---
title: What would happen if a film fight used real punches? — Special effects and stunts · tree and pragmatics
description: What would happen if a film fight used real punches? Test 2 of lesson 25 «Special effects and stunts» of the arts course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 2 · Special effects and stunts

<!-- .ven lang=en -->
What would happen if a film fight used real punches?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 3 · wrong ✗ · **Who acts:** film fight · **What happens:** happen, use · **To what, where:** real punches

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This is test 2 of lesson 25 «Special effects and stunts» of the arts course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/arts/25-special-effects-and-stunts/#t2).

## The question {#question}

```conllu
# sent_id = question:arts:25-special-effects-and-stunts:t2:1
# text = What would happen if a film fight used real punches?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	happen	happen	VERB	VB	VerbForm=Inf	0	root	_	_
4	if	if	SCONJ	IN	_	8	mark	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	film	film	NOUN	NN	Number=Sing	7	compound	_	_
7	fight	fight	NOUN	NN	Number=Sing	8	nsubj	_	_
8	used	use	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	advcl	_	_
9	real	real	ADJ	JJ	Degree=Pos	10	amod	_	_
10	punches	punch	NOUN	NNS	Number=Plur	8	obj	_	SpaceAfter=No
11	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | would |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **use** *a condition, not said to happen* | past | a film fight | real punches |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent punch=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
The actors would quickly get used to it and stop feeling the punches

```conllu
# sent_id = question:arts:25-special-effects-and-stunts:t2:o1:1
# text = The actors would quickly get used to it and stop feeling the punches
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	actors	actor	NOUN	NNS	Number=Plur	6	nsubj:pass	_	_
3	would	would	AUX	MD	VerbForm=Fin	6	aux	_	_
4	quickly	quickly	ADV	RB	_	6	advmod	_	_
5	get	get	AUX	VB	VerbForm=Inf	6	aux:pass	_	_
6	used	use	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	to	to	ADP	IN	_	8	case	_	_
8	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	obl	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	stop	stop	VERB	VB	VerbForm=Inf	6	conj	_	_
11	feeling	feel	VERB	VBG	VerbForm=Ger	10	xcomp	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	punches	punch	NOUN	NNS	Number=Plur	11	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **use** | would · passive |  | the actors | it |  |  | quickly *property* | vn eat-39.1 «NP V NP»: subject=Patient |
| 2 | **stop** | infinitive |  |  |  |  |  |  | vn stop-55.4-1-1 «NP V S\_ING»: agent=Affector clause=Eventuality |
| 3 | **feel** | gerund |  | the punches |  |  |  |  | vn hunt-35.1 «NP V NP»: agent=Agent punch=Theme |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
The fight would look exactly the same but somehow be much safer

```conllu
# sent_id = question:arts:25-special-effects-and-stunts:t2:o2:1
# text = The fight would look exactly the same but somehow be much safer
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	fight	fight	NOUN	NN	Number=Sing	4	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
4	look	look	VERB	VB	VerbForm=Inf	0	root	_	_
5	exactly	exactly	ADV	RB	_	7	advmod	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	same	same	ADJ	JJ	Degree=Pos	4	xcomp	_	_
8	but	but	CCONJ	CC	_	12	cc	_	_
9	somehow	somehow	ADV	RB	_	12	advmod	_	_
10	be	be	AUX	VB	VerbForm=Inf	12	cop	_	_
11	much	much	ADV	RB	_	12	advmod	_	_
12	safer	safe	ADJ	JJR	Degree=Cmp	4	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **look** | would | the fight |  |  |  |  | same *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |
| 2 | **is** | infinitive | the fight *not said here* |  |  |  |  | safe, somehow *property* | tree rules |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Actors would get hurt

```conllu
# sent_id = question:arts:25-special-effects-and-stunts:t2:o3:1
# text = Actors would get hurt
1	Actors	actor	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
2	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
3	get	get	AUX	VB	VerbForm=Inf	4	aux:pass	_	_
4	hurt	hurt	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hurt** | would · passive |  | Actors |  |  |  |  | vn hurt-40.8.3-2 «NP V NP»: subject=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
The film would be banned from every cinema in the country

```conllu
# sent_id = question:arts:25-special-effects-and-stunts:t2:o4:1
# text = The film would be banned from every cinema in the country
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	film	film	NOUN	NN	Number=Sing	5	nsubj:pass	_	_
3	would	would	AUX	MD	VerbForm=Fin	5	aux	_	_
4	be	be	AUX	VB	VerbForm=Inf	5	aux:pass	_	_
5	banned	ban	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	from	from	ADP	IN	_	8	case	_	_
7	every	every	DET	DT	PronType=Tot	8	det	_	_
8	cinema	cinema	NOUN	NN	Number=Sing	5	obl	_	_
9	in	in	ADP	IN	_	11	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	country	country	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ban** | would · passive |  | the film |  | every cinema |  | in the country | vn forbid-64.4-1 «NP V NP PP.theme»: subject=Beneficiary from cinema=Eventuality |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Special effects and stunts, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/arts/25-special-effects-and-stunts/t1/)
- next →: [Special effects and stunts, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/arts/25-special-effects-and-stunts/t3/)
- ↑ back to [Special effects and stunts](https://md.mova.elamur.ai/free/en/corpora/questions/arts/25-special-effects-and-stunts/)

