---
title: In a game, a creature glows and «evolves» into a new form in one bat… — Evolution simply: why living things ch… · tree and pragmatics
description: In a game, a creature glows and «evolves» into a new form in one battle. What is wrong? Test 1 · ★ of lesson 73 «Evolution simply: why living things change over many generations» of the biology course of Mova's primary school, with the dependency tree and pragmatics of the question and of each optio
---

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# Test 1 · ★ · Evolution simply: why living things change over many gener…

<!-- .ven lang=en -->
In a game, a creature glows and «evolves» into a new form in one battle. What is wrong?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **Who acts:** creature · **What happens:** glow, evolve, be · **To what, where:** game, new form

<!-- .vabout -->
This is test 1 · ★ of lesson 73 «Evolution simply: why living things change over many generations» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/biology/73-evolution-simply/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a game, a creature glows and «evolves» into a new form in one battle.

```conllu
# sent_id = question:biology:73-evolution-simply:t1:1
# text = In a game, a creature glows and «evolves» into a new form in one battle.
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	creature	creature	NOUN	NN	Number=Sing	7	nsubj	_	_
7	glows	glow	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	and	and	CCONJ	CC	_	10	cc	_	_
9	«	«	PUNCT	``	_	10	punct	_	SpaceAfter=No
10	evolves	evolve	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	conj	_	SpaceAfter=No
11	»	»	PUNCT	''	_	10	punct	_	_
12	into	into	ADP	IN	_	15	case	_	_
13	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
14	new	new	ADJ	JJ	Degree=Pos	15	amod	_	_
15	form	form	NOUN	NN	Number=Sing	10	obl	_	_
16	in	in	ADP	IN	_	18	case	_	_
17	one	one	NUM	CD	NumForm=Word|NumType=Card	18	nummod	_	_
18	battle	battle	NOUN	NN	Number=Sing	10	obl	_	SpaceAfter=No
19	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **glow** | present | a creature |  |  | a game |  |  | vn light\_emission-43.1 «NP V PP.location»: agent=Theme in game=Location |
| 2 | **evolve** *in a quote* | present | a creature *not said here* |  |  | a new form |  | in one battle | vn appear-48.1.1 «NP V PP.location»: agent=Theme in battle=Location |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is wrong?

```conllu
# sent_id = question:biology:73-evolution-simply:t1:2
# text = What is wrong?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	wrong	wrong	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | wrong *property* | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Only plants evolve, never animals

```conllu
# sent_id = question:biology:73-evolution-simply:t1:o1:1
# text = Only plants evolve, never animals
1	Only	only	ADV	RB	_	2	advmod	_	_
2	plants	plant	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	evolve	evolve	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
4	,	,	PUNCT	,	_	6	punct	_	_
5	never	never	ADV	RB	PronType=Neg	6	advmod	_	_
6	animals	animal	NOUN	NNS	Number=Plur	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **evolve** | present | plants | animals |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
It should take a whole week, not one battle

```conllu
# sent_id = question:biology:73-evolution-simply:t1:o2:1
# text = It should take a whole week, not one battle
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	should	should	AUX	MD	VerbForm=Fin	3	aux	_	_
3	take	take	VERB	VB	VerbForm=Inf	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	whole	whole	ADJ	JJ	Degree=Pos	6	amod	_	_
6	week	week	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	10	punct	_	_
8	not	not	PART	RB	Polarity=Neg	10	advmod	_	_
9	one	one	NUM	CD	NumForm=Word|NumType=Card	10	nummod	_	_
10	battle	battle	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **take** | should | It | one battle |  |  | week |  | vn bring-11.3 «NP V NP»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Nothing, real animals can change into a new form when they win a fight

<!-- fold The tree, 14 words -->
```conllu
# sent_id = question:biology:73-evolution-simply:t1:o3:1
# text = Nothing, real animals can change into a new form when they win a fight
1	Nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	6	nsubj	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	real	real	ADJ	JJ	Degree=Pos	4	amod	_	_
4	animals	animal	NOUN	NNS	Number=Plur	6	nsubj	_	_
5	can	can	AUX	MD	VerbForm=Fin	6	aux	_	_
6	change	change	VERB	VB	VerbForm=Inf	0	root	_	_
7	into	into	ADP	IN	_	10	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
9	new	new	ADJ	JJ	Degree=Pos	10	amod	_	_
10	form	form	NOUN	NN	Number=Sing	6	obl	_	_
11	when	when	ADV	WRB	PronType=Int	13	advmod	_	_
12	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	13	nsubj	_	_
13	win	win	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	advcl	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	fight	fight	NOUN	NN	Number=Sing	13	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **change** | can | Nothing |  |  |  |  | into a new form *result* | vn turn-26.6.1-1 «NP.patient V PP.result»: agent=Patient into form=Result |
| 2 | **win** | present | animals *= animal* | a fight |  |  |  |  | vn succeed-74-2 «NP V NP»: agent=Agent fight=Eventuality |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Evolution happens to whole populations over many generations

```conllu
# sent_id = question:biology:73-evolution-simply:t1:o4:1
# text = Evolution happens to whole populations over many generations
1	Evolution	evolution	NOUN	NN	Number=Sing	2	nsubj	_	_
2	happens	happen	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	to	to	ADP	IN	_	5	case	_	_
4	whole	whole	ADJ	JJ	Degree=Pos	5	amod	_	_
5	populations	population	NOUN	NNS	Number=Plur	2	obl	_	_
6	over	over	ADP	IN	_	8	case	_	_
7	many	many	ADJ	JJ	Degree=Pos	8	amod	_	_
8	generations	generation	NOUN	NNS	Number=Plur	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | present | Evolution |  |  |  | over many generations | to whole populations | vn occur-48.3-1 «NP V PP»: agent=Theme over generation=Location |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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