---
title: Why might your eyes feel dry and tired after a long game on a screen? — The human body deeper: the brain and n… · tree and pragmatics
description: Why might your eyes feel dry and tired after a long game on a screen? Test 9 of lesson 260 «The human body deeper: the brain and nerves» of the biology course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 9 · The human body deeper: the brain and nerves

<!-- .ven lang=en -->
Why might your eyes feel dry and tired after a long game on a screen?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** eyes · **What happens:** feel

<!-- .vabout -->
This is test 9 of lesson 260 «The human body deeper: the brain and nerves» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/biology/260-human-body-deeper-the-brain-and-nerves/#t9).

## The question {#question}

```conllu
# sent_id = question:biology:260-human-body-deeper-the-brain-and-nerves:t9:1
# text = Why might your eyes feel dry and tired after a long game on a screen?
1	Why	why	ADV	WRB	PronType=Int	5	advmod	_	_
2	might	might	AUX	MD	VerbForm=Fin	5	aux	_	_
3	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	4	nmod:poss	_	_
4	eyes	eye	NOUN	NNS	Number=Plur	5	nsubj	_	_
5	feel	feel	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	0	root	_	_
6	dry	dry	ADJ	JJ	Degree=Pos	5	xcomp	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	tired	tired	ADJ	JJ	Degree=Pos	6	conj	_	_
9	after	after	ADP	IN	_	12	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
11	long	long	ADJ	JJ	Degree=Pos	12	amod	_	_
12	game	game	NOUN	NN	Number=Sing	5	obl	_	_
13	on	on	ADP	IN	_	15	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	screen	screen	NOUN	NN	Number=Sing	12	nmod	_	SpaceAfter=No
16	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **feel** | might | your eyes |  |  |  | after a long game on a screen | dry *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Games make your eyes smaller

```conllu
# sent_id = question:biology:260-human-body-deeper-the-brain-and-nerves:t9:o1:1
# text = Games make your eyes smaller
1	Games	game	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	4	nmod:poss	_	_
4	eyes	eye	NOUN	NNS	Number=Plur	2	obj	_	_
5	smaller	small	ADJ	JJR	Degree=Cmp	2	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | Games | your eyes |  |  |  | small *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset eye=Product |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
You blink less while staring at the screen

```conllu
# sent_id = question:biology:260-human-body-deeper-the-brain-and-nerves:t9:o2:1
# text = You blink less while staring at the screen
1	You	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	2	nsubj	_	_
2	blink	blink	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	0	root	_	_
3	less	less	ADV	RBR	Degree=Cmp	2	advmod	_	_
4	while	while	SCONJ	IN	_	5	mark	_	_
5	staring	stare	VERB	VBG	Tense=Pres|VerbForm=Part	2	advcl	_	_
6	at	at	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	screen	screen	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **blink** | present | You |  |  |  |  | less *property* | vn hiccup-40.1.1 «NP V»: agent=Agent |
| 2 | **stare** | gerund | You *not said here* |  |  |  |  | at the screen | vn peer-30.3 «NP V PP.theme»: agent=Agent at screen=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Screens suck the water out of your eyes

```conllu
# sent_id = question:biology:260-human-body-deeper-the-brain-and-nerves:t9:o3:1
# text = Screens suck the water out of your eyes
1	Screens	screen	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	suck	suck	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	water	water	NOUN	NN	Number=Sing	2	obj	_	_
5	out	out	ADP	IN	_	8	case	_	_
6	of	of	ADP	IN	_	8	case	_	_
7	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
8	eyes	eye	NOUN	NNS	Number=Plur	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **suck** | present | Screens | the water |  | your eyes |  |  | vn wipe\_manner-10.4.1-1 «NP V NP PP.source»: agent=Agent water=Theme out eye=Source |

### Option 4 {#o4}

<!-- .ven lang=en -->
Blinking stops working at night

```conllu
# sent_id = question:biology:260-human-body-deeper-the-brain-and-nerves:t9:o4:1
# text = Blinking stops working at night
1	Blinking	blink	VERB	VBG	VerbForm=Ger	2	nsubj	_	_
2	stops	stop	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	working	work	VERB	VBG	VerbForm=Ger	2	xcomp	_	_
4	at	at	ADP	IN	_	5	case	_	_
5	night	night	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **blink** | gerund |  |  |  |  |  |  | vn hiccup-40.1.1 «NP V»: agent=Agent |
| 2 | **stop** | present |  |  |  |  |  |  | vn stop-55.4-1-1 «NP V S\_ING»: agent=Affector clause=Eventuality |
| 3 | **work** | gerund |  |  |  |  | night |  | vn employment-95.3 «NP V»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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