---
title: Which of the following statements most accurately characterises the… — Games: rock-paper-scissors, hide and s… · tree and pragmatics
description: Which of the following statements most accurately characterises the game yī èr sān mùtourén? Exam question 4 of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school, with the dependency tree and pragmatics of the question and of each opt
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/e4/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Chinese street](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/) / [Games: rock-paper-scissors, hide and s…](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/) / e4

# Exam question 4 · Games: rock-paper-scissors, hide and seek, cheat!

<!-- .ven lang=en -->
Which of the following statements most accurately characterises the game yī èr sān mùtourén?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 1 · wrong ✗ · **Who acts:** game · **What happens:** follow, characteris, yī · **To what, where:** èr sān mùtourén

<!-- .vabout -->
This is exam question 4 of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/chinese-street/14-games-rock-paper-scissors-hide-and-seek/#e4).

## The question {#question}

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:e4:1
# text = Which of the following statements most accurately characterises the game yī èr sān mùtourén?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	game	game	NOUN	NN	Number=Sing	11	nsubj	_	_
11	yī	yī	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	8	ccomp	_	_
12	èr	èr	ADJ	JJ	Degree=Pos	14	amod	_	_
13	sān	sān	NOUN	NN	Number=Sing	14	compound	_	_
14	mùtourén	mùtourén	NOUN	NN	Number=Sing	11	obj	_	SpaceAfter=No
15	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  |  |  |  |  | of the following statements; accurately *property* | tree rules |
| 3 | **yī** | past | the game | èr sān mùtourén |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Players freeze when the counter turns; any who move are out

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:e4:o1:1
# text = Players freeze when the counter turns; any who move are out
1	Players	player	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	freeze	freeze	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	when	when	SCONJ	WRB	_	6	mark	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	counter	counter	NOUN	NN	Number=Sing	6	nsubj	_	_
6	turns	turn	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	advcl	_	SpaceAfter=No
7	;	;	PUNCT	,	_	10	punct	_	_
8	any	any	DET	DT	PronType=Ind	10	nsubj	_	_
9	who	who	PRON	WP	PronType=Rel	10	nsubj	_	_
10	move	move	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	advcl	_	_
11	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	12	cop	_	_
12	out	out	ADV	RB	_	10	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **freeze** | present | Players |  |  |  |  |  | vn other\_cos-45.4-1 «NP.patient V»: agent=Patient |
| 2 | **turn** | present | the counter |  |  |  |  |  | vn roll-51.3.1 «NP.theme V»: agent=Theme |
| 3 | **move** | present | any |  |  |  |  |  | vn roll-51.3.1 «NP.theme V»: agent=Theme |
| 4 | **is** | present |  |  |  |  |  | out *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Players skip a rope in turns, counting aloud to one hundred

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:e4:o2:1
# text = Players skip a rope in turns, counting aloud to one hundred
1	Players	player	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	skip	skip	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	rope	rope	NOUN	NN	Number=Sing	2	obj	_	_
5	in	in	ADP	IN	_	6	case	_	_
6	turns	turn	NOUN	NNS	Number=Plur	2	obl	_	SpaceAfter=No
7	,	,	PUNCT	,	_	8	punct	_	_
8	counting	count	VERB	VBG	Tense=Pres|VerbForm=Part	2	conj	_	_
9	aloud	aloud	ADV	RB	_	8	advmod	_	_
10	to	to	ADP	IN	_	12	case	_	_
11	one	one	NUM	CD	NumForm=Word|NumType=Card	12	compound	_	_
12	hundred	hundred	NUM	CD	NumForm=Word|NumType=Card	8	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **skip** | present | Players | a rope |  | turns |  |  | vn run-51.3.2-2 «NP V NP PP.trajectory»: agent=Agent rope=Theme in turn=Trajectory |
| 2 | **count** | gerund | Players *not said here* |  |  |  |  | to one hundred; aloud *property* | vn matter-91 «NP V PP.experiencer»: agent=Stimulus to hundred=Experiencer |

### Option 3 {#o3}

<!-- .ven lang=en -->
Players hide while one seeks them

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:e4:o3:1
# text = Players hide while one seeks them
1	Players	player	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	hide	hide	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	while	while	SCONJ	IN	_	5	mark	_	_
4	one	one	NUM	CD	NumForm=Word|NumType=Card	5	nsubj	_	_
5	seeks	seek	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	advcl	_	_
6	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hide** | present | Players |  |  |  |  |  | vn concealment-16-1 «NP V»: agent=Agent |
| 2 | **seek** | present | one | Players *= player* |  |  |  |  | vn hunt-35.1 «NP V NP»: agent=Agent they=Theme |

### Option 4 · ← Mova's choice {#o4}

<!-- .ven lang=en -->
A hen protects chicks from an eagle

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:e4:o4:1
# text = A hen protects chicks from an eagle
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	hen	hen	NOUN	NN	Number=Sing	3	nsubj	_	_
3	protects	protect	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	chicks	chick	NOUN	NNS	Number=Plur	3	obj	_	_
5	from	from	ADP	IN	_	7	case	_	_
6	an	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	eagle	eagle	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **protect** | present | a hen |  | chicks |  |  | from a eagle | vn defend-72.3 «NP V NP PP.theme»: agent=Agent chick=Beneficiary from eagle=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Games: rock-paper-scissors, hide and s…, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/e3/)
- next →: [School words, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/15-school-words/t1/)
- ↑ back to [Games: rock-paper-scissors, hide and seek, cheat!](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/)

