---
title: Why do rewards usually work better than punishments for teaching ani… — Training and enrichment: keeping zoo a… · tree and pragmatics
description: Why do rewards usually work better than punishments for teaching animals? Test 10 · ★ of lesson 112 «Training and enrichment: keeping zoo animals busy and healthy» of the biology course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choic
---

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# Test 10 · ★ · Training and enrichment: keeping zoo animals busy and heal…

<!-- .ven lang=en -->
Why do rewards usually work better than punishments for teaching animals?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** rewards · **What happens:** work

<!-- .vabout -->
This is test 10 · ★ of lesson 112 «Training and enrichment: keeping zoo animals busy and healthy» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/biology/112-training-and-enrichment/#t10).

## The question {#question}

```conllu
# sent_id = question:biology:112-training-and-enrichment:t10:1
# text = Why do rewards usually work better than punishments for teaching animals?
1	Why	why	ADV	WRB	PronType=Int	5	advmod	_	_
2	do	do	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	aux	_	_
3	rewards	reward	NOUN	NNS	Number=Plur	5	nsubj	_	_
4	usually	usually	ADV	RB	_	5	advmod	_	_
5	work	work	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	0	root	_	_
6	better	well	ADV	RBR	Degree=Cmp	5	advmod	_	_
7	than	than	ADP	IN	_	8	case	_	_
8	punishments	punishment	NOUN	NNS	Number=Plur	5	obl	_	_
9	for	for	ADP	IN	_	11	case	_	_
10	teaching	teaching	NOUN	NN	Number=Sing	11	compound	_	_
11	animals	animal	NOUN	NNS	Number=Plur	8	nmod	_	SpaceAfter=No
12	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **work** | present · do-support | rewards |  |  |  |  | than punishments for teaching animals; usually, well *property* | vn employment-95.3 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Rewards make animals forget the lesson

```conllu
# sent_id = question:biology:112-training-and-enrichment:t10:o1:1
# text = Rewards make animals forget the lesson
1	Rewards	reward	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	animals	animal	NOUN	NNS	Number=Plur	2	obj	_	_
4	forget	forget	VERB	VB	VerbForm=Inf	2	xcomp	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	lesson	lesson	NOUN	NN	Number=Sing	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | Rewards | animals |  |  |  |  | tree rules |
| 2 | **forget** | infinitive | animals *not said here* | the lesson |  |  |  |  | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Animals cannot feel fear at all

```conllu
# sent_id = question:biology:112-training-and-enrichment:t10:o2:1
# text = Animals cannot feel fear at all
1	Animals	animal	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	can	can	AUX	MD	VerbForm=Fin	4	aux	_	SpaceAfter=No
3	not	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	feel	feel	VERB	VB	VerbForm=Inf	0	root	_	_
5	fear	fear	NOUN	NN	Number=Sing	4	obj	_	_
6	at	at	ADP	IN	_	7	case	_	_
7	all	all	DET	DT	PronType=Tot	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **feel** | can | Animals | fear |  | all |  |  | vn hunt-35.1 «NP V NP PP.location»: agent=Agent fear=Theme at all=Location |

### Option 3 {#o3}

<!-- .ven lang=en -->
Punished animals always learn ten times faster than the rewarded ones

```conllu
# sent_id = question:biology:112-training-and-enrichment:t10:o3:1
# text = Punished animals always learn ten times faster than the rewarded ones
1	Punished	punish	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	amod	_	_
2	animals	animal	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	always	always	ADV	RB	PronType=Tot	4	advmod	_	_
4	learn	learn	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	ten	ten	NUM	CD	NumForm=Word|NumType=Card	6	nummod	_	_
6	times	time	NOUN	NNS	Number=Plur	7	obl:unmarked	_	_
7	faster	fast	ADJ	JJR	Degree=Cmp	4	xcomp	_	_
8	than	than	ADP	IN	_	11	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
10	rewarded	reward	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	11	amod	_	_
11	ones	one	NOUN	NNS	Number=Plur	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **punish** | participle |  |  |  |  |  |  | vn prosecute-33.2-1 «NP V NP»: agent=Agent |
| 2 | **learn** | present | Punished animals |  |  |  |  | always, fast *property* | vn learn-14-1 «NP V»: agent=Agent |
| 3 | **reward** | participle |  |  |  |  |  |  | vn equip-13.4.2-1 «NP V NP.recipient»: agent=Agent |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
The animal wants to repeat what brought a reward and is not afraid

```conllu
# sent_id = question:biology:112-training-and-enrichment:t10:o4:1
# text = The animal wants to repeat what brought a reward and is not afraid
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	animal	animal	NOUN	NN	Number=Sing	3	nsubj	_	_
3	wants	want	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	repeat	repeat	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	what	what	PRON	WP	PronType=Int	7	nsubj	_	_
7	brought	bring	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	ccomp	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	reward	reward	NOUN	NN	Number=Sing	7	obj	_	_
10	and	and	CCONJ	CC	_	13	cc	_	_
11	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	cop	_	_
12	not	not	PART	RB	Polarity=Neg	13	advmod	_	_
13	afraid	afraid	ADJ	JJ	Degree=Pos	3	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **want** | present | the animal |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot clause=Theme |
| 2 | **repeat** *not said to happen* | to-infinitive | the animal *not said here* |  |  |  |  |  | vn say-37.7-1-1 «NP V how S»: agent=Agent clause=Topic |
| 3 | **bring** | past |  | a reward |  |  |  |  | vn bring-11.3-1 «NP V NP together»: agent=Agent reward=Theme |
| 4 | **not** **is** | present | the animal *not said here* |  |  |  |  | afraid *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Training and enrichment: keeping zoo a…, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/biology/112-training-and-enrichment/t9/)
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