---
title: Two kids argue whether stone or cloth wins. Who is right? — Games: rock-paper-scissors, hide and s… · tree and pragmatics
description: Two kids argue whether stone or cloth wins. Who is right? Test 10 · ★★★ of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 10 · ★★★ · Games: rock-paper-scissors, hide and seek, cheat!

<!-- .ven lang=en -->
Two kids argue whether stone or cloth wins. Who is right?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** Two kids, stone · **What happens:** argue, win, be

<!-- .vabout -->
This is test 10 · ★★★ of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/chinese-street/14-games-rock-paper-scissors-hide-and-seek/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* Two kids argue whether stone or cloth wins.

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t10:1
# text = Two kids argue whether stone or cloth wins.
1	Two	two	NUM	CD	NumForm=Word|NumType=Card	2	nummod	_	_
2	kids	kid	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	argue	argue	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	whether	whether	SCONJ	IN	_	8	mark	_	_
5	stone	stone	NOUN	NN	Number=Sing	8	nsubj	_	_
6	or	or	CCONJ	CC	_	7	cc	_	_
7	cloth	cloth	NOUN	NN	Number=Sing	5	conj	_	_
8	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	advcl	_	SpaceAfter=No
9	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **argue** *speech: disagree* | present | Two kids |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |
| 2 | **win** | present | stone or cloth |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Who is right?

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t10:2
# text = Who is right?
1	Who	who	PRON	WP	PronType=Rel	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	right	right	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | right *property* | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Whoever is older

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t10:o1:1
# text = Whoever is older
1	Whoever	whoever	PRON	WP	PronType=Rel	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	older	old	ADJ	JJR	Degree=Cmp	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Whoever |  |  |  |  | old *property* | tree rules |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Cloth wins, it wraps the stone

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t10:o2:1
# text = Cloth wins, it wraps the stone
1	Cloth	cloth	NOUN	NN	Number=Sing	2	nsubj	_	_
2	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
3	,	,	PUNCT	,	_	5	punct	_	_
4	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
5	wraps	wrap	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	stone	stone	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | present | Cloth |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |
| 2 | **wrap** | present | Cloth | the stone |  |  |  |  | vn spray-9.7-1 «NP V NP.theme»: agent=Agent stone=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Stone wins, it tears the cloth

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t10:o3:1
# text = Stone wins, it tears the cloth
1	Stone	Stone	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
3	,	,	PUNCT	,	_	5	punct	_	_
4	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
5	tears	tear	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	advcl	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	cloth	cloth	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | present | Stone |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |
| 2 | **tear** | present | it | the cloth |  |  |  |  | vn run-51.3.2 «PP.location V NP»: agent=Initial\_Location cloth=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
Neither, it's a draw every time

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t10:o4:1
# text = Neither, it's a draw every time
1	Neither	neither	ADV	RB	_	6	advmod	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	draw	draw	NOUN	NN	Number=Sing	0	root	_	_
7	every	every	DET	DT	PronType=Tot	8	det	_	_
8	time	time	NOUN	NN	Number=Sing	6	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | it | a draw |  |  | time | neither *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Games: rock-paper-scissors, hide and s…, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/t9/)
- next →: [Games: rock-paper-scissors, hide and s…, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/t11/)
- ↑ back to [Games: rock-paper-scissors, hide and seek, cheat!](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/)

