---
title: In a cartoon a chameleon sits on a chessboard and turns checked on a… — Animal myths put right: elephants and… · tree and pragmatics
description: In a cartoon a chameleon sits on a chessboard and turns checked on a chessboard. What would a real chameleon do? Test 10 · ★★ of lesson 295 «Animal myths put right: elephants and mice, lemmings, ostriches and goldfish» of the biology course of Mova's primary school, with the dependency tree and prag
---

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# Test 10 · ★★ · Animal myths put right: elephants and mice, lemmings, ostr…

<!-- .ven lang=en -->
In a cartoon a chameleon sits on a chessboard and turns checked on a chessboard. What would a real chameleon do?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **Who acts:** chameleon · **What happens:** sit, turn, check · **To what, where:** cartoon, chessboard

<!-- .vabout -->
This is test 10 · ★★ of lesson 295 «Animal myths put right: elephants and mice, lemmings, ostriches and goldfish» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/biology/295-animal-myths-put-right-elephants-and-mice-lemmings-ostriches-and-goldfish/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a cartoon a chameleon sits on a chessboard and turns checked on a chessboard.

```conllu
# sent_id = question:biology:295-animal-myths-put-right-elephants-and-mice-lemmings-ostriches-and-goldfish:t10:1
# text = In a cartoon a chameleon sits on a chessboard and turns checked on a chessboard.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	cartoon	cartoon	NOUN	NN	Number=Sing	6	obl	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	chameleon	chameleon	NOUN	NN	Number=Sing	6	nsubj	_	_
6	sits	sit	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	on	on	ADP	IN	_	9	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	chessboard	chessboard	NOUN	NN	Number=Sing	6	obl	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	turns	turn	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	conj	_	_
12	checked	check	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	11	xcomp	_	_
13	on	on	ADP	IN	_	15	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	chessboard	chessboard	NOUN	NN	Number=Sing	12	obl	_	SpaceAfter=No
16	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sit** | present | a chameleon |  |  | a cartoon |  | on a chessboard | vn assuming\_position-50 «NP V PP.location»: agent=Agent in cartoon=Location |
| 2 | **turn** | present | a chameleon *not said here* |  |  |  |  |  | tree rules |
| 3 | **check** | participle | a chameleon *not said here* |  |  | a chessboard |  |  | vn search-35.2 «NP V PP.location»: agent=Agent on chessboard=Location |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What would a real chameleon do?

```conllu
# sent_id = question:biology:295-animal-myths-put-right-elephants-and-mice-lemmings-ostriches-and-goldfish:t10:2
# text = What would a real chameleon do?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	would	would	AUX	MD	VerbForm=Fin	1	aux	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
4	real	real	ADJ	JJ	Degree=Pos	6	amod	_	_
5	chameleon	chameleon	NOUN	NN	Number=Sing	6	compound	_	_
6	do	do	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
7	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Turn into perfect black and white squares to match the board exactly

```conllu
# sent_id = question:biology:295-animal-myths-put-right-elephants-and-mice-lemmings-ostriches-and-goldfish:t10:o1:1
# text = Turn into perfect black and white squares to match the board exactly
1	Turn	turn	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	into	into	ADP	IN	_	7	case	_	_
3	perfect	perfect	ADJ	JJ	Degree=Pos	7	amod	_	_
4	black	black	ADJ	JJ	Degree=Pos	7	amod	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	white	white	ADJ	JJ	Degree=Pos	4	conj	_	_
7	squares	square	NOUN	NNS	Number=Plur	1	obl	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	match	match	VERB	VB	VerbForm=Inf	1	advcl	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	board	board	NOUN	NN	Number=Sing	9	obj	_	_
12	exactly	exactly	ADV	RB	_	9	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **turn** | imperative | you *not said here* |  |  | perfect black squares |  |  | vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme into square=Trajectory |
| 2 | **match** | to-infinitive | you *not said here* | the board |  |  |  | exactly *property* | vn amalgamate-22.2-1 «NP V NP»: agent=Agent board=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Turn the colour of the player

```conllu
# sent_id = question:biology:295-animal-myths-put-right-elephants-and-mice-lemmings-ostriches-and-goldfish:t10:o2:1
# text = Turn the colour of the player
1	Turn	turn	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	colour	colour	NOUN	NN	Number=Sing	1	obj	_	_
4	of	of	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	player	player	NOUN	NN	Number=Sing	3	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **turn** | imperative | you *not said here* | the colour of the player |  |  |  |  | vn roll-51.3.1 «NP V NP.theme»: agent=Agent colour=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Turn see-through like glass

```conllu
# sent_id = question:biology:295-animal-myths-put-right-elephants-and-mice-lemmings-ostriches-and-goldfish:t10:o3:1
# text = Turn see-through like glass
1	Turn	turn	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	see	see	VERB	VB	VerbForm=Inf	1	xcomp	_	SpaceAfter=No
3	-	-	PUNCT	HYPH	_	4	punct	_	SpaceAfter=No
4	through	through	ADV	RB	_	2	compound	_	_
5	like	like	ADP	IN	_	6	case	_	_
6	glass	glass	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **turn** | imperative | you *not said here* |  |  |  |  |  | tree rules |
| 2 | **see** | infinitive | you *not said here* |  |  |  |  | like glass | vn comprehend-87.2-1-1 «NP V»: agent=Experiencer |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Change colour mostly with its mood and warmth, not copy the squares

```conllu
# sent_id = question:biology:295-animal-myths-put-right-elephants-and-mice-lemmings-ostriches-and-goldfish:t10:o4:1
# text = Change colour mostly with its mood and warmth, not copy the squares
1	Change	change	NOUN	NN	Number=Sing	2	compound	_	_
2	colour	colour	NOUN	NN	Number=Sing	6	nsubj	_	_
3	mostly	mostly	ADV	RB	_	6	advmod	_	_
4	with	with	ADP	IN	_	6	case	_	_
5	its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	6	nmod:poss	_	_
6	mood	mood	NOUN	NN	Number=Sing	0	root	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	warmth	warmth	NOUN	NN	Number=Sing	6	conj	_	SpaceAfter=No
9	,	,	PUNCT	,	_	11	punct	_	_
10	not	not	PART	RB	Polarity=Neg	11	advmod	_	_
11	copy	copy	VERB	VB	Mood=Imp|VerbForm=Fin	6	parataxis	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	squares	square	NOUN	NNS	Number=Plur	11	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **copy** | infinitive |  | the squares |  |  |  |  | vn scribble-25.2 «NP V NP»: agent=Agent square=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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