---
title: how did john even lose at cards with that purse — fairy tales (pg7277), The Little Soldi… · tree and pragmatics
description: how did john even lose at cards with that purse Test 3 · ★ of lesson 1900 «fairy tales (pg7277), The Little Soldier, part 37: John buys a golden coach, plays cards with the King, and loses his purse and cloak to Ludovine» of the books course of Mova's primary school, with the dependency tree and pra
---

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# Test 3 · ★ · fairy tales (pg7277), The Little Soldier, part 37: John bu…

<!-- .ven lang=en -->
how did john even lose at cards with that purse

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** john · **What happens:** lose · **To what, where:** cards

<!-- .vabout -->
This is test 3 · ★ of lesson 1900 «fairy tales (pg7277), The Little Soldier, part 37: John buys a golden coach, plays cards with the King, and loses his purse and cloak to Ludovine» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/books/1900-pg7277-part37/#t3).

## The question {#question}

```conllu
# sent_id = question:books:1900-pg7277-part37:t3:1
# text = how did john even lose at cards with that purse
1	how	how	ADV	WRB	PronType=Int	5	advmod	_	_
2	did	do	AUX	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	3	aux	_	_
3	john	JohnSchwartzenburg@ENRON_DEVELOPMENT	X	GW	_	5	nsubj	_	_
4	even	even	ADV	RB	_	5	advmod	_	_
5	lose	lose	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	at	at	ADP	IN	_	7	case	_	_
7	cards	card	NOUN	NNS	Number=Plur	5	obl	_	_
8	with	with	ADP	IN	_	10	case	_	_
9	that	that	DET	DT	Number=Sing|PronType=Dem	10	det	_	_
10	purse	purse	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | present | john |  |  | cards |  | with that purse | vn succeed-74-3-1 «NP V PP.eventuality S\_ING»: agent=Agent at card=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
The purse was empty the whole time so he had nothing to bet with, bruh

<!-- fold The tree, 15 words -->
```conllu
# sent_id = question:books:1900-pg7277-part37:t3:o1:1
# text = The purse was empty the whole time so he had nothing to bet with, bruh
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	purse	purse	NOUN	NN	Number=Sing	4	nsubj	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	cop	_	_
4	empty	empty	ADJ	JJ	Degree=Pos	0	root	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
6	whole	whole	ADJ	JJ	Degree=Pos	7	amod	_	_
7	time	time	NOUN	NN	Number=Sing	4	obl:unmarked	_	_
8	so	so	SCONJ	IN	_	10	mark	_	_
9	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	10	nsubj	_	_
10	had	have	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	advcl	_	_
11	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	10	obj	_	_
12	to	to	PART	TO	_	13	mark	_	_
13	bet	bet	VERB	VB	VerbForm=Inf	11	acl	_	_
14	with	with	ADP	IN	_	13	obl	_	SpaceAfter=No
15	,	,	PUNCT	,	_	16	punct	_	_
16	bruh	bruh	INTJ	UH	_	4	discourse	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | the purse |  |  |  | time | empty *property* | tree rules |
| 2 | **have** | past | he | nothing |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent nothing=Patient |
| 3 | **bet** | to-infinitive | he *not said here* | nothing *not said here* |  |  |  |  | vn rely-70 «NP V PP.theme S\_ING»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
The King had a magic deck, bruh

```conllu
# sent_id = question:books:1900-pg7277-part37:t3:o2:1
# text = The King had a magic deck, bruh
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	King	King	PROPN	NNP	Number=Sing	3	nsubj	_	_
3	had	have	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	magic	magic	ADJ	JJ	Degree=Pos	6	amod	_	_
6	deck	deck	NOUN	NN	Number=Sing	3	obj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	3	punct	_	_
8	bruh	bruh	INTJ	UH	_	3	discourse	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | past | the King | a magic deck |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent deck=Patient |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Cause he lost every game on purpose, bruh

```conllu
# sent_id = question:books:1900-pg7277-part37:t3:o3:1
# text = Cause he lost every game on purpose, bruh
1	Cause	cause	NOUN	NN	Number=Sing	3	nsubj	_	_
2	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
3	lost	lose	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	every	every	DET	DT	PronType=Tot	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	3	obj	_	_
6	on	on	ADP	IN	_	7	case	_	_
7	purpose	purpose	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
8	,	,	PUNCT	,	_	3	punct	_	_
9	bruh	bruh	INTJ	UH	_	3	discourse	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | past | Cause | every game |  | purpose |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality |

### Option 4 {#o4}

<!-- .ven lang=en -->
Cause he lost every game on purpose so the King would like him, bruh

<!-- fold The tree, 14 words -->
```conllu
# sent_id = question:books:1900-pg7277-part37:t3:o4:1
# text = Cause he lost every game on purpose so the King would like him, bruh
1	Cause	cause	NOUN	NN	Number=Sing	3	nsubj	_	_
2	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
3	lost	lose	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	every	every	DET	DT	PronType=Tot	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	3	obj	_	_
6	on	on	ADP	IN	_	7	case	_	_
7	purpose	purpose	NOUN	NN	Number=Sing	3	obl	_	_
8	so	so	SCONJ	IN	_	12	mark	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	King	King	PROPN	NNP	Number=Sing	12	nsubj	_	_
11	would	would	AUX	MD	VerbForm=Fin	12	aux	_	_
12	like	like	VERB	VB	VerbForm=Inf	3	advcl	_	_
13	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	12	obj	_	SpaceAfter=No
14	,	,	PUNCT	,	_	12	punct	_	_
15	bruh	bruh	INTJ	UH	_	3	discourse	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | past | Cause | every game |  | purpose |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality |
| 2 | **like** | would | the King | Cause |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot he=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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