---
title: Dead cool, what were Ananke's hands made of? — Greek and Roman Myths, Gorgons, Graeae… · tree and pragmatics
description: Dead cool, what were Ananke's hands made of? Test 9 · ★ of lesson 524 «Greek and Roman Myths, Gorgons, Graeae, Sphinx and Tyche, part 30: Medusa's curse, Perseus, the Sphinx's riddle and Fortune's wheel» of the books course of Mova's primary school, with the dependency tree and pragmatics of the que
---

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# Test 9 · ★ · Greek and Roman Myths, Gorgons, Graeae, Sphinx and Tyche,…

<!-- .ven lang=en -->
Dead cool, what were Ananke's hands made of?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **What happens:** be, make · **To what, where:** hands

<!-- .vabout -->
This is test 9 · ★ of lesson 524 «Greek and Roman Myths, Gorgons, Graeae, Sphinx and Tyche, part 30: Medusa's curse, Perseus, the Sphinx's riddle and Fortune's wheel» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/books/524-pg22381-part30/#t9).

## The question {#question}

```conllu
# sent_id = question:books:524-pg22381-part30:t9:1
# text = Dead cool, what were Ananke's hands made of?
1	Dead	dead	ADV	RB	_	2	advmod	_	_
2	cool	cool	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
3	,	,	PUNCT	,	_	8	punct	_	_
4	what	what	PRON	WP	PronType=Int	8	nsubj	_	_
5	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	8	cop	_	_
6	Ananke	Ananke	PROPN	NNP	Number=Sing	8	nmod:poss	_	SpaceAfter=No
7	's	's	PART	POS	_	6	case	_	_
8	hands	hand	NOUN	NNS	Number=Plur	2	obl	_	_
9	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	acl	_	_
10	of	of	ADP	IN	_	9	obl	_	SpaceAfter=No
11	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | past |  | Ananke's hands |  |  |  |  | tree rules |
| 2 | **make** | participle |  | Ananke's hands *not said here* |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Bronze, I think, pretty cool

```conllu
# sent_id = question:books:524-pg22381-part30:t9:o1:1
# text = Bronze, I think, pretty cool
1	Bronze	bronze	NOUN	NN	Number=Sing	4	vocative	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	4	nsubj	_	_
4	think	think	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
5	,	,	PUNCT	,	_	7	punct	_	_
6	pretty	pretty	ADV	RB	_	7	advmod	_	_
7	cool	cool	ADJ	JJ	Degree=Pos	4	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **think** *speech: other* | present | I |  |  |  |  | Bronze *vocative* | vn focus-87.1-1 «NP V»: agent=Agent |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
bronze

```conllu
# sent_id = question:books:524-pg22381-part30:t9:o2:1
# text = bronze
1	bronze	bronze	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
solid bronze, like a statue

```conllu
# sent_id = question:books:524-pg22381-part30:t9:o3:1
# text = solid bronze, like a statue
1	solid	solid	ADJ	JJ	Degree=Pos	2	amod	_	_
2	bronze	bronze	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	,	,	PUNCT	,	_	6	punct	_	_
4	like	like	ADP	IN	_	6	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	statue	statue	NOUN	NN	Number=Sing	2	conj	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
marble

```conllu
# sent_id = question:books:524-pg22381-part30:t9:o4:1
# text = marble
1	marble	marble	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Greek and Roman Myths, Gorgons, Graeae…, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/books/524-pg22381-part30/t8/)
- next →: [Greek and Roman Myths, Gorgons, Graeae…, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/books/524-pg22381-part30/t10/)
- ↑ back to [Greek and Roman Myths, Gorgons, Graeae, Sphinx and Tyche, part 30: Medusa's curse, Perseus, the Sphinx's riddle and Fortune's wheel](https://md.mova.elamur.ai/free/en/corpora/questions/books/524-pg22381-part30/)

