---
title: «ming moved after mùtourén but says he didn't, he's shuǎlài-ing» If… — Games: rock-paper-scissors, hide and s… · tree and pragmatics
description: «ming moved after mùtourén but says he didn't, he's shuǎlài-ing» If he really moved, is shuǎlài fair? Test 2 · ★★★ of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school, with the dependency tree and pragmatics of the question and of ea
---

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# Test 2 · ★★★ · Games: rock-paper-scissors, hide and seek, cheat!

<!-- .ven lang=en -->
«ming moved after mùtourén but says he didn't, he's shuǎlài-ing» If he really moved, is shuǎlài fair?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** ming · **What happens:** move, say, not do, be · **To what, where:** shuǎlài ing · **Speech:** someone speaks here

<!-- .vabout -->
This is test 2 · ★★★ of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/chinese-street/14-games-rock-paper-scissors-hide-and-seek/#t2).

## The question {#question}

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t2:1
# text = «ming moved after mùtourén but says he didn't, he's shuǎlài-ing» If he really moved, is shuǎlài fair?
1	«	«	PUNCT	``	_	3	punct	_	SpaceAfter=No
2	ming	ming	NOUN	NN	Number=Sing	3	nsubj	_	_
3	moved	move	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	after	after	ADP	IN	_	5	case	_	_
5	mùtourén	mùtourén	NOUN	NN	Number=Sing	3	obl	_	_
6	but	but	CCONJ	CC	_	7	cc	_	_
7	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
8	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	_
9	did	do	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	7	ccomp	_	SpaceAfter=No
10	n't	not	PART	RB	Polarity=Neg	9	advmod	_	SpaceAfter=No
11	,	,	PUNCT	,	_	16	punct	_	_
12	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	16	nsubj	_	SpaceAfter=No
13	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	16	cop	_	_
14	shuǎlài	shuǎlài	ADJ	JJ	Degree=Pos	16	amod	_	SpaceAfter=No
15	-	-	PUNCT	HYPH	_	14	punct	_	SpaceAfter=No
16	ing	ing	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
17	»	»	PUNCT	''	_	16	punct	_	_
18	If	if	SCONJ	IN	_	21	mark	_	_
19	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	21	nsubj	_	_
20	really	really	ADV	RB	_	21	advmod	_	_
21	moved	move	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	advcl	_	SpaceAfter=No
22	,	,	PUNCT	,	_	25	punct	_	_
23	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	25	cop	_	_
24	shuǎlài	shuǎlài	X	FW	Foreign=Yes	25	advmod	_	_
25	fair	fair	ADJ	JJ	Degree=Pos	3	conj	_	SpaceAfter=No
26	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** *in a quote* | past | ming |  |  |  | after mùtourén |  | vn roll-51.3.1 «NP.theme V»: agent=Theme |
| 2 | **say** *speech: assert* *in a quote* | present | ming *not said here* |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 3 | **not** **do** *in a quote* | past | ming |  |  |  |  |  | vn act-114-1 «NP V»: agent=Agent |
| 4 | **is a** *in a quote* | present | ming | shuǎlài ing |  |  |  |  | tree rules |
| 5 | **move** *a condition, not said to happen* | past | ming |  |  |  |  |  | vn roll-51.3.1 «NP.theme V»: agent=Theme |
| 6 | **is** | present | ming *not said here* |  |  |  |  | fair *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
No, shuǎlài means winning the game fair and square

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t2:o1:1
# text = No, shuǎlài means winning the game fair and square
1	No	no	INTJ	UH	Polarity=Neg	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	4	punct	_	_
3	shuǎlài	shuǎlài	X	FW	Foreign=Yes	4	nsubj	_	_
4	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	winning	win	VERB	VBG	VerbForm=Ger	4	xcomp	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	5	obj	_	_
8	fair	fair	ADJ	JJ	Degree=Pos	5	xcomp	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	square	square	ADJ	JJ	Degree=Pos	8	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | shuǎlài |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent clause=Topic |
| 2 | **win** *not said to happen* | gerund | shuǎlài *not said here* | the game |  |  |  | fair *property* | vn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality |

### Option 2 {#o2}

<!-- .ven lang=en -->
Yes, but only at school

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t2:o2:1
# text = Yes, but only at school
1	Yes	yes	INTJ	UH	Polarity=Pos	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	but	but	CCONJ	CC	_	6	cc	_	_
4	only	only	ADV	RB	_	6	advmod	_	_
5	at	at	ADP	IN	_	6	case	_	_
6	school	school	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
No, shuǎlài is a hello

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t2:o3:1
# text = No, shuǎlài is a hello
1	No	no	INTJ	UH	Polarity=Neg	3	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	shuǎlài	shuǎlài	X	FW	Foreign=Yes	6	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	hello	hello	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | shuǎlài | a hello |  |  |  |  | tree rules |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Yes, refusing to accept being caught is shuǎlài

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t2:o4:1
# text = Yes, refusing to accept being caught is shuǎlài
1	Yes	yes	INTJ	UH	Polarity=Pos	3	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	refusing	refuse	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	accept	accept	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	being	be	AUX	VBG	Tense=Pres|VerbForm=Part	7	aux:pass	_	_
7	caught	catch	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	xcomp	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
9	shuǎlài	shuǎlài	X	FW	Foreign=Yes	3	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **refuse** | gerund |  |  |  |  |  |  | vn reject-77.2 «NP V S\_ING»: agent=Agent clause=Theme |
| 2 | **not** **accept** | to-infinitive |  |  |  |  |  |  | vn accept-77.1 «NP V how S»: agent=Agent clause=Theme |
| 3 | **catch** | gerund · passive |  |  |  |  |  |  | vn get-13.5.1 «NP V NP» |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Games: rock-paper-scissors, hide and s…, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/t1/)
- next →: [Games: rock-paper-scissors, hide and s…, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/t3/)
- ↑ back to [Games: rock-paper-scissors, hide and seek, cheat!](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/)

