---
title: Ruby's painted sky looks dull. How could she make it look brighter? — Colours: mixing, the colour wheel, war… · tree and pragmatics
description: Ruby's painted sky looks dull. How could she make it look brighter? Test 10 · ★★ of lesson 13 «Colours: mixing, the colour wheel, warm and cool» of the arts course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 10 · ★★ · Colours: mixing, the colour wheel, warm and cool

<!-- .ven lang=en -->
Ruby's painted sky looks dull. How could she make it look brighter?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **Who acts:** painted sky, sky · **What happens:** paint, look, make · **To what, where:** it

<!-- .vabout -->
This is test 10 · ★★ of lesson 13 «Colours: mixing, the colour wheel, warm and cool» of the arts course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/arts/13-colours-mixing-the-colour-wheel-warm-and-cool/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* Ruby's painted sky looks dull.

```conllu
# sent_id = question:arts:13-colours-mixing-the-colour-wheel-warm-and-cool:t10:1
# text = Ruby's painted sky looks dull.
1	Ruby	Ruby	PROPN	NNP	Number=Sing	4	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	painted	paint	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	amod	_	_
4	sky	sky	NOUN	NN	Number=Sing	5	nsubj	_	_
5	looks	look	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	dull	dull	ADJ	JJ	Degree=Pos	5	xcomp	_	SpaceAfter=No
7	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **paint** | participle |  |  |  |  |  |  | vn image\_impression-25.1 «NP V»: agent=Agent |
| 2 | **look** | present | Ruby's painted sky |  |  |  |  | dull *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* How could she make it look brighter?

```conllu
# sent_id = question:arts:13-colours-mixing-the-colour-wheel-warm-and-cool:t10:2
# text = How could she make it look brighter?
1	How	how	ADV	WRB	PronType=Int	4	advmod	_	_
2	could	could	AUX	MD	VerbForm=Fin	4	aux	_	_
3	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	make	make	VERB	VB	VerbForm=Inf	0	root	_	_
5	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	obj	_	_
6	look	look	VERB	VB	VerbForm=Inf	4	xcomp	_	_
7	brighter	bright	ADJ	JJR	Degree=Cmp	6	xcomp	_	SpaceAfter=No
8	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | could | sky | it |  |  |  |  | tree rules |
| 2 | **look** | infinitive |  |  |  |  |  | bright *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Add black paint into the sky to brighten it

```conllu
# sent_id = question:arts:13-colours-mixing-the-colour-wheel-warm-and-cool:t10:o1:1
# text = Add black paint into the sky to brighten it
1	Add	add	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	black	black	ADJ	JJ	Degree=Pos	3	amod	_	_
3	paint	paint	NOUN	NN	Number=Sing	1	obj	_	_
4	into	into	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	sky	sky	NOUN	NN	Number=Sing	1	obl	_	_
7	to	to	PART	TO	_	8	mark	_	_
8	brighten	brighten	VERB	VB	VerbForm=Inf	1	advcl	_	_
9	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **add** *speech: assert* | imperative | you *not said here* | black paint |  |  |  | into the sky | vn mix-22.1-2 «NP V NP PP.co-patient»: agent=Agent paint=Patient into sky=Co-Patient |
| 2 | **brighten** | to-infinitive | you *not said here* | paint |  |  |  |  | vn other\_cos-45.4 «NP V NP.patient»: agent=Agent it=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Paint the land the same colour as the sky

```conllu
# sent_id = question:arts:13-colours-mixing-the-colour-wheel-warm-and-cool:t10:o2:1
# text = Paint the land the same colour as the sky
1	Paint	paint	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	land	land	NOUN	NN	Number=Sing	1	obj	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
5	same	same	ADJ	JJ	Degree=Pos	6	amod	_	_
6	colour	colour	NOUN	NN	Number=Sing	1	obl	_	_
7	as	as	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	sky	sky	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **paint** | imperative | you *not said here* | the land |  |  |  | as the sky; the same colour *obl* | vn characterize-29.2 «NP V NP S\_ING»: agent=Agent land=Theme as sky=Attribute |

### Option 3 {#o3}

<!-- .ven lang=en -->
Make the whole painting lighter

```conllu
# sent_id = question:arts:13-colours-mixing-the-colour-wheel-warm-and-cool:t10:o3:1
# text = Make the whole painting lighter
1	Make	make	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	whole	whole	ADJ	JJ	Degree=Pos	4	amod	_	_
4	painting	painting	NOUN	NN	Number=Sing	1	obj	_	_
5	lighter	light	ADJ	JJR	Degree=Cmp	1	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | imperative | you *not said here* | the whole painting |  |  |  | light *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset painting=Product |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Put darker colours beside it for contrast

```conllu
# sent_id = question:arts:13-colours-mixing-the-colour-wheel-warm-and-cool:t10:o4:1
# text = Put darker colours beside it for contrast
1	Put	put	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	darker	dark	ADJ	JJR	Degree=Cmp	3	amod	_	_
3	colours	colour	NOUN	NNS	Number=Plur	1	obj	_	_
4	beside	beside	ADP	IN	_	5	case	_	_
5	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obl	_	_
6	for	for	ADP	IN	_	7	case	_	_
7	contrast	contrast	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **put** | imperative | you *not said here* | darker colours |  | it |  | for contrast | vn put-9.1-2 «NP V NP PP.destination»: agent=Agent colour=Theme beside it=Destination |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Colours: mixing, the colour wheel, war…, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/arts/13-colours-mixing-the-colour-wheel-warm-and-cool/t9/)
- next →: [Colours: mixing, the colour wheel, war…, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/arts/13-colours-mixing-the-colour-wheel-warm-and-cool/t11/)
- ↑ back to [Colours: mixing, the colour wheel, warm and cool](https://md.mova.elamur.ai/free/en/corpora/questions/arts/13-colours-mixing-the-colour-wheel-warm-and-cool/)

