---
title: Lol, what's a fulling mill, like a fancy arcade? — Grimm's Fairy Tales, Thumbling: the co… · tree and pragmatics
description: Lol, what's a fulling mill, like a fancy arcade? Test 11 · ★ of lesson 119 «Grimm's Fairy Tales, Thumbling: the cook overhears, the cow swallows him, and a wolf is cut open» of the books course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova
---

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# Test 11 · ★ · Grimm's Fairy Tales, Thumbling: the cook overhears, the co…

<!-- .ven lang=en -->
Lol, what's a fulling mill, like a fancy arcade?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **What happens:** full, be · **To what, where:** fulling mill

<!-- .vabout -->
This is test 11 · ★ of lesson 119 «Grimm's Fairy Tales, Thumbling: the cook overhears, the cow swallows him, and a wolf is cut open» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/books/119-pg11027-part22/#t11).

## The question {#question}

```conllu
# sent_id = question:books:119-pg11027-part22:t11:1
# text = Lol, what's a fulling mill, like a fancy arcade?
1	Lol	lol	INTJ	UH	_	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	what	what	PRON	WP	PronType=Int	7	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	fulling	full	VERB	VBG	VerbForm=Ger	7	amod	_	_
7	mill	mill	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
8	,	,	PUNCT	,	_	12	punct	_	_
9	like	like	ADP	IN	_	12	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
11	fancy	fancy	ADJ	JJ	Degree=Pos	12	amod	_	_
12	arcade	arcade	NOUN	NN	Number=Sing	7	conj	_	SpaceAfter=No
13	?	?	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **full** | gerund |  |  |  |  |  |  | tree rules |
| 2 | **is a** | present |  | a fulling mill and a fancy arcade |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
A mill where cloth gets beaten

```conllu
# sent_id = question:books:119-pg11027-part22:t11:o1:1
# text = A mill where cloth gets beaten
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	mill	mill	NOUN	NN	_	6	nsubj	_	_
3	where	where	ADV	WRB	PronType=Rel	5	advmod	_	_
4	cloth	cloth	NOUN	NN	Number=Sing	5	nsubj	_	_
5	gets	get	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	aux:pass	_	_
6	beaten	beat	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **beat** | present · passive |  | a mill |  |  |  |  | vn sound\_emission-43.2 «PP.location V NP»: subject=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
A place where wool gets spun

```conllu
# sent_id = question:books:119-pg11027-part22:t11:o2:1
# text = A place where wool gets spun
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	place	place	NOUN	NN	Number=Sing	0	root	_	_
3	where	where	ADV	WRB	PronType=Rel	5	advmod	_	_
4	wool	wool	NOUN	NN	Number=Sing	5	nsubj	_	_
5	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	acl:relcl	_	_
6	spun	spin	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | present | wool |  |  |  |  |  | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer clause=Stimulus |
| 2 | **spin** | participle | wool *not said here* |  |  |  |  |  | vn roll-51.3.1 «NP.theme V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
A workshop for making bread

```conllu
# sent_id = question:books:119-pg11027-part22:t11:o3:1
# text = A workshop for making bread
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	workshop	workshop	NOUN	NN	Number=Sing	0	root	_	_
3	for	for	SCONJ	IN	_	4	mark	_	_
4	making	make	VERB	VBG	VerbForm=Ger	2	acl	_	_
5	bread	bread	NOUN	NN	Number=Sing	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | gerund | a workshop *not said here* | bread |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset bread=Product |

### Option 4 {#o4}

<!-- .ven lang=en -->
A type of fancy arcade where people play games with coins and dice all night

<!-- fold The tree, 15 words -->
```conllu
# sent_id = question:books:119-pg11027-part22:t11:o4:1
# text = A type of fancy arcade where people play games with coins and dice all night
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	type	type	NOUN	NN	Number=Sing	5	nsubj	_	_
3	of	of	ADP	IN	_	5	case	_	_
4	fancy	fancy	ADJ	JJ	Degree=Pos	5	amod	_	_
5	arcade	arcade	NOUN	NN	Number=Sing	0	root	_	_
6	where	where	ADV	WRB	PronType=Rel	8	advmod	_	_
7	people	people	NOUN	NNS	Number=Plur	8	nsubj	_	_
8	play	play	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	acl:relcl	_	_
9	games	game	NOUN	NNS	Number=Plur	8	obj	_	_
10	with	with	ADP	IN	_	11	case	_	_
11	coins	coin	NOUN	NNS	Number=Plur	8	obl	_	_
12	and	and	CCONJ	CC	_	13	cc	_	_
13	dice	dice	NOUN	NN	Number=Sing	11	conj	_	_
14	all	all	DET	DT	PronType=Tot	15	det	_	_
15	night	night	NOUN	NN	Number=Sing	8	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | present | people | games |  |  | night | with coins and dice | vn play-114.2-1 «NP V NP PP.co-agent»: agent=Agent game=Theme with coin=Co-Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Grimm's Fairy Tales, Thumbling: the co…, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/books/119-pg11027-part22/t10/)
- next →: [Grimm's Fairy Tales, Thumbling: the co…, test 12](https://md.mova.elamur.ai/free/en/corpora/questions/books/119-pg11027-part22/t12/)
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