eventuality S\_ING»: agent=Agent at rummy=Eventuality |

## Example 3 {#x3}

<!-- .ven lang=en -->
In rummy you collect runs and sets.

```conllu
# sent_id = dict:school:rummy:x3:1
# text = In rummy you collect runs and sets.
1	In	in	ADP	IN	_	2	case	_	_
2	rummy	Rummy	PROPN	NNP	Number=Sing	4	obl	_	_
3	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	nsubj	_	_
4	collect	collect	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	0	root	_	_
5	runs	run	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	ccomp	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	sets	set	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	conj	_	SpaceAfter=No
8	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **collect** | present | you |  |  | rummy |  |  | tree rules |
| 2 | **run** | present | you *not said here* |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |
| 3 | **set** | present | you *not said here* |  |  |  |  |  | vn other\_cos-45.4-1 «NP.patient V»: agent=Patient |

## Example 4 {#x4}

<!-- .ven lang=en -->
A run in rummy is three or more cards in order of the same suit.

<!-- fold The tree, 15 words -->
```conllu
# sent_id = dict:school:rummy:x4:1
# text = A run in rummy is three or more cards in order of the same suit.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	run	run	NOUN	NN	Number=Sing	9	nsubj	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	rummy	Rummy	PROPN	NNP	Number=Sing	2	nmod	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
6	three	three	NUM	CD	NumForm=Word|NumType=Card	9	nummod	_	_
7	or	or	CCONJ	CC	_	8	cc	_	_
8	more	more	ADJ	JJR	Degree=Cmp	6	conj	_	_
9	cards	card	NOUN	NNS	Number=Plur	0	root	_	_
10	in	in	ADP	IN	_	11	case	_	_
11	order	order	NOUN	NN	Number=Sing	9	nmod	_	_
12	of	of	ADP	IN	_	15	case	_	_
13	the	the	DET	DT	Definite=Def|PronType=Art	15	det	_	_
14	same	same	ADJ	JJ	Degree=Pos	15	amod	_	_
15	suit	suit	NOUN	NN	Number=Sing	11	nmod	_	SpaceAfter=No
16	.	.	PUNCT	.	_	9	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | a run in rummy | three cards |  | order of the same suit |  |  | tree rules |
| 2 | **order** |  |  | the same suit |  |  |  |  | nom order «communication transitive»: of=patient |

## Example 5 {#x5}

<!-- .ven lang=en -->
Gin rummy is played by two people.

```conllu
# sent_id = dict:school:rummy:x5:1
# text = Gin rummy is played by two people.
1	Gin	gin	NOUN	NN	Number=Sing	2	compound	_	_
2	rummy	rummy	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	played	play	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	by	by	ADP	IN	_	7	case	_	_
6	two	two	NUM	CD	NumForm=Word|NumType=Card	7	nummod	_	_
7	people	people	NOUN	NNS	Number=Plur	4	obl:agent	_	SpaceAfter=No
8	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | present · passive | two people | Gin rummy |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent subject=Theme |

## Example 6 {#x6}

<!-- .ven lang=en -->
That's a rummy business! (old-fashioned)

<!-- .note -->
*Sentence 1:* That's a rummy business!

```conllu
# sent_id = dict:school:rummy:x6:1
# text = That's a rummy business!
1	That	that	PRON	DT	Number=Sing|PronType=Dem	5	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	rummy	rummy	ADJ	JJ	Degree=Pos	5	amod	_	_
5	business	business	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
6	!	!	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | That | a rummy business |  |  |  |  | tree rules |

<!-- .note -->
*Sentence 2:* (old-fashioned)

```conllu
# sent_id = dict:school:rummy:x6:2
# text = (old-fashioned)
1	(	(	PUNCT	-LRB-	_	4	punct	_	SpaceAfter=No
2	old	old	ADJ	JJ	Degree=Pos	4	amod	_	SpaceAfter=No
3	-	-	PUNCT	HYPH	_	2	punct	_	SpaceAfter=No
4	fashioned	fashioned	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
5	)	)	PUNCT	-RRB-	_	4	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- div src -->

**Text:** the school dictionary of Mova's schools (`world/data/dictionary-schools/`), written for Mova. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each meaning and example read on its own. Elamur Cosmic License.

<!-- /div -->

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