---
title: Yuki says the museum "slaps" (is really good). What has she probably… — Museums and galleries: how to visit an… · tree and pragmatics
description: Yuki says the museum "slaps" (is really good). What has she probably found? Test 3 · ★ of lesson 17 «Museums and galleries: how to visit and what is there» of the arts course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right
---

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# Test 3 · ★ · Museums and galleries: how to visit and what is there

<!-- .ven lang=en -->
Yuki says the museum "slaps" (is really good). What has she probably found?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** Yuki · **What happens:** say, be, have, find · **To what, where:** museum · **Speech:** someone speaks here

<!-- .vabout -->
This is test 3 · ★ of lesson 17 «Museums and galleries: how to visit and what is there» of the arts course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/arts/17-museums-and-galleries-how-to-visit-and-what-is-there/#t3).

## The question {#question}

<!-- .note -->
*Sentence 1:* Yuki says the museum "slaps" (is really good).

```conllu
# sent_id = question:arts:17-museums-and-galleries-how-to-visit-and-what-is-there:t3:1
# text = Yuki says the museum "slaps" (is really good).
1	Yuki	Yuki	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	museum	museum	NOUN	NN	Number=Sing	2	obj	_	_
5	"	"	PUNCT	``	_	6	punct	_	SpaceAfter=No
6	slaps	slap	NOUN	NNS	Number=Plur	4	appos	_	SpaceAfter=No
7	"	"	PUNCT	''	_	6	punct	_	_
8	(	(	PUNCT	-LRB-	_	11	punct	_	SpaceAfter=No
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
10	really	really	ADV	RB	_	11	advmod	_	_
11	good	good	ADJ	JJ	Degree=Pos	2	ccomp	_	SpaceAfter=No
12	)	)	PUNCT	-RRB-	_	11	punct	_	SpaceAfter=No
13	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | Yuki | the museum |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent museum=Topic |
| 2 | **is** | present |  |  |  |  |  | good *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What has she probably found?

```conllu
# sent_id = question:arts:17-museums-and-galleries-how-to-visit-and-what-is-there:t3:2
# text = What has she probably found?
1	What	what	PRON	WP	PronType=Int	2	nsubj	_	_
2	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
4	probably	probably	ADV	RB	_	5	advmod	_	_
5	found	find	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	2	ccomp	_	SpaceAfter=No
6	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present |  |  |  |  |  |  | tree rules |
| 2 | **find** | past | Yuki |  |  |  |  | probably *property* | vn declare-29.4-1-1 «NP V what S\_INF»: agent=Agent |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
A hands-on room full of buttons and games

```conllu
# sent_id = question:arts:17-museums-and-galleries-how-to-visit-and-what-is-there:t3:o1:1
# text = A hands-on room full of buttons and games
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	hands	hand	NOUN	NNS	Number=Plur	5	nsubj	_	SpaceAfter=No
3	-	-	PUNCT	HYPH	_	5	punct	_	SpaceAfter=No
4	on	on	ADP	IN	_	5	case	_	_
5	room	room	NOUN	NN	Number=Sing	0	root	_	_
6	full	full	ADJ	JJ	Degree=Pos	5	amod	_	_
7	of	of	ADP	IN	_	8	case	_	_
8	buttons	button	NOUN	NNS	Number=Plur	6	obl	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	games	game	NOUN	NNS	Number=Plur	8	conj	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 {#o2}

<!-- .ven lang=en -->
A sign saying "do not touch anything"

```conllu
# sent_id = question:arts:17-museums-and-galleries-how-to-visit-and-what-is-there:t3:o2:1
# text = A sign saying "do not touch anything"
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	sign	sign	NOUN	NN	Number=Sing	0	root	_	_
3	saying	say	VERB	VBG	VerbForm=Ger	2	acl	_	_
4	"	"	PUNCT	``	_	7	punct	_	SpaceAfter=No
5	do	do	AUX	VB	Mood=Imp|VerbForm=Fin	7	aux	_	_
6	not	not	PART	RB	Polarity=Neg	7	advmod	_	_
7	touch	touch	VERB	VB	VerbForm=Inf	3	ccomp	_	_
8	anything	anything	PRON	NN	Number=Sing|PronType=Ind	7	obj	_	SpaceAfter=No
9	"	"	PUNCT	''	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | gerund | a sign *not said here* |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **not** **touch** *in a quote* | infinitive · do-support |  | anything |  |  |  |  | vn contiguous\_location-47.8-1 «NP V NP»: agent=Theme anything=Co-Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
A locked door with nobody behind it

```conllu
# sent_id = question:arts:17-museums-and-galleries-how-to-visit-and-what-is-there:t3:o3:1
# text = A locked door with nobody behind it
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	locked	lock	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	amod	_	_
3	door	door	NOUN	NN	Number=Sing	0	root	_	_
4	with	with	ADP	IN	_	5	case	_	_
5	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	3	nmod	_	_
6	behind	behind	ADP	IN	_	7	case	_	_
7	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lock** | participle |  |  |  |  |  |  | vn tape-22.4 «NP V ADV-Middle»: agent=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
An empty hall

```conllu
# sent_id = question:arts:17-museums-and-galleries-how-to-visit-and-what-is-there:t3:o4:1
# text = An empty hall
1	An	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	empty	empty	ADJ	JJ	Degree=Pos	3	amod	_	_
3	hall	hall	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ↑ back to [Museums and galleries: how to visit and what is there](https://md.mova.elamur.ai/free/en/corpora/questions/arts/17-museums-and-galleries-how-to-visit-and-what-is-there/)

