---
title: «my ape got 10 out of 10 in a memory game, so it's smarter than me»… — The ape house: orangutans, gibbons, bo… · tree and pragmatics
description: «my ape got 10 out of 10 in a memory game, so it's smarter than me» Which is wiser? Test 5 · ★★★ of lesson 85 «The ape house: orangutans, gibbons, bonobos and how apes think» of the biology course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; M
---

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# Test 5 · ★★★ · The ape house: orangutans, gibbons, bonobos and how apes t…

<!-- .ven lang=en -->
«my ape got 10 out of 10 in a memory game, so it's smarter than me» Which is wiser?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 1 · wrong ✗ · **Who acts:** ape · **What happens:** get, be · **To what, where:** 10

<!-- .vabout -->
This is test 5 · ★★★ of lesson 85 «The ape house: orangutans, gibbons, bonobos and how apes think» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/biology/85-ape-house-orangutans-gibbons-bonobos/#t5).

## The question {#question}

```conllu
# sent_id = question:biology:85-ape-house-orangutans-gibbons-bonobos:t5:1
# text = «my ape got 10 out of 10 in a memory game, so it's smarter than me» Which is wiser?
1	«	«	PUNCT	``	_	4	punct	_	SpaceAfter=No
2	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	3	nmod:poss	_	_
3	ape	ape	NOUN	NN	Number=Sing	4	nsubj	_	_
4	got	get	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	10	10	NUM	CD	NumForm=Digit|NumType=Card	4	obj	_	_
6	out	out	ADP	IN	_	8	case	_	_
7	of	of	ADP	IN	_	8	case	_	_
8	10	10	NUM	CD	NumForm=Digit|NumType=Card	5	nmod	_	_
9	in	in	ADP	IN	_	12	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
11	memory	memory	NOUN	NN	Number=Sing	12	compound	_	_
12	game	game	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
13	,	,	PUNCT	,	_	17	punct	_	_
14	so	so	ADV	RB	_	17	advmod	_	_
15	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	17	nsubj	_	SpaceAfter=No
16	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	17	cop	_	_
17	smarter	smart	ADJ	JJR	Degree=Cmp	4	parataxis	_	_
18	than	than	ADP	IN	_	19	case	_	_
19	me	I	PRON	PRP	Case=Acc|Number=Sing|Person=1|PronType=Prs	17	obl	_	SpaceAfter=No
20	»	»	PUNCT	''	_	17	punct	_	_
21	Which	which	PRON	WDT	PronType=Rel	23	nsubj	_	_
22	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	23	cop	_	_
23	wiser	wise	ADJ	JJR	Degree=Cmp	17	conj	_	SpaceAfter=No
24	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** *in a quote* | past | my ape | 10 |  | 10 |  | in a memory game | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer 10=Stimulus |
| 2 | **is** *in a quote* | present | ape |  |  |  |  | than me; smart *property* | tree rules |
| 3 | **is** | present |  |  |  |  |  | wise *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Being good at one game does not mean being clever at everything

```conllu
# sent_id = question:biology:85-ape-house-orangutans-gibbons-bonobos:t5:o1:1
# text = Being good at one game does not mean being clever at everything
1	Being	be	AUX	VBG	Tense=Pres|VerbForm=Part	2	cop	_	_
2	good	good	ADJ	JJ	Degree=Pos	8	csubj	_	_
3	at	at	ADP	IN	_	5	case	_	_
4	one	one	NUM	CD	NumForm=Word|NumType=Card	5	nummod	_	_
5	game	game	NOUN	NN	Number=Sing	2	obl	_	_
6	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	aux	_	_
7	not	not	PART	RB	Polarity=Neg	8	advmod	_	_
8	mean	mean	VERB	VB	VerbForm=Inf	0	root	_	_
9	being	be	AUX	VBG	Tense=Pres|VerbForm=Part	10	cop	_	_
10	clever	clever	ADJ	JJ	Degree=Pos	8	xcomp	_	_
11	at	at	ADP	IN	_	12	case	_	_
12	everything	everything	PRON	NN	Number=Sing|PronType=Tot	10	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | gerund |  |  |  | one game |  | good *property* | tree rules |
| 2 | **not** **mean** | present · do-support |  |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent |
| 3 | **is** *not said to happen* | gerund |  |  |  | everything |  | clever *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
No, apes cannot remember anything

```conllu
# sent_id = question:biology:85-ape-house-orangutans-gibbons-bonobos:t5:o2:1
# text = No, apes cannot remember anything
1	No	no	INTJ	UH	Polarity=Neg	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	apes	ape	NOUN	NNS	Number=Plur	6	nsubj	_	_
4	can	can	AUX	MD	VerbForm=Fin	6	aux	_	SpaceAfter=No
5	not	not	PART	RB	Polarity=Neg	6	advmod	_	_
6	remember	remember	VERB	VB	VerbForm=Inf	0	root	_	_
7	anything	anything	PRON	NN	Number=Sing|PronType=Ind	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **remember** | can | apes | anything |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent anything=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Memory games only measure eyesight

```conllu
# sent_id = question:biology:85-ape-house-orangutans-gibbons-bonobos:t5:o3:1
# text = Memory games only measure eyesight
1	Memory	memory	NOUN	NN	Number=Sing	2	compound	_	_
2	games	game	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	only	only	ADV	RB	_	4	advmod	_	_
4	measure	measure	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	eyesight	eyesight	NOUN	NN	Number=Sing	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **measure** | present | Memory games | eyesight |  |  |  |  | vn register-54.1-2-1 «NP V NP.value»: agent=Theme eyesight=Value |

### Option 4 · ← Mova's choice {#o4}

<!-- .ven lang=en -->
Yes, one game proves the ape is smarter than you in every single way there is

<!-- fold The tree, 16 words -->
```conllu
# sent_id = question:biology:85-ape-house-orangutans-gibbons-bonobos:t5:o4:1
# text = Yes, one game proves the ape is smarter than you in every single way there is
1	Yes	yes	INTJ	UH	Polarity=Pos	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	one	one	NUM	CD	NumForm=Word|NumType=Card	4	nummod	_	_
4	game	game	NOUN	NN	Number=Sing	5	nsubj	_	_
5	proves	prove	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	ape	ape	NOUN	NN	Number=Sing	9	nsubj	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
9	smarter	smart	ADJ	JJR	Degree=Cmp	5	ccomp	_	_
10	than	than	ADP	IN	_	11	case	_	_
11	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	9	obl	_	_
12	in	in	ADP	IN	_	15	case	_	_
13	every	every	DET	DT	PronType=Tot	15	det	_	_
14	single	single	ADJ	JJ	Degree=Pos	15	amod	_	_
15	way	way	NOUN	NN	Number=Sing	9	obl	_	_
16	there	there	ADV	RB	PronType=Dem	15	advmod	_	_
17	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | one game |  |  |  |  | prove *property* | tree rules |
| 2 | **is** | present | the ape |  |  | every single way |  | than you; smart *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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