---
title: Why'd the man get beaten up in the end? — Russian Folk-Tales, The Wind and the S… · tree and pragmatics
description: Why'd the man get beaten up in the end? Test 13 · ★ of lesson 1099 «Russian Folk-Tales, The Wind and the Sack: a ram that scatters money» of the books course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 13 · ★ · Russian Folk-Tales, The Wind and the Sack: a ram that scat…

<!-- .ven lang=en -->
Why'd the man get beaten up in the end?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **What happens:** beat up · **To what, where:** man

<!-- .vabout -->
This is test 13 · ★ of lesson 1099 «Russian Folk-Tales, The Wind and the Sack: a ram that scatters money» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/books/1099-pg29672-part5/#t13).

## The question {#question}

```conllu
# sent_id = question:books:1099-pg29672-part5:t13:1
# text = Why'd the man get beaten up in the end?
1	Why	why	ADV	WRB	PronType=Int	6	advmod	_	SpaceAfter=No
2	'd	would	AUX	MD	VerbForm=Fin	6	aux	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	man	man	NOUN	NN	Number=Sing	6	nsubj	_	_
5	get	get	AUX	VB	VerbForm=Inf	6	aux:pass	_	_
6	beaten	beat	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	up	up	ADP	RP	_	6	compound:prt	_	_
8	in	in	ADP	IN	_	10	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	end	end	NOUN	NN	Number=Sing	6	obl	_	SpaceAfter=No
11	?	?	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **beat up** | would · passive |  | the man |  |  | in the end |  | vn crane-40.3.2 «NP V NP PP.recipient PP.theme»: subject=Patient in end=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
He lied and kept going to taverns

```conllu
# sent_id = question:books:1099-pg29672-part5:t13:o1:1
# text = He lied and kept going to taverns
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	lied	lie	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	and	and	CCONJ	CC	_	4	cc	_	_
4	kept	keep	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	2	conj	_	_
5	going	go	VERB	VBG	VerbForm=Ger	4	xcomp	_	_
6	to	to	ADP	IN	_	7	case	_	_
7	taverns	tavern	NOUN	NNS	Number=Plur	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lie** | past | He |  |  |  |  |  | vn assuming\_position-50 «NP V»: agent=Agent |
| 2 | **keep** | past | He *not said here* |  |  |  |  |  | tree rules |
| 3 | **go** | gerund | He *not said here* |  |  | taverns |  |  | vn escape-51.1-1 «NP V PP.initial\_location»: agent=Theme to tavern=Initial\_Location |

### Option 2 {#o2}

<!-- .ven lang=en -->
He was drunk

```conllu
# sent_id = question:books:1099-pg29672-part5:t13:o2:1
# text = He was drunk
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	aux:pass	_	_
3	drunk	drink	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **drink** | past · passive |  | He |  |  |  |  | vn eat-39.1-1 «NP V NP»: subject=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
He stole the sack

```conllu
# sent_id = question:books:1099-pg29672-part5:t13:o3:1
# text = He stole the sack
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	stole	steal	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	sack	sack	NOUN	NN	Number=Sing	2	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **steal** | past | He | the sack |  |  |  |  | vn appear-48.1.1 «PP.location V NP»: agent=Location sack=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
He kept selling the ram

```conllu
# sent_id = question:books:1099-pg29672-part5:t13:o4:1
# text = He kept selling the ram
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	kept	keep	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	selling	sell	VERB	VBG	Tense=Pres|VerbForm=Part	2	xcomp	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	ram	ram	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | past | He |  |  |  |  |  | tree rules |
| 2 | **sell** | gerund | He *not said here* | the ram |  |  |  |  | vn give-13.1-1 «NP V NP»: agent=Agent ram=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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