---
title: Your little brother asks why the dragon looked at the actor but the… — Special effects and stunts · tree and pragmatics
description: Your little brother asks why the dragon looked at the actor but the actor looked at a ball. What happened? Test 6 of lesson 25 «Special effects and stunts» of the arts course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right
---

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# Test 6 · Special effects and stunts

<!-- .ven lang=en -->
Your little brother asks why the dragon looked at the actor but the actor looked at a ball. What happened?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** little brother, dragon, actor · **What happens:** ask, look, happen · **Speech:** someone speaks here

<!-- .vabout -->
This is test 6 of lesson 25 «Special effects and stunts» of the arts course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/arts/25-special-effects-and-stunts/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* Your little brother asks why the dragon looked at the actor but the actor looked at a ball.

```conllu
# sent_id = question:arts:25-special-effects-and-stunts:t6:1
# text = Your little brother asks why the dragon looked at the actor but the actor looked at a ball.
1	Your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	3	nmod:poss	_	_
2	little	little	ADJ	JJ	Degree=Pos	3	amod	_	_
3	brother	brother	NOUN	NN	Number=Sing	4	nsubj	_	_
4	asks	ask	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	why	why	ADV	WRB	PronType=Int	8	advmod	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	dragon	dragon	NOUN	NN	Number=Sing	8	nsubj	_	_
8	looked	look	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	ccomp	_	_
9	at	at	ADP	IN	_	11	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	actor	actor	NOUN	NN	Number=Sing	8	obl	_	_
12	but	but	CCONJ	CC	_	15	cc	_	_
13	the	the	DET	DT	Definite=Def|PronType=Art	14	det	_	_
14	actor	actor	NOUN	NN	Number=Sing	15	nsubj	_	_
15	looked	look	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	8	conj	_	_
16	at	at	ADP	IN	_	18	case	_	_
17	a	a	DET	DT	Definite=Ind|PronType=Art	18	det	_	_
18	ball	ball	NOUN	NN	Number=Sing	15	obl	_	SpaceAfter=No
19	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ask** *speech: ask* | present | Your little brother |  |  |  |  |  | vn inquire-37.1.2 «NP V how S»: agent=Agent clause=Topic |
| 2 | **look** | past | the dragon |  |  |  |  | at the actor | vn peer-30.3 «NP V PP.theme»: agent=Agent at actor=Theme |
| 3 | **look** | past | the actor |  |  |  |  | at a ball | vn peer-30.3 «NP V PP.theme»: agent=Agent at ball=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What happened?

```conllu
# sent_id = question:arts:25-special-effects-and-stunts:t6:2
# text = What happened?
1	What	what	PRON	WP	PronType=Int	2	nsubj	_	_
2	happened	happen	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	SpaceAfter=No
3	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | past |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
The ball was its baby

```conllu
# sent_id = question:arts:25-special-effects-and-stunts:t6:o1:1
# text = The ball was its baby
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	ball	ball	NOUN	NN	Number=Sing	5	nsubj	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	cop	_	_
4	its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	baby	baby	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | past | the ball | ball's baby |  |  |  |  | tree rules |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
The dragon was added later by computer

```conllu
# sent_id = question:arts:25-special-effects-and-stunts:t6:o2:1
# text = The dragon was added later by computer
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	dragon	dragon	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	aux:pass	_	_
4	added	add	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	later	late	ADV	RBR	Degree=Cmp	4	advmod	_	_
6	by	by	ADP	IN	_	7	case	_	_
7	computer	computer	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **add** *speech: assert* | past · passive | computer | the dragon |  |  |  | late *property* | vn mix-22.1-2 «NP V NP»: agent=Agent subject=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
The actor was too scared to look at the real dragon on set

```conllu
# sent_id = question:arts:25-special-effects-and-stunts:t6:o3:1
# text = The actor was too scared to look at the real dragon on set
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	actor	actor	NOUN	NN	Number=Sing	5	nsubj	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	cop	_	_
4	too	too	ADV	RB	_	5	advmod	_	_
5	scared	scared	ADJ	JJ	Degree=Pos	0	root	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	look	look	VERB	VB	VerbForm=Inf	5	advcl	_	_
8	at	at	ADP	IN	_	11	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
10	real	real	ADJ	JJ	Degree=Pos	11	amod	_	_
11	dragon	dragon	NOUN	NN	Number=Sing	7	obl	_	_
12	on	on	ADP	IN	_	13	case	_	_
13	set	set	NOUN	NN	Number=Sing	11	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | the actor |  |  |  |  | scared *property* | tree rules |
| 2 | **look** | to-infinitive | the actor *not said here* |  |  |  |  | at the real dragon on set | vn peer-30.3 «NP V PP.theme»: agent=Agent at dragon=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
The dragon was invisible on that day and came back the next

```conllu
# sent_id = question:arts:25-special-effects-and-stunts:t6:o4:1
# text = The dragon was invisible on that day and came back the next
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	dragon	dragon	NOUN	NN	Number=Sing	4	nsubj	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	cop	_	_
4	invisible	invisible	ADJ	JJ	Degree=Pos	0	root	_	_
5	on	on	ADP	IN	_	7	case	_	_
6	that	that	DET	DT	Number=Sing|PronType=Dem	7	det	_	_
7	day	day	NOUN	NN	Number=Sing	4	obl	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	came	come	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	conj	_	_
10	back	back	ADV	RB	_	9	advmod	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	next	next	ADJ	JJ	Degree=Pos	9	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | the dragon |  |  |  | day | invisible *property* | tree rules |
| 2 | **come back** | past | the dragon *not said here* | the next |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Special effects and stunts, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/arts/25-special-effects-and-stunts/t5/)
- next →: [Special effects and stunts, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/arts/25-special-effects-and-stunts/t7/)
- ↑ back to [Special effects and stunts](https://md.mova.elamur.ai/free/en/corpora/questions/arts/25-special-effects-and-stunts/)

