---
title: In a cartoon, a sloth falls in a river and sinks like a stone. What… — Zootopia: real sloths, shrews, predato… · tree and pragmatics
description: In a cartoon, a sloth falls in a river and sinks like a stone. What is real? Test 3 · ★ of lesson 142 «Zootopia: real sloths, shrews, predators and prey» of the biology course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was righ
---

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# Test 3 · ★ · Zootopia: real sloths, shrews, predators and prey

<!-- .ven lang=en -->
In a cartoon, a sloth falls in a river and sinks like a stone. What is real?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **Who acts:** sloth · **What happens:** fall, sink, be · **To what, where:** cartoon

<!-- .vabout -->
This is test 3 · ★ of lesson 142 «Zootopia: real sloths, shrews, predators and prey» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/biology/142-zootopia-real-sloths-shrews-predators-and-prey/#t3).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a cartoon, a sloth falls in a river and sinks like a stone.

```conllu
# sent_id = question:biology:142-zootopia-real-sloths-shrews-predators-and-prey:t3:1
# text = In a cartoon, a sloth falls in a river and sinks like a stone.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	cartoon	cartoon	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	sloth	sloth	NOUN	NN	Number=Sing	7	nsubj	_	_
7	falls	fall	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	in	in	ADP	IN	_	10	case	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	river	river	NOUN	NN	Number=Sing	7	obl	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	sinks	sink	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	conj	_	_
13	like	like	ADP	IN	_	15	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	stone	stone	NOUN	NN	Number=Sing	12	obl	_	SpaceAfter=No
16	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **fall** | present | a sloth |  |  | a cartoon |  | in a river | vn occur-48.3 «NP V PP»: agent=Theme in cartoon=Location |
| 2 | **sink** | present | a sloth *not said here* |  |  |  |  | like a stone | vn other\_cos-45.4 «NP.patient V»: agent=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is real?

```conllu
# sent_id = question:biology:142-zootopia-real-sloths-shrews-predators-and-prey:t3:2
# text = What is real?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	real	real	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | real *property* | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Sloths drown in a few seconds

```conllu
# sent_id = question:biology:142-zootopia-real-sloths-shrews-predators-and-prey:t3:o1:1
# text = Sloths drown in a few seconds
1	Sloths	sloth	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	drown	drown	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	in	in	ADP	IN	_	6	case	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	few	few	ADJ	JJ	Degree=Pos	6	amod	_	_
6	seconds	second	NOUN	NNS	Number=Plur	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **drown** | present | Sloths |  |  |  | second |  | vn poison-42.2 «NP V NP»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
Sloths cannot float at all

```conllu
# sent_id = question:biology:142-zootopia-real-sloths-shrews-predators-and-prey:t3:o2:1
# text = Sloths cannot float at all
1	Sloths	sloth	NOUN	NNS	Number=Plur	4	nsubj	_	_
2	can	can	AUX	MD	VerbForm=Fin	4	aux	_	SpaceAfter=No
3	not	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	float	float	VERB	VB	VerbForm=Inf	0	root	_	_
5	at	at	ADP	IN	_	6	case	_	_
6	all	all	DET	DT	PronType=Tot	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **float** | can | Sloths |  |  | all |  |  | vn run-51.3.2-2 «NP V PP.location»: agent=Theme at all=Trajectory |

### Option 3 {#o3}

<!-- .ven lang=en -->
Sloths sink straight to the bottom because their long fur soaks up so much water

<!-- fold The tree, 15 words -->
```conllu
# sent_id = question:biology:142-zootopia-real-sloths-shrews-predators-and-prey:t3:o3:1
# text = Sloths sink straight to the bottom because their long fur soaks up so much water
1	Sloths	sloth	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	sink	sink	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	straight	straight	ADV	RB	_	6	advmod	_	_
4	to	to	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	bottom	bottom	NOUN	NN	Number=Sing	2	obl	_	_
7	because	because	SCONJ	IN	_	11	mark	_	_
8	their	their	PRON	PRP$	Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs	10	nmod:poss	_	_
9	long	long	ADJ	JJ	Degree=Pos	10	amod	_	_
10	fur	fur	NOUN	NN	Number=Sing	11	nsubj	_	_
11	soaks	soak	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	advcl	_	_
12	up	up	ADP	RP	_	11	compound:prt	_	_
13	so	so	ADV	RB	_	14	advmod	_	_
14	much	much	ADJ	JJ	Degree=Pos	15	amod	_	_
15	water	water	NOUN	NN	Number=Sing	11	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sink** | present | Sloths |  |  |  |  | to the bottom | vn other\_cos-45.4 «NP.patient V»: agent=Patient |
| 2 | **soak up** | present | Sloths's long fur | much water |  |  |  |  | vn wipe\_manner-10.4.1 «NP V NP.source»: agent=Agent water=Source |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Sloths swim well and can hold their breath for a long time

```conllu
# sent_id = question:biology:142-zootopia-real-sloths-shrews-predators-and-prey:t3:o4:1
# text = Sloths swim well and can hold their breath for a long time
1	Sloths	sloth	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	swim	swim	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	well	well	ADV	RB	Degree=Pos	2	advmod	_	_
4	and	and	CCONJ	CC	_	6	cc	_	_
5	can	can	AUX	MD	VerbForm=Fin	6	aux	_	_
6	hold	hold	VERB	VB	VerbForm=Inf	2	conj	_	_
7	their	their	PRON	PRP$	Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
8	breath	breath	NOUN	NN	Number=Sing	6	obj	_	_
9	for	for	ADP	IN	_	12	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
11	long	long	ADJ	JJ	Degree=Pos	12	amod	_	_
12	time	time	NOUN	NN	Number=Sing	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **swim** | present | Sloths |  |  |  |  | well *property* | vn run-51.3.2-1 «NP V»: agent=Theme |
| 2 | **hold** | can | Sloths *not said here* | Sloths's breath |  |  | time |  | vn keep-15.2 «NP V NP»: agent=Agent breath=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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