---
title: Like, what was the eldest bro's plan for the princess? — Project Gutenberg 5615, How the Hermit… · tree and pragmatics
description: Like, what was the eldest bro's plan for the princess? Test 6 · ★ of lesson 1642 «Project Gutenberg 5615, How the Hermit Helped to Win the King's Daughter, part 31: three ships, a hermit and two strange helpers» of the books course of Mova's primary school, with the dependency tree and pragmatics of
---

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# Test 6 · ★ · Project Gutenberg 5615, How the Hermit Helped to Win the K…

<!-- .ven lang=en -->
Like, what was the eldest bro's plan for the princess?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **What happens:** be · **To what, where:** plan

<!-- .vabout -->
This is test 6 · ★ of lesson 1642 «Project Gutenberg 5615, How the Hermit Helped to Win the King's Daughter, part 31: three ships, a hermit and two strange helpers» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/books/1642-pg5615-part31/#t6).

## The question {#question}

```conllu
# sent_id = question:books:1642-pg5615-part31:t6:1
# text = Like, what was the eldest bro's plan for the princess?
1	Like	like	INTJ	UH	_	9	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	what	what	PRON	WP	PronType=Int	9	nsubj	_	_
4	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	9	cop	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
6	eldest	eld	ADJ	JJS	Degree=Sup	7	amod	_	_
7	bro	bro	NOUN	NN	Number=Sing	9	nmod:poss	_	SpaceAfter=No
8	's	's	PART	POS	_	7	case	_	_
9	plan	plan	NOUN	NN	Number=Sing	0	root	_	_
10	for	for	ADP	IN	_	12	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	princess	princess	NOUN	NN	Number=Sing	9	nmod	_	SpaceAfter=No
13	?	?	PUNCT	.	_	9	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | past |  | the eldest bro's plan |  |  |  | for the princess | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Build a ship that floats on land and sea

```conllu
# sent_id = question:books:1642-pg5615-part31:t6:o1:1
# text = Build a ship that floats on land and sea
1	Build	build	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	ship	ship	NOUN	NN	Number=Sing	1	obj	_	_
4	that	that	PRON	WDT	PronType=Rel	5	nsubj	_	_
5	floats	float	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	acl:relcl	_	_
6	on	on	ADP	IN	_	7	case	_	_
7	land	land	NOUN	NN	Number=Sing	5	obl	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	sea	sea	NOUN	NN	Number=Sing	7	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **build** | imperative | you *not said here* | a ship |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset ship=Product |
| 2 | **float** | present | a ship |  |  | land and sea |  |  | vn run-51.3.2-2 «NP V PP.location»: agent=Theme on land=Trajectory |

### Option 2 {#o2}

<!-- .ven lang=en -->
Win gold from the palace

```conllu
# sent_id = question:books:1642-pg5615-part31:t6:o2:1
# text = Win gold from the palace
1	Win	win	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	gold	gold	NOUN	NN	Number=Sing	1	obj	_	_
3	from	from	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	palace	palace	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | imperative | you *not said here* | gold |  | the palace |  |  | vn get-13.5.1 «NP V NP PP.source»: agent=Agent gold=Theme from palace=Source |

### Option 3 {#o3}

<!-- .ven lang=en -->
Sail a ship to the king

```conllu
# sent_id = question:books:1642-pg5615-part31:t6:o3:1
# text = Sail a ship to the king
1	Sail	sail	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	ship	ship	NOUN	NN	Number=Sing	1	obj	_	_
4	to	to	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	king	king	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sail** | imperative | you *not said here* | a ship |  |  |  | to the king | vn nonvehicle-51.4.2-1 «NP V PP»: agent=Theme ship=Trajectory |

### Option 4 {#o4}

<!-- .ven lang=en -->
Build a boat

```conllu
# sent_id = question:books:1642-pg5615-part31:t6:o4:1
# text = Build a boat
1	Build	build	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	boat	boat	NOUN	NN	Number=Sing	1	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **build** | imperative | you *not said here* | a boat |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset boat=Product |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Project Gutenberg 5615, How the Hermit…, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/books/1642-pg5615-part31/t5/)
- next →: [Project Gutenberg 5615, How the Hermit…, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/books/1642-pg5615-part31/t7/)
- ↑ back to [Project Gutenberg 5615, How the Hermit Helped to Win the King's Daughter, part 31: three ships, a hermit and two strange helpers](https://md.mova.elamur.ai/free/en/corpora/questions/books/1642-pg5615-part31/)

