---
title: Which question would you ask to test if a puzzle feeder is too hard… — Training and enrichment: keeping zoo a… · tree and pragmatics
description: Which question would you ask to test if a puzzle feeder is too hard for a bear? Test 8 · ★ of lesson 112 «Training and enrichment: keeping zoo animals busy and healthy» of the biology course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's 
---

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# Test 8 · ★ · Training and enrichment: keeping zoo animals busy and heal…

<!-- .ven lang=en -->
Which question would you ask to test if a puzzle feeder is too hard for a bear?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 4 · wrong ✗ · **Who acts:** question, puzzle feeder · **What happens:** ask, be · **To what, where:** test

<!-- .vabout -->
This is test 8 · ★ of lesson 112 «Training and enrichment: keeping zoo animals busy and healthy» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/biology/112-training-and-enrichment/#t8).

## The question {#question}

```conllu
# sent_id = question:biology:112-training-and-enrichment:t8:1
# text = Which question would you ask to test if a puzzle feeder is too hard for a bear?
1	Which	which	DET	WDT	PronType=Int	2	det	_	_
2	question	question	NOUN	NN	Number=Sing	5	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	5	aux	_	_
4	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	5	nsubj	_	_
5	ask	ask	VERB	VB	VerbForm=Inf	0	root	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	test	test	NOUN	NN	Number=Sing	5	xcomp	_	_
8	if	if	SCONJ	IN	_	14	mark	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
10	puzzle	puzzle	NOUN	NN	Number=Sing	11	compound	_	_
11	feeder	feeder	NOUN	NN	Number=Sing	14	nsubj	_	_
12	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	14	cop	_	_
13	too	too	ADV	RB	_	14	advmod	_	_
14	hard	hard	ADJ	JJ	Degree=Pos	5	advcl	_	_
15	for	for	ADP	IN	_	17	case	_	_
16	a	a	DET	DT	Definite=Ind|PronType=Art	17	det	_	_
17	bear	bear	NOUN	NN	Number=Sing	14	obl	_	SpaceAfter=No
18	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ask** *speech: ask* | would | which question | test |  |  |  |  | vn inquire-37.1.2 «NP V»: agent=Agent |
| 2 | **is** *a condition, not said to happen* | present | a puzzle feeder |  |  |  |  | for a bear; hard *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Did the puzzle cost a lot?

```conllu
# sent_id = question:biology:112-training-and-enrichment:t8:o1:1
# text = Did the puzzle cost a lot?
1	Did	do	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	aux	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	puzzle	puzzle	NOUN	NN	Number=Sing	4	nsubj	_	_
4	cost	cost	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	lot	lot	NOUN	NN	Number=Sing	4	obj	_	SpaceAfter=No
7	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cost** | past · do-support | the puzzle | a lot |  |  |  |  | vn cost-54.2 «NP V NP.value»: agent=Theme lot=Value |

### Option 2 {#o2}

<!-- .ven lang=en -->
Does the bear sleep next to it?

```conllu
# sent_id = question:biology:112-training-and-enrichment:t8:o2:1
# text = Does the bear sleep next to it?
1	Does	do	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	bear	bear	NOUN	NN	Number=Sing	4	compound	_	_
4	sleep	sleep	NOUN	NN	Number=Sing	1	obj	_	_
5	next	next	ADV	RB	_	1	advmod	_	_
6	to	to	ADP	IN	_	7	case	_	_
7	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	obl	_	SpaceAfter=No
8	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **do** | present |  | the bear sleep |  |  |  | next *property* | vn act-114-1 «NP V NP»: agent=Agent sleep=Eventuality |

### Option 3 · ← Mova's choice {#o3}

<!-- .ven lang=en -->
Is the puzzle painted a nice bright colour that the bear might like?

```conllu
# sent_id = question:biology:112-training-and-enrichment:t8:o3:1
# text = Is the puzzle painted a nice bright colour that the bear might like?
1	Is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	puzzle	puzzle	NOUN	NN	Number=Sing	4	nsubj	_	_
4	painted	paint	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
6	nice	nice	ADJ	JJ	Degree=Pos	8	amod	_	_
7	bright	bright	ADJ	JJ	Degree=Pos	8	amod	_	_
8	colour	colour	NOUN	NN	Number=Sing	4	obj	_	_
9	that	that	SCONJ	IN	_	13	mark	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	bear	bear	NOUN	NN	Number=Sing	13	nsubj	_	_
12	might	might	AUX	MD	VerbForm=Fin	13	aux	_	_
13	like	like	VERB	VB	VerbForm=Inf	8	acl	_	SpaceAfter=No
14	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present |  | the puzzle |  |  |  |  | tree rules |
| 2 | **paint** | past | the puzzle | a nice bright colour |  |  |  |  | vn image\_impression-25.1 «NP V NP.destination»: agent=Agent colour=Destination |
| 3 | **like** | might | the bear | a nice bright colour *not said here* |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot colour=Theme |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Does the bear give up and walk away before it gets the food?

```conllu
# sent_id = question:biology:112-training-and-enrichment:t8:o4:1
# text = Does the bear give up and walk away before it gets the food?
1	Does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	bear	bear	NOUN	NN	Number=Sing	4	nsubj	_	_
4	give	give	VERB	VB	VerbForm=Inf	0	root	_	_
5	up	up	ADP	RP	_	4	compound:prt	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	walk	walk	VERB	VB	VerbForm=Inf	4	conj	_	_
8	away	away	ADV	RB	_	7	advmod	_	_
9	before	before	SCONJ	IN	_	11	mark	_	_
10	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	_
11	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	advcl	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	food	food	NOUN	NN	Number=Sing	11	obj	_	SpaceAfter=No
14	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give up** | present · do-support | the bear |  |  |  |  |  | vn resign-10.11-2 «NP V»: agent=Agent |
| 2 | **walk away** | infinitive | the bear *not said here* |  |  |  |  | away *property* | vn resign-10.11-1 «NP V»: agent=Agent |
| 3 | **get** | present | bear | the food |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer food=Stimulus |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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