---
title: bro, what game did he play with the skulls? — Grimms' Fairy Tales, The Youth Who Wen… · tree and pragmatics
description: bro, what game did he play with the skulls? Test 7 · ★ of lesson 1435 «Grimms' Fairy Tales, The Youth Who Went Forth to Learn What Fear Was, part 22: he keeps watch in the haunted castle, fights the animals, and survives the runaway bed» of the books course of Mova's primary school, with the depende
---

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# Test 7 · ★ · Grimms' Fairy Tales, The Youth Who Went Forth to Learn Wha…

<!-- .ven lang=en -->
bro, what game did he play with the skulls?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** bro · **What happens:** game, play

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This is test 7 · ★ of lesson 1435 «Grimms' Fairy Tales, The Youth Who Went Forth to Learn What Fear Was, part 22: he keeps watch in the haunted castle, fights the animals, and survives the runaway bed» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/books/1435-pg503-part22/#t7).

## The question {#question}

```conllu
# sent_id = question:books:1435-pg503-part22:t7:1
# text = bro, what game did he play with the skulls?
1	bro	bro	NOUN	NN	Number=Sing	7	nsubj	_	SpaceAfter=No
2	,	,	PUNCT	,	_	4	punct	_	_
3	what	what	PRON	WP	PronType=Int	4	nsubj	_	_
4	game	game	NOUN	NN	Number=Sing	1	conj	_	_
5	did	do	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	7	aux	_	_
6	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	_
7	play	play	VERB	VB	VerbForm=Inf	0	root	_	_
8	with	with	ADP	IN	_	10	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	skulls	skull	NOUN	NNS	Number=Plur	7	obl	_	SpaceAfter=No
11	?	?	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **game** |  | bro and game |  |  |  |  |  | tree rules |
| 2 | **play** | past · do-support | bro and game |  |  |  |  | with the skulls | vn play-114.2-1 «NP V PP.theme»: agent=Agent with skull=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Ninepins using the bones and skulls

```conllu
# sent_id = question:books:1435-pg503-part22:t7:o1:1
# text = Ninepins using the bones and skulls
1	Ninepins	ninepin	NOUN	NNS	Number=Plur	0	root	_	_
2	using	use	VERB	VBG	VerbForm=Ger	1	acl	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	bones	bone	NOUN	NNS	Number=Plur	2	obj	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	skulls	skull	NOUN	NNS	Number=Plur	4	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **use** | gerund | Ninepins *not said here* | the bones and skulls |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent bone=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Ninepins with the skulls

```conllu
# sent_id = question:books:1435-pg503-part22:t7:o2:1
# text = Ninepins with the skulls
1	Ninepins	ninepin	NOUN	NNS	Number=Plur	0	root	_	_
2	with	with	ADP	IN	_	4	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	skulls	skull	NOUN	NNS	Number=Plur	1	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Ninepins

```conllu
# sent_id = question:books:1435-pg503-part22:t7:o3:1
# text = Ninepins
1	Ninepins	ninepin	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
Dice game

```conllu
# sent_id = question:books:1435-pg503-part22:t7:o4:1
# text = Dice game
1	Dice	dice	NOUN	NN	Number=Sing	2	compound	_	_
2	game	game	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Grimms' Fairy Tales, The Youth Who Wen…, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/books/1435-pg503-part22/t6/)
- next →: [Grimms' Fairy Tales, The Youth Who Wen…, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/books/1435-pg503-part22/t8/)
- ↑ back to [Grimms' Fairy Tales, The Youth Who Went Forth to Learn What Fear Was, part 22: he keeps watch in the haunted castle, fights the animals, and survives the runaway bed](https://md.mova.elamur.ai/free/en/corpora/questions/books/1435-pg503-part22/)

