---
title: zombie — school dictionary · trees and pragmatics
description: «zombie» in the school dictionary: In stories, films and games, a zombie is a made-up dead person who has come back to life and walks around slowly without thinking. Every meaning for a pupil with its dependency tree and pragmatics.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/dictionaries/school/Z/zombie/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [dictionaries](https://md.mova.elamur.ai/free/en/corpora/dictionaries/) / [school dictionary](https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/) / [Z](https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/Z/) / zombie

# zombie

<!-- .vintro -->
**Who acts:** zombie, made dead person, person, it, I, brother · **What happens:** make up, be, come back, walk around, think, not pay · **To what, where:** made dead person, stories, life, person, attention, something

<!-- .vabout -->
«zombie» in the school dictionary: its 3 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: [zombie in the school dictionary](https://md.mova.elamur.ai/free/en/dictionaries/school/w/zombie.md).

## Meaning 1 {#m1}

<!-- .ven lang=en -->
In stories, films and games, a zombie is a made-up dead person who has come back to life and walks around slowly without thinking.

<!-- fold The tree, 25 words -->
```conllu
# sent_id = dict:school:zombie:m1:1
# text = In stories, films and games, a zombie is a made-up dead person who has come back to life and walks around slowly without thinking.
1	In	in	ADP	IN	_	2	case	_	_
2	stories	story	NOUN	NNS	Number=Plur	16	obl	_	SpaceAfter=No
3	,	,	PUNCT	,	_	4	punct	_	_
4	films	film	NOUN	NNS	Number=Plur	2	conj	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	games	game	NOUN	NNS	Number=Plur	2	conj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	2	punct	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	zombie	zombie	NOUN	NN	Number=Sing	16	nsubj	_	_
10	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	16	cop	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
12	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	16	amod	_	SpaceAfter=No
13	-	-	PUNCT	HYPH	_	14	punct	_	SpaceAfter=No
14	up	up	ADP	RP	_	12	compound:prt	_	_
15	dead	dead	ADJ	JJ	Degree=Pos	16	amod	_	_
16	person	person	NOUN	NN	Number=Sing	0	root	_	_
17	who	who	PRON	WP	PronType=Rel	19	nsubj	_	_
18	has	have	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	19	aux	_	_
19	come	come	VERB	VBN	Tense=Past|VerbForm=Part	16	acl:relcl	_	_
20	back	back	ADV	RB	_	19	advmod	_	_
21	to	to	ADP	IN	_	22	case	_	_
22	life	life	NOUN	NN	Number=Sing	19	obl	_	_
23	and	and	CCONJ	CC	_	24	cc	_	_
24	walks	walk	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	19	conj	_	_
25	around	around	ADV	RB	_	24	advmod	_	_
26	slowly	slowly	ADV	RB	_	24	advmod	_	_
27	without	without	SCONJ	IN	_	28	mark	_	_
28	thinking	think	VERB	VBG	Tense=Pres|VerbForm=Part	24	advcl	_	SpaceAfter=No
29	.	.	PUNCT	.	_	16	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make up** | participle |  |  |  |  |  |  | vn comprise-107.2-1 «NP V NP»: agent=Theme |
| 2 | **is a** | present | a zombie | a made dead person |  | stories and films and games |  |  | tree rules |
| 3 | **come back** | present · perfect | a made dead person |  |  | life |  |  | vn escape-51.1-1 «NP V PP.initial\_location»: agent=Theme to life=Initial\_Location |
| 4 | **walk around** | present | a made dead person *not said here* |  |  |  |  | around, slowly *property* | vn run-51.3.2-2-1 «NP V»: agent=Theme |
| 5 | **think** *speech: other* | gerund | a made dead person *not said here* |  |  |  |  |  | vn focus-87.1-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## Meaning 2 {#m2}

<!-- .note -->
Usage: informal — kept apart, not parsed.

<!-- .ven lang=en -->
A zombie is a person who is very tired or not paying attention and moves without thinking.

<!-- fold The tree, 17 words -->
```conllu
# sent_id = dict:school:zombie:m2:1
# text = A zombie is a person who is very tired or not paying attention and moves without thinking.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	zombie	zombie	NOUN	NN	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	person	person	NOUN	NN	Number=Sing	0	root	_	_
6	who	who	PRON	WP	PronType=Rel	9	nsubj	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
8	very	very	ADV	RB	_	9	advmod	_	_
9	tired	tired	ADJ	JJ	Degree=Pos	5	acl:relcl	_	_
10	or	or	CCONJ	CC	_	12	cc	_	_
11	not	not	PART	RB	Polarity=Neg	12	advmod	_	_
12	paying	pay	VERB	VBG	Tense=Pres|VerbForm=Part	9	conj	_	_
13	attention	attention	NOUN	NN	Number=Sing	12	obj	_	_
14	and	and	CCONJ	CC	_	15	cc	_	_
15	moves	move	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	conj	_	_
16	without	without	SCONJ	IN	_	17	mark	_	_
17	thinking	think	VERB	VBG	Tense=Pres|VerbForm=Part	15	advcl	_	SpaceAfter=No
18	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | a zombie | a person |  |  |  |  | tree rules |
| 2 | **is** | present | a person |  |  |  |  | tired *property* | tree rules |
| 3 | **not** **pay** | gerund | a person *not said here* | attention |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent attention=Asset |
| 4 | **move** | present | a person *not said here* |  |  |  |  |  | vn roll-51.3.1 «NP.theme V»: agent=Theme |
| 5 | **think** *speech: other* | gerund | a person *not said here* |  |  |  |  |  | vn focus-87.1-1 «NP V»: agent=Agent |

<!-- .note -->
The example in this meaning, parsed on its own:

<!-- .ven lang=en -->
I'm a zombie in the mornings.

```conllu
# sent_id = dict:school:zombie:m2e:1
# text = I'm a zombie in the mornings.
1	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	4	nsubj	_	SpaceAfter=No
2	'm	be	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	zombie	zombie	NOUN	NN	Number=Sing	0	root	_	_
5	in	in	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	mornings	morning	NOUN	NNS	Number=Plur	4	nmod	_	SpaceAfter=No
8	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | I | a zombie |  |  | morning |  | tree rules |

## Meaning 3 {#m3}

<!-- .note -->
Usage: informal — kept apart, not parsed.

<!-- .ven lang=en -->
Zombie can describe something that keeps going although it is useless or should have ended: a zombie company.

<!-- fold The tree, 18 words -->
```conllu
# sent_id = dict:school:zombie:m3:1
# text = Zombie can describe something that keeps going although it is useless or should have ended: a zombie company.
1	Zombie	Zombie	PROPN	NNP	Number=Sing	3	nsubj	_	_
2	can	can	AUX	MD	VerbForm=Fin	3	aux	_	_
3	describe	describe	VERB	VB	VerbForm=Inf	0	root	_	_
4	something	something	PRON	NN	Number=Sing|PronType=Ind	3	obj	_	_
5	that	that	PRON	WDT	PronType=Rel	6	nsubj	_	_
6	keeps	keep	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	acl:relcl	_	_
7	going	go	VERB	VBG	VerbForm=Ger	6	xcomp	_	_
8	although	although	SCONJ	IN	_	11	mark	_	_
9	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	_
10	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
11	useless	useless	ADJ	JJ	Degree=Pos	7	ccomp	_	_
12	or	or	CCONJ	CC	_	15	cc	_	_
13	should	should	AUX	MD	VerbForm=Fin	15	aux	_	_
14	have	have	AUX	VB	VerbForm=Inf	15	aux	_	_
15	ended	end	VERB	VBN	Tense=Past|VerbForm=Part	11	conj	_	SpaceAfter=No
16	:	:	PUNCT	:	_	19	punct	_	_
17	a	a	DET	DT	Definite=Ind|PronType=Art	19	det	_	_
18	zombie	zombie	NOUN	NN	Number=Sing	19	compound	_	_
19	company	company	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
20	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **describe** | can | Zombie | something |  |  |  | a zombie company *obl* | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent something=Theme |
| 2 | **keep** | present |  |  |  |  |  |  | tree rules |
| 3 | **go** | gerund |  |  |  |  |  |  | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 4 | **is** | present | it |  |  |  |  | useless *property* | tree rules |
| 5 | **end** | should · perfect |  |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

## Example 1 {#x1}

<!-- .ven lang=en -->
My brother dressed up as a zombie for Halloween.

```conllu
# sent_id = dict:school:zombie:x1:1
# text = My brother dressed up as a zombie for Halloween.
1	My	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	brother	brother	NOUN	NN	Number=Sing	3	nsubj	_	_
3	dressed	dress	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	up	up	ADP	RP	_	3	compound:prt	_	_
5	as	as	ADP	IN	_	7	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	zombie	zombie	NOUN	NN	Number=Sing	3	obl	_	_
8	for	for	ADP	IN	_	9	case	_	_
9	Halloween	Halloween	PROPN	NNP	Number=Sing	7	nmod	_	SpaceAfter=No
10	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **dress up** | participle | My brother |  |  |  |  | as a zombie for Halloween | vn dress-41.1.1-1-1 «NP V»: agent=Agent |

## Example 2 {#x2}

<!-- .ven lang=en -->
Zombies are not real; they are made up for stories.

```conllu
# sent_id = dict:school:zombie:x2:1
# text = Zombies are not real; they are made up for stories.
1	Zombies	zombie	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	not	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	real	real	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
5	;	;	PUNCT	,	_	8	punct	_	_
6	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	8	nsubj	_	_
7	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	8	aux:pass	_	_
8	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	conj	_	_
9	up	up	ADP	RP	_	8	compound:prt	_	_
10	for	for	ADP	IN	_	11	case	_	_
11	stories	story	NOUN	NNS	Number=Plur	8	obl	_	SpaceAfter=No
12	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **is** | present | Zombies |  |  |  |  | real *property* | tree rules |
| 2 | **make up** | present · passive |  | Zombies *= zombie* |  |  |  | for stories | vn comprise-107.2-1 «NP V NP»: subject=Pivot |

## Example 3 {#x3}

<!-- .ven lang=en -->
I'm a total zombie until I've had breakfast.

```conllu
# sent_id = dict:school:zombie:x3:1
# text = I'm a total zombie until I've had breakfast.
1	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	5	nsubj	_	SpaceAfter=No
2	'm	be	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	total	total	ADJ	JJ	Degree=Pos	5	amod	_	_
5	zombie	zombie	NOUN	NN	Number=Sing	0	root	_	_
6	until	until	SCONJ	IN	_	9	mark	_	_
7	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	9	nsubj	_	SpaceAfter=No
8	've	have	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	9	aux	_	_
9	had	have	VERB	VBN	Tense=Past|VerbForm=Part	5	acl:relcl	_	_
10	breakfast	breakfast	NOUN	NN	Number=Sing	9	obj	_	SpaceAfter=No
11	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | I | a total zombie |  |  |  |  | tree rules |
| 2 | **have** | present · perfect | I | breakfast |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent breakfast=Patient |

## Example 4 {#x4}

<!-- .ven lang=en -->
The zombies in the game move very slowly.

```conllu
# sent_id = dict:school:zombie:x4:1
# text = The zombies in the game move very slowly.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	zombies	zombie	NOUN	NNS	Number=Plur	6	nsubj	_	_
3	in	in	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	2	nmod	_	_
6	move	move	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	very	very	ADV	RB	_	8	advmod	_	_
8	slowly	slowly	ADV	RB	_	6	advmod	_	SpaceAfter=No
9	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** | present | the zombies in the game |  |  |  |  | slowly *property* | vn roll-51.3.1 «NP.theme V»: agent=Theme |

## Example 5 {#x5}

<!-- .ven lang=en -->
After the sleepover we walked around like zombies.

```conllu
# sent_id = dict:school:zombie:x5:1
# text = After the sleepover we walked around like zombies.
1	After	after	ADP	IN	_	3	case	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	sleepover	sleepover	NOUN	NN	Number=Sing	5	obl	_	_
4	we	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	5	nsubj	_	_
5	walked	walk	VERB	VBD	Mood=Ind|Number=Plur|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
6	around	around	ADV	RB	_	5	advmod	_	_
7	like	like	ADP	IN	_	8	case	_	_
8	zombies	zombie	NOUN	NNS	Number=Plur	5	obl	_	SpaceAfter=No
9	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **walk around** | past | we |  |  |  | after the sleepover | like zombies; around *property* | vn run-51.3.2-2-1 «NP V»: agent=Theme |

## Example 6 {#x6}

<!-- .ven lang=en -->
The film was about a town full of zombies.

```conllu
# sent_id = dict:school:zombie:x6:1
# text = The film was about a town full of zombies.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	film	film	NOUN	NN	Number=Sing	6	nsubj	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	cop	_	_
4	about	about	ADP	IN	_	6	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	town	town	NOUN	NN	Number=Sing	0	root	_	_
7	full	full	ADJ	JJ	Degree=Pos	6	amod	_	_
8	of	of	ADP	IN	_	9	case	_	_
9	zombies	zombie	NOUN	NNS	Number=Plur	7	obl	_	SpaceAfter=No
10	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | the film |  |  |  |  | about a town | tree rules |

<!-- div src -->

**Text:** the school dictionary of Mova's schools (`world/data/dictionary-schools/`), written for Mova. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each meaning and example read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [zodiac](https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/Z/zodiac/)
- next →: [zone](https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/Z/zone/)
- ↑ back to [Z in school dictionary](https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/Z/)

