---
title: Which of these is a game trick to keep you playing? — Voice assistants and recommendations · tree and pragmatics
description: Which of these is a game trick to keep you playing? Test 7 of lesson 17 «Voice assistants and recommendations» of the AI course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 7 · Voice assistants and recommendations

<!-- .ven lang=en -->
Which of these is a game trick to keep you playing?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** you · **What happens:** be, keep, play · **To what, where:** you

<!-- .vabout -->
This is test 7 of lesson 17 «Voice assistants and recommendations» of the AI course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/ai/17-voice-assistants-recommendations/#t7).

## The question {#question}

```conllu
# sent_id = question:ai:17-voice-assistants-recommendations:t7:1
# text = Which of these is a game trick to keep you playing?
1	Which	which	PRON	WDT	PronType=Rel	7	nsubj	_	_
2	of	of	ADP	IN	_	7	case	_	_
3	these	this	PRON	DT	Number=Plur|PronType=Dem	7	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	game	game	NOUN	NN	Number=Sing	7	compound	_	_
7	trick	trick	NOUN	NN	Number=Sing	0	root	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	keep	keep	VERB	VB	VerbForm=Inf	7	acl	_	_
10	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	9	obj	_	_
11	playing	play	VERB	VBG	VerbForm=Ger	9	xcomp	_	SpaceAfter=No
12	?	?	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | of a game trick | tree rules |
| 2 | **keep** | to-infinitive |  | you |  |  |  |  | tree rules |
| 3 | **play** | gerund | you *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
A clock on the screen that shows how long you've played so far

```conllu
# sent_id = question:ai:17-voice-assistants-recommendations:t7:o1:1
# text = A clock on the screen that shows how long you've played so far
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	clock	clock	NOUN	NN	Number=Sing	0	root	_	_
3	on	on	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	screen	screen	NOUN	NN	Number=Sing	2	nmod	_	_
6	that	that	PRON	WDT	PronType=Rel	7	nsubj	_	_
7	shows	show	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	acl:relcl	_	_
8	how	how	ADV	WRB	PronType=Int	9	advmod	_	_
9	long	long	ADV	RB	Degree=Pos	12	advmod	_	_
10	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	12	nsubj	_	SpaceAfter=No
11	've	have	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	12	aux	_	_
12	played	play	VERB	VBN	Tense=Past|VerbForm=Part	7	ccomp	_	_
13	so	so	ADV	RB	_	14	advmod	_	_
14	far	far	ADV	RB	Degree=Pos	12	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **show** | present | a clock on the screen |  |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V how S»: agent=Agent clause=Topic |
| 2 | **play** | present · perfect | you |  |  |  |  | far, long *property* | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
A pause button you can press any time

```conllu
# sent_id = question:ai:17-voice-assistants-recommendations:t7:o2:1
# text = A pause button you can press any time
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	pause	pause	NOUN	NN	Number=Sing	3	compound	_	_
3	button	button	NOUN	NN	Number=Sing	6	nsubj	_	_
4	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	6	nsubj	_	_
5	can	can	AUX	MD	VerbForm=Fin	6	aux	_	_
6	press	press	VERB	VB	VerbForm=Inf	0	root	_	_
7	any	any	DET	DT	PronType=Ind	8	det	_	_
8	time	time	NOUN	NN	Number=Sing	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **press** | can | a pause button |  |  |  | time |  | vn push-12-1-1 «NP V PP»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
A menu that lets you save and quit

```conllu
# sent_id = question:ai:17-voice-assistants-recommendations:t7:o3:1
# text = A menu that lets you save and quit
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	menu	menu	NOUN	NN	Number=Sing	0	root	_	_
3	that	that	PRON	WDT	PronType=Rel	4	nsubj	_	_
4	lets	let	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	acl:relcl	_	_
5	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	4	obj	_	_
6	save	save	VERB	VB	VerbForm=Inf	4	xcomp	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	quit	quit	VERB	VB	VerbForm=Inf	6	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | present | a menu | you |  |  |  |  | tree rules |
| 2 | **save** | infinitive | you *not said here* |  |  |  |  |  | vn get-13.5.1-1 «NP V NP»: agent=Agent |
| 3 | **quit** | infinitive | you *not said here* |  |  |  |  |  | vn resign-10.11-2 «NP V»: agent=Agent |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
A surprise reward just when you were about to stop

```conllu
# sent_id = question:ai:17-voice-assistants-recommendations:t7:o4:1
# text = A surprise reward just when you were about to stop
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	surprise	surprise	NOUN	NN	Number=Sing	3	compound	_	_
3	reward	reward	NOUN	NN	Number=Sing	0	root	_	_
4	just	just	ADV	RB	_	8	advmod	_	_
5	when	when	ADV	WRB	PronType=Int	8	advmod	_	_
6	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	8	nsubj	_	_
7	were	be	AUX	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	8	cop	_	_
8	about	about	ADJ	JJ	Degree=Pos	3	advcl	_	_
9	to	to	PART	TO	_	10	mark	_	_
10	stop	stop	VERB	VB	VerbForm=Inf	8	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | you |  |  |  |  | about *property* | tree rules |
| 2 | **stop** | to-infinitive | you *not said here* |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Voice assistants and recommendations, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/ai/17-voice-assistants-recommendations/t6/)
- next →: [Voice assistants and recommendations, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/ai/17-voice-assistants-recommendations/t8/)
- ↑ back to [Voice assistants and recommendations](https://md.mova.elamur.ai/free/en/corpora/questions/ai/17-voice-assistants-recommendations/)

