---
title: In a video game, a hero builds a bridge from pure gold. What's wrong… — Metals and what they're good for · tree and pragmatics
description: In a video game, a hero builds a bridge from pure gold. What's wrong with that? Test 6 of lesson 31 «Metals and what they're good for» of the chemistry course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 6 · Metals and what they're good for

<!-- .ven lang=en -->
In a video game, a hero builds a bridge from pure gold. What's wrong with that?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** hero · **What happens:** build, be · **To what, where:** bridge, video game

<!-- .vabout -->
This is test 6 of lesson 31 «Metals and what they're good for» of the chemistry course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/chemistry/31-metals-what-theyre-good-for/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* In a video game, a hero builds a bridge from pure gold.

```conllu
# sent_id = question:chemistry:31-metals-what-theyre-good-for:t6:1
# text = In a video game, a hero builds a bridge from pure gold.
1	In	in	ADP	IN	_	4	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
3	video	video	NOUN	NN	Number=Sing	4	compound	_	_
4	game	game	NOUN	NN	Number=Sing	8	obl	_	SpaceAfter=No
5	,	,	PUNCT	,	_	4	punct	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	hero	hero	NOUN	NN	Number=Sing	8	nsubj	_	_
8	builds	build	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	bridge	bridge	NOUN	NN	Number=Sing	8	obj	_	_
11	from	from	ADP	IN	_	13	case	_	_
12	pure	pure	ADJ	JJ	Degree=Pos	13	amod	_	_
13	gold	gold	NOUN	NN	Number=Sing	8	obl	_	SpaceAfter=No
14	.	.	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **build** | present | a hero | a bridge |  | a video game |  | from pure gold | vn build-26.1-1 «NP.asset V PP»: agent=Asset bridge=Product from gold=Material |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's wrong with that?

```conllu
# sent_id = question:chemistry:31-metals-what-theyre-good-for:t6:2
# text = What's wrong with that?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	wrong	wrong	ADJ	JJ	Degree=Pos	0	root	_	_
4	with	with	ADP	IN	_	5	case	_	_
5	that	that	PRON	DT	Number=Sing|PronType=Dem	3	obl	_	SpaceAfter=No
6	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | with that; wrong *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Gold is too soft and rare for a bridge

```conllu
# sent_id = question:chemistry:31-metals-what-theyre-good-for:t6:o1:1
# text = Gold is too soft and rare for a bridge
1	Gold	gold	NOUN	NN	Number=Sing	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	too	too	ADV	RB	_	4	advmod	_	_
4	soft	soft	ADJ	JJ	Degree=Pos	0	root	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	rare	rare	ADJ	JJ	Degree=Pos	4	conj	_	_
7	for	for	ADP	IN	_	9	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	bridge	bridge	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Gold |  |  |  |  | for a bridge; soft *property* | tree rules |
| 2 | **be** |  | Gold *not said here* |  |  |  |  |  | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Gold melts in the sunshine

```conllu
# sent_id = question:chemistry:31-metals-what-theyre-good-for:t6:o2:1
# text = Gold melts in the sunshine
1	Gold	gold	NOUN	NN	Number=Sing	2	nsubj	_	_
2	melts	melt	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	in	in	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	sunshine	sunshine	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **melt** | present | Gold |  |  | the sunshine |  |  | vn other\_cos-45.4-1 «NP.patient V»: agent=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
Gold rusts very fast in the rain and falls apart

```conllu
# sent_id = question:chemistry:31-metals-what-theyre-good-for:t6:o3:1
# text = Gold rusts very fast in the rain and falls apart
1	Gold	gold	NOUN	NN	Number=Sing	2	nsubj	_	_
2	rusts	rust	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	very	very	ADV	RB	_	4	advmod	_	_
4	fast	fast	ADV	RB	Degree=Pos	2	advmod	_	_
5	in	in	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	rain	rain	NOUN	NN	Number=Sing	2	obl	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	falls	fall	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
10	apart	apart	ADV	RB	_	9	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **rust** | present | Gold |  |  | the rain |  | fast *property* | vn entity\_specific\_cos-45.5 «NP.patient V»: agent=Patient |
| 2 | **fall apart** | present | Gold *not said here* |  |  |  |  | apart *property* | vn break\_down-45.8 «NP V»: agent=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Gold is too light for a bridge

```conllu
# sent_id = question:chemistry:31-metals-what-theyre-good-for:t6:o4:1
# text = Gold is too light for a bridge
1	Gold	gold	NOUN	NN	Number=Sing	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	too	too	ADV	RB	_	4	advmod	_	_
4	light	light	ADJ	JJ	Degree=Pos	0	root	_	_
5	for	for	ADP	IN	_	7	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	bridge	bridge	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Gold |  |  |  |  | for a bridge; light *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Metals and what they're good for, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/chemistry/31-metals-what-theyre-good-for/t5/)
- next →: [Metals and what they're good for, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/chemistry/31-metals-what-theyre-good-for/t7/)
- ↑ back to [Metals and what they're good for](https://md.mova.elamur.ai/free/en/corpora/questions/chemistry/31-metals-what-theyre-good-for/)

