---
title: sprite — school dictionary · trees and pragmatics
description: «sprite» in the school dictionary: A small magical creature like a fairy or elf in stories, often playful or mischievous. Every meaning for a pupil with its dependency tree and pragmatics.
---

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# sprite

<!-- .vintro -->
**Who acts:** small picture, red light, Sprite, you, water sprite, costume · **What happens:** move around, flash, be, make, move, live · **To what, where:** computer game, fizzy drink brand, sprite, Scratch, ten steps, river · **Speech:** someone speaks here

<!-- .vabout -->
«sprite» in the school dictionary: its 4 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: [sprite in the school dictionary](https://md.mova.elamur.ai/free/en/dictionaries/school/w/sprite.md).

## Meaning 1 {#m1}

<!-- .ven lang=en -->
A small magical creature like a fairy or elf in stories, often playful or mischievous.

<!-- fold The tree, 15 words -->
```conllu
# sent_id = dict:school:sprite:m1:1
# text = A small magical creature like a fairy or elf in stories, often playful or mischievous.
1	A	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
2	small	small	ADJ	JJ	Degree=Pos	4	amod	_	_
3	magical	magical	ADJ	JJ	Degree=Pos	4	amod	_	_
4	creature	creature	NOUN	NN	Number=Sing	0	root	_	_
5	like	like	ADP	IN	_	7	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	fairy	fairy	NOUN	NN	Number=Sing	4	nmod	_	_
8	or	or	CCONJ	CC	_	9	cc	_	_
9	elf	elf	NOUN	NN	Number=Sing	7	conj	_	_
10	in	in	ADP	IN	_	11	case	_	_
11	stories	story	NOUN	NNS	Number=Plur	9	nmod	_	SpaceAfter=No
12	,	,	PUNCT	,	_	14	punct	_	_
13	often	often	ADV	RB	_	14	advmod	_	_
14	playful	playful	ADJ	JJ	Degree=Pos	4	parataxis	_	_
15	or	or	CCONJ	CC	_	16	cc	_	_
16	mischievous	mischievous	ADJ	JJ	Degree=Pos	14	conj	_	SpaceAfter=No
17	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## Meaning 2 {#m2}

<!-- .note -->
Usage: computing — kept apart, not parsed.

<!-- .ven lang=en -->
A small picture or character that moves around in a computer game, such as in Scratch.

<!-- fold The tree, 16 words -->
```conllu
# sent_id = dict:school:sprite:m2:1
# text = A small picture or character that moves around in a computer game, such as in Scratch.
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	small	small	ADJ	JJ	Degree=Pos	3	amod	_	_
3	picture	picture	NOUN	NN	Number=Sing	0	root	_	_
4	or	or	CCONJ	CC	_	5	cc	_	_
5	character	character	NOUN	NN	Number=Sing	3	conj	_	_
6	that	that	PRON	WDT	PronType=Rel	7	nsubj	_	_
7	moves	move	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	acl:relcl	_	_
8	around	around	ADV	RB	_	7	advmod	_	_
9	in	in	ADP	IN	_	12	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
11	computer	computer	NOUN	NN	Number=Sing	12	compound	_	_
12	game	game	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
13	,	,	PUNCT	,	_	17	punct	_	_
14	such	such	ADJ	JJ	Degree=Pos|ExtPos=ADP	17	case	_	_
15	as	as	ADP	IN	_	14	fixed	_	_
16	in	in	ADP	IN	_	14	fixed	_	_
17	Scratch	Scratch	PROPN	NNP	Number=Sing	12	nmod:unmarked	_	SpaceAfter=No
18	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move around** | present | a small picture or character |  |  | a computer game such Scratch |  | around *property* | vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme in game=Trajectory |

## Meaning 3 {#m3}

<!-- .note -->
Usage: science — kept apart, not parsed.

<!-- .ven lang=en -->
A rare flash of red light high above a thunderstorm.

```conllu
# sent_id = dict:school:sprite:m3:1
# text = A rare flash of red light high above a thunderstorm.
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	rare	rare	ADJ	JJ	Degree=Pos	3	amod	_	_
3	flash	flash	NOUN	NN	Number=Sing	0	root	_	_
4	of	of	ADP	IN	_	6	case	_	_
5	red	red	ADJ	JJ	Degree=Pos	6	amod	_	_
6	light	light	NOUN	NN	Number=Sing	3	nmod	_	_
7	high	high	ADV	RB	Degree=Pos	10	advmod	_	_
8	above	above	ADP	IN	_	10	case	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	thunderstorm	thunderstorm	NOUN	NN	Number=Sing	6	nmod	_	SpaceAfter=No
11	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **flash** |  | red light above a thunderstorm |  |  |  |  |  | nom flash «event intransitive»: of=agent |

## Meaning 4 {#m4}

<!-- .ven lang=en -->
Sprite (with a capital S) is a lemon-lime fizzy drink brand.

<!-- fold The tree, 12 words -->
```conllu
# sent_id = dict:school:sprite:m4:1
# text = Sprite (with a capital S) is a lemon-lime fizzy drink brand.
1	Sprite	sprite	NOUN	NN	Number=Sing	15	nsubj	_	_
2	(	(	PUNCT	-LRB-	_	5	punct	_	SpaceAfter=No
3	with	with	ADP	IN	_	5	case	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	capital	capital	NOUN	NN	Number=Sing	1	appos	_	_
6	S	's	PART	POS	Typo=Yes	5	case	_	SpaceAfter=No
7	)	)	PUNCT	-RRB-	_	5	punct	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	cop	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
10	lemon	lemon	NOUN	NN	Number=Sing	12	compound	_	SpaceAfter=No
11	-	-	PUNCT	HYPH	_	10	punct	_	SpaceAfter=No
12	lime	lime	NOUN	NN	Number=Sing	15	nsubj	_	_
13	fizzy	fizzy	ADJ	JJ	Degree=Pos	15	amod	_	_
14	drink	drink	NOUN	NN	Number=Sing	15	compound	_	_
15	brand	brand	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
16	.	.	PUNCT	.	_	15	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Sprite | a fizzy drink brand |  |  |  |  | tree rules |

## Example 1 {#x1}

<!-- .ven lang=en -->
In Scratch, make the sprite move ten steps.

```conllu
# sent_id = dict:school:sprite:x1:1
# text = In Scratch, make the sprite move ten steps.
1	In	in	ADP	IN	_	2	case	_	_
2	Scratch	scratch	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
3	,	,	PUNCT	,	_	2	punct	_	_
4	make	make	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	sprite	sprite	NOUN	NN	Number=Sing	4	obj	_	_
7	move	move	VERB	VB	VerbForm=Inf	4	xcomp	_	_
8	ten	ten	NUM	CD	NumForm=Word|NumType=Card	9	nummod	_	_
9	steps	step	NOUN	NNS	Number=Plur	7	obj	_	SpaceAfter=No
10	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | imperative | you *not said here* | the sprite |  | Scratch |  |  | tree rules |
| 2 | **move** | infinitive | the sprite *not said here* | ten steps |  |  |  |  | vn roll-51.3.1 «NP V NP.theme»: agent=Agent step=Theme |

## Example 2 {#x2}

<!-- .ven lang=en -->
A water sprite lived in the river in the fairy tale.

```conllu
# sent_id = dict:school:sprite:x2:1
# text = A water sprite lived in the river in the fairy tale.
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	water	water	NOUN	NN	Number=Sing	3	compound	_	_
3	sprite	sprite	NOUN	NN	Number=Sing	4	nsubj	_	_
4	lived	live	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	in	in	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	river	river	NOUN	NN	Number=Sing	4	obl	_	_
8	in	in	ADP	IN	_	11	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
10	fairy	fairy	ADJ	JJ	Degree=Pos	11	amod	_	_
11	tale	tale	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
12	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **live** | past | a water sprite |  |  | the river |  | in the fairy tale | vn lodge-46 «NP V PP.location»: agent=Theme in river=Location |

## Example 3 {#x3}

<!-- .ven lang=en -->
Change your sprite's costume to make it look like it's walking.

```conllu
# sent_id = dict:school:sprite:x3:1
# text = Change your sprite's costume to make it look like it's walking.
1	Change	change	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	3	nmod:poss	_	_
3	sprite	sprite	NOUN	NN	Number=Sing	5	nmod:poss	_	SpaceAfter=No
4	's	's	PART	POS	_	3	case	_	_
5	costume	costume	NOUN	NN	Number=Sing	1	obj	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	make	make	VERB	VB	VerbForm=Inf	1	advcl	_	_
8	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	obj	_	_
9	look	look	VERB	VB	VerbForm=Inf	7	xcomp	_	_
10	like	like	SCONJ	IN	_	13	mark	_	_
11	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	13	nsubj	_	SpaceAfter=No
12	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	aux	_	_
13	walking	walk	VERB	VBG	Tense=Pres|VerbForm=Part	9	advcl	_	SpaceAfter=No
14	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **change** | imperative | you *not said here* | your sprite's costume |  |  |  |  | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent costume=Patient |
| 2 | **make** | to-infinitive | you *not said here* | costume |  |  |  |  | tree rules |
| 3 | **look** | infinitive | costume *not said here* |  |  |  |  |  | vn stimulus\_subject-30.4 «NP V PP.attribute»: agent=Stimulus |
| 4 | **walk** | present · progressive | costume |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |

## Example 4 {#x4}

<!-- .ven lang=en -->
The mischievous sprite hid the farmer's boots.

```conllu
# sent_id = dict:school:sprite:x4:1
# text = The mischievous sprite hid the farmer's boots.
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	mischievous	mischievous	ADJ	JJ	Degree=Pos	3	amod	_	_
3	sprite	sprite	NOUN	NN	Number=Sing	4	nsubj	_	_
4	hid	hide	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	farmer	farmer	NOUN	NN	Number=Sing	8	nmod:poss	_	SpaceAfter=No
7	's	's	PART	POS	_	6	case	_	_
8	boots	boot	NOUN	NNS	Number=Plur	4	obj	_	SpaceAfter=No
9	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hide** | past | the mischievous sprite | the farmer's boots |  |  |  |  | vn concealment-16-1 «NP V NP»: agent=Agent boot=Patient |

## Example 5 {#x5}

<!-- .ven lang=en -->
Red sprites flash high above thunderclouds.

```conllu
# sent_id = dict:school:sprite:x5:1
# text = Red sprites flash high above thunderclouds.
1	Red	red	ADJ	JJ	Degree=Pos	2	amod	_	_
2	sprites	sprite	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	flash	flash	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	high	high	ADV	RB	Degree=Pos	3	advmod	_	_
5	above	above	ADP	IN	_	6	case	_	_
6	thunderclouds	thundercloud	NOUN	NNS	Number=Plur	3	obl	_	SpaceAfter=No
7	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **flash** | present | Red sprites |  |  | thunderclouds |  | high *property* | vn light\_emission-43.1 «NP V PP.location»: agent=Theme above thundercloud=Location |

## Example 6 {#x6}

<!-- .ven lang=en -->
Can I have a Sprite with my lunch?

```conllu
# sent_id = dict:school:sprite:x6:1
# text = Can I have a Sprite with my lunch?
1	Can	can	AUX	MD	VerbForm=Fin	3	aux	_	_
2	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	3	nsubj	_	_
3	have	have	VERB	VB	VerbForm=Inf	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	Sprite	sprite	NOUN	NN	Number=Sing	3	obj	_	_
6	with	with	ADP	IN	_	8	case	_	_
7	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
8	lunch	lunch	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
9	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | can | I | a Sprite |  |  |  | with my lunch | vn birth-28.2-1 «NP V NP»: agent=Agent sprite=Patient |

## Example 7 {#x7}

<!-- .ven lang=en -->
“That's glorious fun!” said the sprite.

```conllu
# sent_id = dict:school:sprite:x7:1
# text = “That's glorious fun!” said the sprite.
1	“	"	PUNCT	``	_	5	punct	_	SpaceAfter=No
2	That	that	PRON	DT	Number=Sing|PronType=Dem	5	nsubj	_	SpaceAfter=No
3	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	glorious	glorious	ADJ	JJ	Degree=Pos	5	amod	_	_
5	fun	fun	NOUN	NN	Number=Sing	8	ccomp	_	SpaceAfter=No
6	!	!	PUNCT	.	_	5	punct	_	SpaceAfter=No
7	”	"	PUNCT	''	_	5	punct	_	_
8	said	say	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	sprite	sprite	NOUN	NN	Number=Sing	8	obj	_	SpaceAfter=No
11	.	.	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** *in a quote* | present | That | glorious fun |  |  |  |  | tree rules |
| 2 | **say** *speech: express* | past | the sprite |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |

<!-- div src -->

**Text:** the school dictionary of Mova's schools (`world/data/dictionary-schools/`), written for Mova. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each meaning and example read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
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