---
title: What undertaking did the King give at the conclusion of the game? — Indian Fairy Tales, Raja Rasalu: Rasal… · tree and pragmatics
description: What undertaking did the King give at the conclusion of the game? Exam question 4 of lesson 1842 «Indian Fairy Tales, Raja Rasalu: Rasalu outwits Sarkap at chaupur and wins Kokilan» of the books course of Mova's primary school, with the dependency tree and pragmatics of the question and of each opti
---

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# Exam question 4 · Indian Fairy Tales, Raja Rasalu: Rasalu outwits Sarkap at…

<!-- .ven lang=en -->
What undertaking did the King give at the conclusion of the game?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** King · **What happens:** undertake, do, give, conclude · **To what, where:** conclusion, game

<!-- .vabout -->
This is exam question 4 of lesson 1842 «Indian Fairy Tales, Raja Rasalu: Rasalu outwits Sarkap at chaupur and wins Kokilan» of the books course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/books/1842-pg7128-part26/#e4).

## The question {#question}

```conllu
# sent_id = question:books:1842-pg7128-part26:e4:1
# text = What undertaking did the King give at the conclusion of the game?
1	What	what	PRON	WP	PronType=Int	3	obj	_	_
2	undertaking	undertake	VERB	VBG	VerbForm=Ger	3	nsubj	_	_
3	did	do	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	King	King	PROPN	NNP	Number=Sing	6	nsubj	_	_
6	give	give	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	ccomp	_	_
7	at	at	ADP	IN	_	9	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	conclusion	conclusion	NOUN	NN	Number=Sing	6	obl	_	_
10	of	of	ADP	IN	_	12	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	game	game	NOUN	NN	Number=Sing	9	nmod	_	SpaceAfter=No
13	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **undertake** | gerund |  |  |  |  |  |  | vn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality |
| 2 | **do** | past |  |  |  |  |  |  | tree rules |
| 3 | **give** | present | the King |  |  | the conclusion of the game |  |  | vn give-13.1-1 «NP V NP PP.asset»: agent=Agent at conclusion=Asset |
| 4 | **conclude** |  |  | the game |  |  |  |  | nom conclusion «cognition transitive»: of=patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
To rule the land with mercy

```conllu
# sent_id = question:books:1842-pg7128-part26:e4:o1:1
# text = To rule the land with mercy
1	To	to	PART	TO	_	2	mark	_	_
2	rule	rule	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	land	land	NOUN	NN	Number=Sing	2	obj	_	_
5	with	with	ADP	IN	_	6	case	_	_
6	mercy	mercy	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **rule** | to-infinitive |  | the land |  |  |  | with mercy | vn dub-29.3.2 «NP V NP»: agent=Agent land=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
To give up all his gold

```conllu
# sent_id = question:books:1842-pg7128-part26:e4:o2:1
# text = To give up all his gold
1	To	to	PART	TO	_	2	mark	_	_
2	give	give	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	up	up	ADP	RP	_	2	compound:prt	_	_
4	all	all	DET	PDT	PronType=Tot	6	det:predet	_	_
5	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	6	nmod:poss	_	_
6	gold	gold	NOUN	NN	Number=Sing	2	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give up** | to-infinitive |  | his gold |  |  |  |  | vn resign-10.11-2 «NP V NP»: agent=Agent gold=Source |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
To forswear wagering another man's head

```conllu
# sent_id = question:books:1842-pg7128-part26:e4:o3:1
# text = To forswear wagering another man's head
1	To	to	PART	TO	_	2	mark	_	_
2	forswear	forswear	VERB	VB	VerbForm=Inf	0	root	_	_
3	wagering	wager	VERB	VBG	VerbForm=Ger	2	csubj	_	_
4	another	another	DET	DT	PronType=Ind	5	det	_	_
5	man	man	NOUN	NN	Number=Sing	7	nmod:poss	_	SpaceAfter=No
6	's	's	PART	POS	_	5	case	_	_
7	head	head	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **forswear** | to-infinitive | wagering |  |  |  |  |  | tree rules |
| 2 | **wager** | gerund |  | another man's head |  |  |  |  | vn bill-54.5-1 «NP V NP.recipient»: agent=Agent head=Recipient |

### Option 4 {#o4}

<!-- .ven lang=en -->
To quit gambling

```conllu
# sent_id = question:books:1842-pg7128-part26:e4:o4:1
# text = To quit gambling
1	To	to	PART	TO	_	2	mark	_	_
2	quit	quit	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	gambling	gambling	NOUN	NN	Number=Sing	2	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **quit** | to-infinitive |  | gambling |  |  |  |  | vn resign-10.11-2 «NP V NP»: agent=Agent gambling=Source |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Indian Fairy Tales, Raja Rasalu: Rasal…, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/books/1842-pg7128-part26/e3/)
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