---
title: In a cartoon, a sound maker crunches celery while a skeleton breaks… — Voices, sound and music in films and c… · tree and pragmatics
description: In a cartoon, a sound maker crunches celery while a skeleton breaks a bone. What does this show? Test 5 of lesson 24 «Voices, sound and music in films and cartoons» of the arts course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice 
---

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# Test 5 · Voices, sound and music in films and cartoons

<!-- .ven lang=en -->
In a cartoon, a sound maker crunches celery while a skeleton breaks a bone. What does this show?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 4 · wrong ✗ · **Who acts:** sound maker, skeleton, this · **What happens:** crunch, break, show · **To what, where:** celery, cartoon, bone

<!-- .vabout -->
This is test 5 of lesson 24 «Voices, sound and music in films and cartoons» of the arts course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/arts/24-voices-sound-and-music-in-films-and-cartoons/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a cartoon, a sound maker crunches celery while a skeleton breaks a bone.

```conllu
# sent_id = question:arts:24-voices-sound-and-music-in-films-and-cartoons:t5:1
# text = In a cartoon, a sound maker crunches celery while a skeleton breaks a bone.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	cartoon	cartoon	NOUN	NN	Number=Sing	8	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	sound	sound	NOUN	NN	Number=Sing	7	compound	_	_
7	maker	maker	NOUN	NN	Number=Sing	8	nsubj	_	_
8	crunches	crunch	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	celery	celery	NOUN	NN	Number=Sing	8	obj	_	_
10	while	while	SCONJ	IN	_	13	mark	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
12	skeleton	skeleton	NOUN	NN	Number=Sing	13	nsubj	_	_
13	breaks	break	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	advcl	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	bone	bone	NOUN	NN	Number=Sing	13	obj	_	SpaceAfter=No
16	.	.	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **crunch** | present | a sound maker | celery |  | a cartoon |  |  | vn carve-21.2-1 «NP V NP»: agent=Agent celery=Patient |
| 2 | **break** | present | a skeleton | a bone |  |  |  |  | vn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer bone=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What does this show?

```conllu
# sent_id = question:arts:24-voices-sound-and-music-in-films-and-cartoons:t5:2
# text = What does this show?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	this	this	PRON	DT	Number=Sing|PronType=Dem	4	nsubj	_	_
4	show	show	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **show** | present · do-support | this |  |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent what=Recipient |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Celery is actually made of bone, which is why it crunches

```conllu
# sent_id = question:arts:24-voices-sound-and-music-in-films-and-cartoons:t5:o1:1
# text = Celery is actually made of bone, which is why it crunches
1	Celery	celery	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
3	actually	actually	ADV	RB	_	4	advmod	_	_
4	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	of	of	ADP	IN	_	6	case	_	_
6	bone	bone	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
7	,	,	PUNCT	,	_	10	punct	_	_
8	which	which	PRON	WDT	PronType=Rel	10	nsubj	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
10	why	why	ADV	WRB	PronType=Int	6	acl:relcl	_	_
11	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	12	nsubj	_	_
12	crunches	crunch	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present · passive |  | Celery |  |  |  | of bone; actually *property* | vn build-26.1-1 «NP.asset V NP»: subject=Product |
| 2 | **is** | present | bone |  |  |  |  | why *property* | tree rules |
| 3 | **crunch** | present | Celery |  |  |  |  |  | vn bump-18.4-1 «NP V together»: agent=Theme |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
Cartoons record the sound of real broken bones in hospitals

```conllu
# sent_id = question:arts:24-voices-sound-and-music-in-films-and-cartoons:t5:o2:1
# text = Cartoons record the sound of real broken bones in hospitals
1	Cartoons	cartoon	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	record	record	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	sound	sound	NOUN	NN	Number=Sing	2	obj	_	_
5	of	of	ADP	IN	_	8	case	_	_
6	real	real	ADJ	JJ	Degree=Pos	8	amod	_	_
7	broken	break	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	amod	_	_
8	bones	bone	NOUN	NNS	Number=Plur	4	nmod	_	_
9	in	in	ADP	IN	_	10	case	_	_
10	hospitals	hospital	NOUN	NNS	Number=Plur	8	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **record** | present | Cartoons | the sound of real broken bones in hospitals |  |  |  |  | vn scribble-25.2-1 «NP V NP»: agent=Agent sound=Theme |
| 2 | **break** | participle |  |  |  |  |  |  | vn hurt-40.8.3-1-1 «NP V»: agent=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
Food sounds are banned

```conllu
# sent_id = question:arts:24-voices-sound-and-music-in-films-and-cartoons:t5:o3:1
# text = Food sounds are banned
1	Food	food	NOUN	NN	Number=Sing	2	compound	_	_
2	sounds	sound	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	banned	ban	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ban** | present · passive |  | Food sounds |  |  |  |  | vn forbid-64.4-1 «NP V NP»: subject=Theme |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Foley uses surprising everyday objects

```conllu
# sent_id = question:arts:24-voices-sound-and-music-in-films-and-cartoons:t5:o4:1
# text = Foley uses surprising everyday objects
1	Foley	Foley	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	uses	use	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	surprising	surprising	ADJ	JJ	Degree=Pos	5	amod	_	_
4	everyday	everyday	ADJ	JJ	Degree=Pos	5	amod	_	_
5	objects	object	NOUN	NNS	Number=Plur	2	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **use** | present | Foley | surprising everyday objects |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent object=Patient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- next →: [Voices, sound and music in films and c…, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/arts/24-voices-sound-and-music-in-films-and-cartoons/t6/)
- ↑ back to [Voices, sound and music in films and cartoons](https://md.mova.elamur.ai/free/en/corpora/questions/arts/24-voices-sound-and-music-in-films-and-cartoons/)

