---
title: Everyone loved the game. What do you shout? — Games: rock-paper-scissors, hide and s… · tree and pragmatics
description: Everyone loved the game. What do you shout? Test 11 · ★★★ of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 11 · ★★★ · Games: rock-paper-scissors, hide and seek, cheat!

<!-- .ven lang=en -->
Everyone loved the game. What do you shout?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** Everyone, you · **What happens:** love, shout · **To what, where:** game

<!-- .vabout -->
This is test 11 · ★★★ of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/chinese-street/14-games-rock-paper-scissors-hide-and-seek/#t11).

## The question {#question}

<!-- .note -->
*Sentence 1:* Everyone loved the game.

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t11:1
# text = Everyone loved the game.
1	Everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	2	nsubj	_	_
2	loved	love	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	2	obj	_	SpaceAfter=No
5	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **love** | past | Everyone | the game |  |  |  |  | vn admire-31.2-1 «NP V NP»: agent=Experiencer game=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What do you shout?

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t11:2
# text = What do you shout?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	do	do	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	nsubj	_	_
4	shout	shout	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **shout** *speech: express* | present · do-support | you |  |  |  |  |  | vn manner\_speaking-37.3 «NP V NP»: agent=Agent what=Topic |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
bù wánr le!

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t11:o1:1
# text = bù wánr le!
1	bù	bù	X	FW	Foreign=Yes	3	flat:foreign	_	_
2	wánr	wánr	X	FW	Foreign=Yes	1	flat:foreign	_	_
3	le	le	X	FW	Foreign=Yes	0	root	_	SpaceAfter=No
4	!	!	PUNCT	.	_	3	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 {#o2}

<!-- .ven lang=en -->
nǐ shū le!

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t11:o2:1
# text = nǐ shū le!
1	nǐ	nǐ	X	FW	Foreign=Yes	0	root	_	_
2	shū	shū	X	FW	Foreign=Yes	1	flat:foreign	_	_
3	le	le	X	FW	Foreign=Yes	1	flat:foreign	_	SpaceAfter=No
4	!	!	PUNCT	.	_	1	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
bié shuǎlài!

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t11:o3:1
# text = bié shuǎlài!
1	bié	bié	X	FW	Foreign=Yes	0	root	_	_
2	shuǎlài	shuǎlài	X	FW	Foreign=Yes	1	flat:foreign	_	SpaceAfter=No
3	!	!	PUNCT	.	_	1	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
zài lái yí cì!

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t11:o4:1
# text = zài lái yí cì!
1	zài	zài	X	FW	Foreign=Yes	4	dep	_	_
2	lái	lái	X	FW	Foreign=Yes	1	flat	_	_
3	yí	yí	ADP	IN	_	4	case	_	_
4	cì	cì	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
5	!	!	PUNCT	.	_	4	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Games: rock-paper-scissors, hide and s…, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/t10/)
- next →: [Games: rock-paper-scissors, hide and s…, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/e1/)
- ↑ back to [Games: rock-paper-scissors, hide and seek, cheat!](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/)

