---
title: What was the purpose of the prince's journey after his servant was p… — Grimm, Lucky Luck, part 3: the prince… · tree and pragmatics
description: What was the purpose of the prince's journey after his servant was petrified? Exam question 2 of lesson 663 «Grimm, Lucky Luck, part 3: the prince seeks Lucky Luck to save his servant» of the books course of Mova's primary school, with the dependency tree and pragmatics of the question and of each o
---

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# Exam question 2 · Grimm, Lucky Luck, part 3: the prince seeks Lucky Luck to…

<!-- .ven lang=en -->
What was the purpose of the prince's journey after his servant was petrified?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 1 · wrong ✗ · **Who acts:** purpose, journey, prince · **What happens:** be, petrify, purpose, journey · **To what, where:** servant

<!-- .vabout -->
This is exam question 2 of lesson 663 «Grimm, Lucky Luck, part 3: the prince seeks Lucky Luck to save his servant» of the books course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/books/663-pg2435-part3/#e2).

## The question {#question}

```conllu
# sent_id = question:books:663-pg2435-part3:e2:1
# text = What was the purpose of the prince's journey after his servant was petrified?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	purpose	purpose	NOUN	NN	Number=Sing	1	nsubj	_	_
5	of	of	ADP	IN	_	9	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	prince	prince	NOUN	NN	Number=Sing	9	nmod:poss	_	SpaceAfter=No
8	's	's	PART	POS	_	7	case	_	_
9	journey	journey	NOUN	NN	Number=Sing	4	nmod	_	_
10	after	after	SCONJ	IN	_	14	mark	_	_
11	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	12	nmod:poss	_	_
12	servant	servant	NOUN	NN	Number=Sing	14	nsubj:pass	_	_
13	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	14	aux:pass	_	_
14	petrified	petrify	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	9	acl	_	SpaceAfter=No
15	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | past | the purpose of the prince's journey |  |  |  |  |  | tree rules |
| 2 | **petrify** | past · passive | the prince's journey *not said here* | his servant |  |  |  |  | vn other\_cos-45.4 «NP V NP.patient»: subject=Patient |
| 3 | **purpose** |  | the prince's journey |  |  |  |  |  | nom purpose «cognition intransitive»: of=agent |
| 4 | **journey** |  | the prince |  |  |  |  |  | nom journey «act transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
To seek Lucky Luck and obtain a remedy for the servant

```conllu
# sent_id = question:books:663-pg2435-part3:e2:o1:1
# text = To seek Lucky Luck and obtain a remedy for the servant
1	To	to	PART	TO	_	2	mark	_	_
2	seek	seek	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	Lucky	Lucky	PROPN	NNP	Number=Sing	4	compound	_	_
4	Luck	Luck	PROPN	NNP	Number=Sing	2	obj	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	obtain	obtain	VERB	VB	Mood=Imp|VerbForm=Fin	2	conj	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	remedy	remedy	NOUN	NN	Number=Sing	6	obj	_	_
9	for	for	ADP	IN	_	11	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	servant	servant	NOUN	NN	Number=Sing	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **seek** | to-infinitive |  | Lucky Luck |  |  |  |  | vn hunt-35.1 «NP V NP»: agent=Agent luck=Theme |
| 2 | **obtain** | infinitive |  | a remedy |  |  |  | for the servant | vn obtain-13.5.2-1 «NP V NP PP.asset»: agent=Agent remedy=Theme for servant=Asset |

### Option 2 {#o2}

<!-- .ven lang=en -->
To escape the king's gallows

```conllu
# sent_id = question:books:663-pg2435-part3:e2:o2:1
# text = To escape the king's gallows
1	To	to	PART	TO	_	2	mark	_	_
2	escape	escape	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	king	king	NOUN	NN	Number=Sing	6	nmod:poss	_	SpaceAfter=No
5	's	's	PART	POS	_	4	case	_	_
6	gallows	gallows	NOUN	NNS	Number=Plur	2	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **escape** | to-infinitive |  | the king's gallows |  |  |  |  | vn escape-51.1-1-1 «NP V NP»: agent=Theme gallows=Initial\_Location |

### Option 3 · ← Mova's choice {#o3}

<!-- .ven lang=en -->
To seek Lucky Luck and obtain a remedy for the servant's stone form

```conllu
# sent_id = question:books:663-pg2435-part3:e2:o3:1
# text = To seek Lucky Luck and obtain a remedy for the servant's stone form
1	To	to	PART	TO	_	2	mark	_	_
2	seek	seek	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	Lucky	Lucky	PROPN	NNP	Number=Sing	4	compound	_	_
4	Luck	Luck	PROPN	NNP	Number=Sing	2	obj	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	obtain	obtain	VERB	VB	Mood=Imp|VerbForm=Fin	2	conj	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	remedy	remedy	NOUN	NN	Number=Sing	6	obj	_	_
9	for	for	ADP	IN	_	14	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	servant	servant	NOUN	NN	Number=Sing	14	nmod:poss	_	SpaceAfter=No
12	's	's	PART	POS	_	11	case	_	_
13	stone	stone	NOUN	NN	Number=Sing	14	compound	_	_
14	form	form	NOUN	NN	Number=Sing	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **seek** | to-infinitive |  | Lucky Luck |  |  |  |  | vn hunt-35.1 «NP V NP»: agent=Agent luck=Theme |
| 2 | **obtain** | infinitive |  | a remedy |  |  |  | for the servant's stone form | vn obtain-13.5.2-1 «NP V NP PP.asset»: agent=Agent remedy=Theme for form=Asset |
| 3 | **form** |  | the servant |  |  |  |  |  | nom form «communication transitive»: poss=agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
To seek Lucky Luck, the wise man, and obtain a remedy for his loyal servant

<!-- fold The tree, 15 words -->
```conllu
# sent_id = question:books:663-pg2435-part3:e2:o4:1
# text = To seek Lucky Luck, the wise man, and obtain a remedy for his loyal servant
1	To	to	PART	TO	_	2	mark	_	_
2	seek	seek	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	Lucky	Lucky	PROPN	NNP	Number=Sing	2	obj	_	_
4	Luck	Luck	PROPN	NNP	Number=Sing	3	flat	_	SpaceAfter=No
5	,	,	PUNCT	,	_	8	punct	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	wise	wise	ADJ	JJ	Degree=Pos	8	amod	_	_
8	man	man	NOUN	NN	Number=Sing	3	conj	_	SpaceAfter=No
9	,	,	PUNCT	,	_	11	punct	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	obtain	obtain	VERB	VB	Mood=Imp|VerbForm=Fin	2	conj	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	remedy	remedy	NOUN	NN	Number=Sing	11	obj	_	_
14	for	for	ADP	IN	_	17	case	_	_
15	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	17	nmod:poss	_	_
16	loyal	loyal	ADJ	JJ	Degree=Pos	17	amod	_	_
17	servant	servant	NOUN	NN	Number=Sing	11	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **seek** | to-infinitive |  | Lucky and the wise man |  |  |  |  | vn hunt-35.1 «NP V NP»: agent=Agent lucky=Theme |
| 2 | **obtain** | infinitive |  | a remedy |  |  |  | for man's loyal servant | vn obtain-13.5.2-1 «NP V NP PP.asset»: agent=Agent remedy=Theme for servant=Asset |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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