---
title: What would happen if you gave the treat five minutes after the dog s… — Training a dog with rewards and patience · tree and pragmatics
description: What would happen if you gave the treat five minutes after the dog sat? Test 4 · ★ of lesson 195 «Training a dog with rewards and patience» of the biology course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 4 · ★ · Training a dog with rewards and patience

<!-- .ven lang=en -->
What would happen if you gave the treat five minutes after the dog sat?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** you, dog · **What happens:** happen, give, sit · **To what, where:** treat

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This is test 4 · ★ of lesson 195 «Training a dog with rewards and patience» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/biology/195-training-a-dog-with-rewards-and-patience/#t4).

## The question {#question}

```conllu
# sent_id = question:biology:195-training-a-dog-with-rewards-and-patience:t4:1
# text = What would happen if you gave the treat five minutes after the dog sat?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	happen	happen	VERB	VB	VerbForm=Inf	0	root	_	_
4	if	if	SCONJ	IN	_	6	mark	_	_
5	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	6	nsubj	_	_
6	gave	give	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	3	advcl	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	treat	treat	NOUN	NN	Number=Sing	6	obj	_	_
9	five	five	NUM	CD	NumForm=Word|NumType=Card	10	nummod	_	_
10	minutes	minute	NOUN	NNS	Number=Plur	6	obj	_	_
11	after	after	SCONJ	IN	_	14	mark	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	dog	dog	NOUN	NN	Number=Sing	14	nsubj	_	_
14	sat	sit	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	advcl	_	SpaceAfter=No
15	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | would |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **give** *a condition, not said to happen* | past | you | the treat |  |  | minute |  | vn give-13.1-1 «NP V NP»: agent=Agent treat=Theme |
| 3 | **sit** | past | the dog |  |  |  |  |  | vn assuming\_position-50 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
The dog would learn to count

```conllu
# sent_id = question:biology:195-training-a-dog-with-rewards-and-patience:t4:o1:1
# text = The dog would learn to count
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	dog	dog	NOUN	NN	Number=Sing	4	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
4	learn	learn	VERB	VB	VerbForm=Inf	0	root	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	count	count	VERB	VB	VerbForm=Inf	4	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **learn** | would | the dog |  |  |  |  |  | vn learn-14-2-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **count** | to-infinitive | the dog *not said here* |  |  |  |  |  | vn matter-91 «NP V»: agent=Stimulus |

### Option 2 {#o2}

<!-- .ven lang=en -->
The dog would learn to sit faster next time

```conllu
# sent_id = question:biology:195-training-a-dog-with-rewards-and-patience:t4:o2:1
# text = The dog would learn to sit faster next time
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	dog	dog	NOUN	NN	Number=Sing	4	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
4	learn	learn	VERB	VB	VerbForm=Inf	0	root	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	sit	sit	VERB	VB	VerbForm=Inf	4	xcomp	_	_
7	faster	fast	ADV	RBR	Degree=Cmp	6	advmod	_	_
8	next	next	ADJ	JJ	Degree=Pos	9	amod	_	_
9	time	time	NOUN	NN	Number=Sing	6	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **learn** | would | the dog |  |  |  |  |  | vn learn-14-2-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **sit** | to-infinitive | the dog *not said here* |  |  |  | time | fast *property* | vn assuming\_position-50 «NP V»: agent=Agent |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
The dog would not know what the treat was for

```conllu
# sent_id = question:biology:195-training-a-dog-with-rewards-and-patience:t4:o3:1
# text = The dog would not know what the treat was for
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	dog	dog	NOUN	NN	Number=Sing	5	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	5	aux	_	_
4	not	not	PART	RB	Polarity=Neg	5	advmod	_	_
5	know	know	VERB	VB	VerbForm=Inf	0	root	_	_
6	what	what	PRON	WP	PronType=Int	5	ccomp	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	treat	treat	NOUN	NN	Number=Sing	6	nsubj	_	_
9	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	10	cop	_	_
10	for	for	ADP	IN	_	6	case	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **know** | would | the dog |  |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V»: agent=Experiencer |

### Option 4 {#o4}

<!-- .ven lang=en -->
The dog would learn to wait exactly five minutes for every treat

```conllu
# sent_id = question:biology:195-training-a-dog-with-rewards-and-patience:t4:o4:1
# text = The dog would learn to wait exactly five minutes for every treat
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	dog	dog	NOUN	NN	Number=Sing	4	nsubj	_	_
3	would	would	AUX	MD	VerbForm=Fin	4	aux	_	_
4	learn	learn	VERB	VB	VerbForm=Inf	0	root	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	wait	wait	VERB	VB	VerbForm=Inf	4	xcomp	_	_
7	exactly	exactly	ADV	RB	_	8	advmod	_	_
8	five	five	NUM	CD	NumForm=Word|NumType=Card	9	nummod	_	_
9	minutes	minute	NOUN	NNS	Number=Plur	6	obl:unmarked	_	_
10	for	for	ADP	IN	_	12	case	_	_
11	every	every	DET	DT	PronType=Tot	12	det	_	_
12	treat	treat	NOUN	NN	Number=Sing	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **learn** | would | the dog |  |  |  |  |  | vn learn-14-2-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **wait** | to-infinitive | the dog *not said here* |  |  |  | minute | for every treat | vn exist-47.1 «NP V»: agent=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Training a dog with rewards and patience, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/biology/195-training-a-dog-with-rewards-and-patience/t3/)
- next →: [Training a dog with rewards and patience, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/biology/195-training-a-dog-with-rewards-and-patience/t5/)
- ↑ back to [Training a dog with rewards and patience](https://md.mova.elamur.ai/free/en/corpora/questions/biology/195-training-a-dog-with-rewards-and-patience/)

