---
title: Identify the outcome when cloth (bù) is opposed to stone (shítou) in… — Games: rock-paper-scissors, hide and s… · tree and pragmatics
description: Identify the outcome when cloth (bù) is opposed to stone (shítou) in the game shítou jiǎndāo bù. Exam question 1 of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school, with the dependency tree and pragmatics of the question and of each
---

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# Exam question 1 · Games: rock-paper-scissors, hide and seek, cheat!

<!-- .ven lang=en -->
Identify the outcome when cloth (bù) is opposed to stone (shítou) in the game shítou jiǎndāo bù.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** you · **What happens:** identify, oppose · **To what, where:** outcome, game, cloth

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This is exam question 1 of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/chinese-street/14-games-rock-paper-scissors-hide-and-seek/#e1).

## The question {#question}

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:e1:1
# text = Identify the outcome when cloth (bù) is opposed to stone (shítou) in the game shítou jiǎndāo bù.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	outcome	outcome	NOUN	NN	Number=Sing	1	obj	_	_
4	when	when	SCONJ	WRB	_	10	mark	_	_
5	cloth	cloth	NOUN	NN	Number=Sing	10	nsubj:pass	_	_
6	(	(	PUNCT	-LRB-	_	7	punct	_	SpaceAfter=No
7	bù	bù	NOUN	NN	Number=Sing	5	appos	_	SpaceAfter=No
8	)	)	PUNCT	-RRB-	_	7	punct	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux:pass	_	_
10	opposed	oppose	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	1	advcl	_	_
11	to	to	ADP	IN	_	12	case	_	_
12	stone	stone	NOUN	NN	Number=Sing	10	obl	_	_
13	(	(	PUNCT	-LRB-	_	14	punct	_	SpaceAfter=No
14	shítou	shítou	NOUN	NN	Number=Sing	12	appos	_	SpaceAfter=No
15	)	)	PUNCT	-RRB-	_	14	punct	_	_
16	in	in	ADP	IN	_	18	case	_	_
17	the	the	DET	DT	Definite=Def|PronType=Art	18	det	_	_
18	game	game	NOUN	NN	Number=Sing	1	obl	_	_
19	shítou	shítou	X	FW	Foreign=Yes	1	obj	_	_
20	jiǎndāo	jiǎndāo	X	FW	Foreign=Yes	19	flat:foreign	_	_
21	bù	bù	X	FW	Foreign=Yes	19	flat:foreign	_	SpaceAfter=No
22	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the outcome |  | the game |  |  | tree rules |
| 2 | **oppose** | present · passive |  | cloth |  |  |  | to stone | vn amalgamate-22.2-3 «NP V NP»: subject=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Stone prevails

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:e1:o1:1
# text = Stone prevails
1	Stone	stone	NOUN	NN	Number=Sing	2	nsubj	_	_
2	prevails	prevail	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **prevail** | present | Stone |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Cloth prevails

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:e1:o2:1
# text = Cloth prevails
1	Cloth	cloth	NOUN	NN	Number=Sing	2	nsubj	_	_
2	prevails	prevail	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **prevail** | present | Cloth |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
The game is declared void

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:e1:o3:1
# text = The game is declared void
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	declared	declare	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	void	void	NOUN	NN	Number=Sing	4	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **declare** *speech: other* | present · passive |  | the game |  |  |  |  | vn declare-29.4-1-1-1 «NP V NP»: subject=Attribute |

### Option 4 {#o4}

<!-- .ven lang=en -->
The result is invariably a draw

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:e1:o4:1
# text = The result is invariably a draw
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	result	result	NOUN	NN	Number=Sing	6	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
4	invariably	invariably	ADV	RB	_	6	advmod	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	draw	draw	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the result | a draw |  |  |  | invariably *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Games: rock-paper-scissors, hide and s…, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/t11/)
- next →: [Games: rock-paper-scissors, hide and s…, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/e2/)
- ↑ back to [Games: rock-paper-scissors, hide and seek, cheat!](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/)

