---
title: did the druid's last trick make the sea go hard? — Celtic Tales, The Sons of Uisnech, par… · tree and pragmatics
description: did the druid's last trick make the sea go hard? Test 6 · ★ of lesson 1996 «Celtic Tales, The Sons of Uisnech, part 15: the druid's tricks fail and the three brothers die» of the books course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's
---

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# Test 6 · ★ · Celtic Tales, The Sons of Uisnech, part 15: the druid's tr…

<!-- .ven lang=en -->
did the druid's last trick make the sea go hard?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 3 · wrong ✗ · **Who acts:** last trick, sea, druid · **What happens:** make, go, trick · **To what, where:** sea

<!-- .vabout -->
This is test 6 · ★ of lesson 1996 «Celtic Tales, The Sons of Uisnech, part 15: the druid's tricks fail and the three brothers die» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/books/1996-pg7885-part15/#t6).

## The question {#question}

```conllu
# sent_id = question:books:1996-pg7885-part15:t6:1
# text = did the druid's last trick make the sea go hard?
1	did	do	AUX	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	6	aux	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	druid	druid	NOUN	NN	Number=Sing	6	nmod:poss	_	SpaceAfter=No
4	's	's	PART	POS	_	3	case	_	_
5	last	last	ADJ	JJ	Degree=Pos	6	amod	_	_
6	trick	trick	NOUN	NN	Number=Sing	7	nsubj	_	_
7	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	sea	sea	NOUN	NN	Number=Sing	7	obj	_	_
10	go	go	VERB	VB	VerbForm=Inf	7	xcomp	_	_
11	hard	hard	ADV	RB	Degree=Pos	10	advmod	_	SpaceAfter=No
12	?	?	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | the druid's last trick | the sea |  |  |  |  | tree rules |
| 2 | **go** | infinitive | the sea *not said here* |  |  |  |  | hard *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 3 | **trick** |  | the druid |  |  |  |  |  | nom trick «act transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Yeah, turned the whole grey sea into rocks with swords and adders along every edge, cold as anything

<!-- fold The tree, 18 words -->
```conllu
# sent_id = question:books:1996-pg7885-part15:t6:o1:1
# text = Yeah, turned the whole grey sea into rocks with swords and adders along every edge, cold as anything
1	Yeah	yeah	INTJ	UH	_	3	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	3	punct	_	_
3	turned	turn	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
5	whole	whole	ADJ	JJ	Degree=Pos	7	amod	_	_
6	grey	grey	ADJ	JJ	Degree=Pos	7	amod	_	_
7	sea	sea	NOUN	NN	Number=Sing	3	obj	_	_
8	into	into	ADP	IN	_	9	case	_	_
9	rocks	rock	NOUN	NNS	Number=Plur	3	obl	_	_
10	with	with	ADP	IN	_	11	case	_	_
11	swords	sword	NOUN	NNS	Number=Plur	9	nmod	_	_
12	and	and	CCONJ	CC	_	13	cc	_	_
13	adders	adder	NOUN	NNS	Number=Plur	11	conj	_	_
14	along	along	ADP	IN	_	16	case	_	_
15	every	every	DET	DT	PronType=Tot	16	det	_	_
16	edge	edge	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
17	,	,	PUNCT	,	_	18	punct	_	_
18	cold	cold	ADJ	JJ	Degree=Pos	16	amod	_	_
19	as	as	ADP	IN	_	20	case	_	_
20	anything	anything	PRON	NN	Number=Sing|PronType=Ind	18	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **turn** | past |  | the whole grey sea |  | rocks with swords and adders |  | along every edge | vn roll-51.3.1 «NP.agent V NP.theme PP.source PP.trajectory PP.destination»: agent=Agent sea=Theme into rock=Source along edge=Trajectory |

### Option 2 {#o2}

<!-- .ven lang=en -->
Yeah, made it all hard with spears and snakes on top

```conllu
# sent_id = question:books:1996-pg7885-part15:t6:o2:1
# text = Yeah, made it all hard with spears and snakes on top
1	Yeah	yeah	INTJ	UH	_	3	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	3	punct	_	_
3	made	make	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
4	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	obj	_	_
5	all	all	ADV	RB	_	6	advmod	_	_
6	hard	hard	ADV	RB	Degree=Pos	3	advmod	_	_
7	with	with	ADP	IN	_	8	case	_	_
8	spears	spear	NOUN	NNS	Number=Plur	3	obl	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	snakes	snake	NOUN	NNS	Number=Plur	8	conj	_	_
11	on	on	ADP	IN	_	12	case	_	_
12	top	top	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | past |  | it |  | top |  | with spears and snakes; hard *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Yeah, turned it into rocks with swords and adders on the edges

```conllu
# sent_id = question:books:1996-pg7885-part15:t6:o3:1
# text = Yeah, turned it into rocks with swords and adders on the edges
1	Yeah	yeah	INTJ	UH	_	3	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	3	punct	_	_
3	turned	turn	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
4	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	obj	_	_
5	into	into	ADP	IN	_	6	case	_	_
6	rocks	rock	NOUN	NNS	Number=Plur	3	obl	_	_
7	with	with	ADP	IN	_	8	case	_	_
8	swords	sword	NOUN	NNS	Number=Plur	3	obl	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	adders	adder	NOUN	NNS	Number=Plur	8	conj	_	_
11	on	on	ADP	IN	_	13	case	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	edges	edge	NOUN	NNS	Number=Plur	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **turn** | past |  | it |  | rocks |  | with swords and adders; on the edges | vn roll-51.3.1 «NP.agent V NP.theme PP.source PP.trajectory PP.destination»: agent=Agent it=Theme into rock=Source on edge=Trajectory |

### Option 4 · ← Mova's choice {#o4}

<!-- .ven lang=en -->
Nah, it turned into a big mountain with fire round it

```conllu
# sent_id = question:books:1996-pg7885-part15:t6:o4:1
# text = Nah, it turned into a big mountain with fire round it
1	Nah	nah	INTJ	UH	_	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	turned	turn	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	into	into	ADP	IN	_	8	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	big	big	ADJ	JJ	Degree=Pos	8	amod	_	_
8	mountain	mountain	NOUN	NN	Number=Sing	4	obl	_	_
9	with	with	ADP	IN	_	10	case	_	_
10	fire	fire	NOUN	NN	Number=Sing	8	nmod	_	_
11	round	round	ADP	IN	_	12	case	_	_
12	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **turn** | past | it |  |  | a big mountain with fire |  | round fire | vn roll-51.3.1 «NP.theme V PP.source PP.trajectory PP.destination»: agent=Theme into mountain=Source round it=Trajectory |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Celtic Tales, The Sons of Uisnech, par…, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/books/1996-pg7885-part15/t5/)
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