---
title: What would happen if a kid shouted «bù wánr le!» in a sulk? — Games: rock-paper-scissors, hide and s… · tree and pragmatics
description: What would happen if a kid shouted «bù wánr le!» in a sulk? Test 4 · ★★★ of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 4 · ★★★ · Games: rock-paper-scissors, hide and seek, cheat!

<!-- .ven lang=en -->
What would happen if a kid shouted «bù wánr le!» in a sulk?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** kid · **What happens:** happen, shout · **To what, where:** wánr le, sulk

<!-- .vabout -->
This is test 4 · ★★★ of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/chinese-street/14-games-rock-paper-scissors-hide-and-seek/#t4).

## The question {#question}

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t4:1
# text = What would happen if a kid shouted «bù wánr le!» in a sulk?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	happen	happen	VERB	VB	VerbForm=Inf	0	root	_	_
4	if	if	SCONJ	IN	_	7	mark	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	kid	kid	NOUN	NN	Number=Sing	7	nsubj	_	_
7	shouted	shout	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	advcl	_	_
8	«	«	PUNCT	``	_	11	punct	_	SpaceAfter=No
9	bù	bù	ADP	IN	_	11	case	_	_
10	wánr	wánr	ADJ	JJ	Degree=Pos	11	amod	_	_
11	le	le	NOUN	NN	Number=Sing	7	obj	_	SpaceAfter=No
12	!	!	PUNCT	.	_	11	punct	_	SpaceAfter=No
13	»	»	PUNCT	''	_	11	punct	_	_
14	in	in	ADP	IN	_	16	case	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
16	sulk	sulk	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
17	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | would |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **shout** *speech: express* *a condition, not said to happen* | past | a kid | wánr le |  | a sulk |  |  | vn manner\_speaking-37.3 «NP V NP»: agent=Agent le=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Everyone must go home

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t4:o1:1
# text = Everyone must go home
1	Everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	3	nsubj	_	_
2	must	must	AUX	MD	VerbForm=Fin	3	aux	_	_
3	go	go	VERB	VB	VerbForm=Inf	0	root	_	_
4	home	home	ADV	RB	_	3	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | must | Everyone |  |  |  |  | home *property* | vn disappearance-48.2-1 «NP V»: agent=Theme |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Often, five minutes later, «wǒ yě yào wánr»

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t4:o2:1
# text = Often, five minutes later, «wǒ yě yào wánr»
1	Often	often	ADV	RB	_	5	advmod	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	five	five	NUM	CD	NumForm=Word|NumType=Card	4	nummod	_	_
4	minutes	minute	NOUN	NNS	Number=Plur	5	obl:unmarked	_	_
5	later	late	ADV	RBR	Degree=Cmp	11	advmod	_	SpaceAfter=No
6	,	,	PUNCT	,	_	5	punct	_	_
7	«	«	PUNCT	``	_	8	punct	_	SpaceAfter=No
8	wǒ	wǒ	X	FW	Foreign=Yes	11	cc	_	_
9	yě	yě	X	FW	Foreign=Yes	8	flat:foreign	_	_
10	yào	yào	X	FW	Foreign=Yes	8	flat:foreign	_	_
11	wánr	wánr	PROPN	GW	Typo=Yes	0	root	_	SpaceAfter=No
12	»	»	PUNCT	''	_	11	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
He wins the game, that's the rule

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t4:o3:1
# text = He wins the game, that's the rule
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	2	obj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	9	punct	_	_
6	that	that	PRON	DT	Number=Sing|PronType=Dem	9	nsubj	_	SpaceAfter=No
7	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	rule	rule	NOUN	NN	Number=Sing	4	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | present | He | the game and the rule |  |  |  |  | vn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality |
| 2 | **is a** | present | that | the rule |  |  |  |  | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
The game must end for ever and ever, those are the rules

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t4:o4:1
# text = The game must end for ever and ever, those are the rules
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
3	must	must	AUX	MD	VerbForm=Fin	4	aux	_	_
4	end	end	VERB	VB	VerbForm=Inf	0	root	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	ever	ever	ADV	RB	PronType=Ind	4	obl	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	ever	ever	ADV	RB	PronType=Ind	6	conj	_	SpaceAfter=No
9	,	,	PUNCT	,	_	13	punct	_	_
10	those	that	PRON	DT	Number=Plur|PronType=Dem	13	nsubj	_	_
11	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	13	cop	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	rules	rule	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **end** | must | the game |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
| 2 | **is a** | present | those | the rules |  |  |  |  | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Games: rock-paper-scissors, hide and s…, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/t3/)
- next →: [Games: rock-paper-scissors, hide and s…, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/t5/)
- ↑ back to [Games: rock-paper-scissors, hide and seek, cheat!](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/)

