---
title: Connor beats the computer on "easy" and boasts he is the best player… — Counting the AI in one ordinary day · tree and pragmatics
description: Connor beats the computer on "easy" and boasts he is the best player in the world. What should he remember? Test 7 · ★ of lesson 19 «Counting the AI in one ordinary day» of the AI course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choi
---

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# Test 7 · ★ · Counting the AI in one ordinary day

<!-- .ven lang=en -->
Connor beats the computer on "easy" and boasts he is the best player in the world. What should he remember?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** Connor · **What happens:** beat, boast, be, remember · **To what, where:** computer, best player, world · **Speech:** someone speaks here

<!-- .vabout -->
This is test 7 · ★ of lesson 19 «Counting the AI in one ordinary day» of the AI course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/ai/19-ai-in-one-ordinary-day/#t7).

## The question {#question}

<!-- .note -->
*Sentence 1:* Connor beats the computer on "easy" and boasts he is the best player in the world.

```conllu
# sent_id = question:ai:19-ai-in-one-ordinary-day:t7:1
# text = Connor beats the computer on "easy" and boasts he is the best player in the world.
1	Connor	Connor	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	beats	beat	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	computer	computer	NOUN	NN	Number=Sing	2	obj	_	_
5	on	on	ADP	IN	_	7	case	_	_
6	"	"	PUNCT	``	_	7	punct	_	SpaceAfter=No
7	easy	easy	ADJ	JJ	Degree=Pos	2	advcl	_	SpaceAfter=No
8	"	"	PUNCT	''	_	7	punct	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	boasts	boast	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
11	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	15	nsubj	_	_
12	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	cop	_	_
13	the	the	DET	DT	Definite=Def|PronType=Art	15	det	_	_
14	best	good	ADJ	JJS	Degree=Sup	15	amod	_	_
15	player	player	NOUN	NN	Number=Sing	10	ccomp	_	_
16	in	in	ADP	IN	_	18	case	_	_
17	the	the	DET	DT	Definite=Def|PronType=Art	18	det	_	_
18	world	world	NOUN	NN	Number=Sing	15	nmod	_	SpaceAfter=No
19	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **beat** | present | Connor | the computer |  |  |  |  | vn sound\_emission-43.2 «PP.location V NP»: agent=Location computer=Theme |
| 2 | **boast** *speech: other* | present | Connor *not said here* |  |  |  |  |  | vn complain-37.8 «NP V»: agent=Agent |
| 3 | **is a** | present | Connor | the best player |  | the world |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What should he remember?

```conllu
# sent_id = question:ai:19-ai-in-one-ordinary-day:t7:2
# text = What should he remember?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	should	should	AUX	MD	VerbForm=Fin	4	aux	_	_
3	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	remember	remember	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **remember** | should | Connor |  |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent what=Theme |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
The difficulty was set low; a computer player is not the world's best player

<!-- fold The tree, 15 words -->
```conllu
# sent_id = question:ai:19-ai-in-one-ordinary-day:t7:o1:1
# text = The difficulty was set low; a computer player is not the world's best player
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	difficulty	difficulty	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	aux:pass	_	_
4	set	set	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	low	low	ADJ	JJ	Degree=Pos	4	xcomp	_	SpaceAfter=No
6	;	;	PUNCT	,	_	16	punct	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
8	computer	computer	NOUN	NN	Number=Sing	9	compound	_	_
9	player	player	NOUN	NN	Number=Sing	16	nsubj	_	_
10	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	16	cop	_	_
11	not	not	PART	RB	Polarity=Neg	16	advmod	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	world	world	NOUN	NN	Number=Sing	16	nmod:poss	_	SpaceAfter=No
14	's	's	PART	POS	_	13	case	_	_
15	best	good	ADJ	JJS	Degree=Sup	16	amod	_	_
16	player	player	NOUN	NN	Number=Sing	4	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **set** | past · passive |  | the difficulty |  |  |  | low *property* | vn other\_cos-45.4-1 «NP V NP ADJ»: subject=Result |
| 2 | **not** **is a** | present | a computer player | the world's best player |  |  |  |  | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Easy mode means the computer was really trying

```conllu
# sent_id = question:ai:19-ai-in-one-ordinary-day:t7:o2:1
# text = Easy mode means the computer was really trying
1	Easy	easy	ADJ	JJ	Degree=Pos	2	amod	_	_
2	mode	mode	NOUN	NN	Number=Sing	3	nsubj	_	_
3	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	computer	computer	NOUN	NN	Number=Sing	8	nsubj	_	_
6	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	8	aux	_	_
7	really	really	ADV	RB	_	8	advmod	_	_
8	trying	try	VERB	VBG	Tense=Pres|VerbForm=Part	3	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | Easy mode |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent clause=Topic |
| 2 | **try** | past · progressive | the computer |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |

### Option 3 {#o3}

<!-- .ven lang=en -->
Beating any computer at all makes you the world champion of that game

```conllu
# sent_id = question:ai:19-ai-in-one-ordinary-day:t7:o3:1
# text = Beating any computer at all makes you the world champion of that game
1	Beating	beat	VERB	VBG	VerbForm=Ger	6	csubj	_	_
2	any	any	DET	DT	PronType=Ind	3	det	_	_
3	computer	computer	NOUN	NN	Number=Sing	1	obj	_	_
4	at	at	ADP	IN	_	5	case	_	_
5	all	all	DET	DT	PronType=Tot	1	obl	_	_
6	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	6	obj	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
9	world	world	NOUN	NN	Number=Sing	10	compound	_	_
10	champion	champion	NOUN	NN	Number=Sing	6	obj	_	_
11	of	of	ADP	IN	_	13	case	_	_
12	that	that	DET	DT	Number=Sing|PronType=Dem	13	det	_	_
13	game	game	NOUN	NN	Number=Sing	10	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **beat** | gerund |  | any computer |  | all |  |  | vn sound\_emission-43.2 «PP.location V NP»: agent=Location computer=Theme |
| 2 | **make** | present | Beating | the world champion of that game | you |  |  |  | vn build-26.1-1 «NP.asset V NP NP»: agent=Asset you=Beneficiary champion=Product |

### Option 4 {#o4}

<!-- .ven lang=en -->
Computers always lose to children on purpose

```conllu
# sent_id = question:ai:19-ai-in-one-ordinary-day:t7:o4:1
# text = Computers always lose to children on purpose
1	Computers	computer	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	always	always	ADV	RB	PronType=Tot	3	advmod	_	_
3	lose	lose	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	to	to	ADP	IN	_	5	case	_	_
5	children	child	NOUN	NNS	Number=Plur	3	obl	_	_
6	on	on	ADP	IN	_	7	case	_	_
7	purpose	purpose	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | present | Computers |  |  | purpose |  | to children; always *property* | vn succeed-74-3-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Counting the AI in one ordinary day, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/ai/19-ai-in-one-ordinary-day/t6/)
- next →: [Counting the AI in one ordinary day, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/ai/19-ai-in-one-ordinary-day/t8/)
- ↑ back to [Counting the AI in one ordinary day](https://md.mova.elamur.ai/free/en/corpora/questions/ai/19-ai-in-one-ordinary-day/)

