---
title: Rock-paper-scissors ends with both of you throwing stone. What does… — Games: rock-paper-scissors, hide and s… · tree and pragmatics
description: Rock-paper-scissors ends with both of you throwing stone. What does Ming say? Test 7 · ★★★ of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice
---

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# Test 7 · ★★★ · Games: rock-paper-scissors, hide and seek, cheat!

<!-- .ven lang=en -->
Rock-paper-scissors ends with both of you throwing stone. What does Ming say?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** Rock paper scissors, Ming · **What happens:** end, throw, say · **Speech:** someone speaks here

<!-- .vabout -->
This is test 7 · ★★★ of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/chinese-street/14-games-rock-paper-scissors-hide-and-seek/#t7).

## The question {#question}

<!-- .note -->
*Sentence 1:* Rock-paper-scissors ends with both of you throwing stone.

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t7:1
# text = Rock-paper-scissors ends with both of you throwing stone.
1	Rock	rock	NOUN	NN	Number=Sing	5	compound	_	SpaceAfter=No
2	-	-	PUNCT	HYPH	_	1	punct	_	SpaceAfter=No
3	paper	paper	NOUN	NN	Number=Sing	5	compound	_	SpaceAfter=No
4	-	-	PUNCT	HYPH	_	3	punct	_	SpaceAfter=No
5	scissors	scissors	NOUN	NNS	Number=Plur	6	nsubj	_	_
6	ends	end	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	with	with	ADP	IN	_	12	case	_	_
8	both	both	DET	DT	PronType=Tot	12	nsubj	_	_
9	of	of	ADP	IN	_	10	case	_	_
10	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	8	nmod	_	_
11	throwing	throw	VERB	VBG	VerbForm=Ger	12	amod	_	_
12	stone	stone	NOUN	NN	Number=Sing	6	obl	_	SpaceAfter=No
13	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **end** | present | Rock paper scissors |  |  |  |  | with throwing stone | vn stop-55.4-1-1 «NP V NP.eventuality PP.subeventuality»: agent=Affector with stone=Subeventuality |
| 2 | **throw** | gerund |  |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What does Ming say?

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t7:2
# text = What does Ming say?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	Ming	Ming	PROPN	NNP	Number=Sing	4	nsubj	_	_
4	say	say	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present · do-support | Ming |  |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
píngjú, zài lái!

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t7:o1:1
# text = píngjú, zài lái!
1	píngjú	píngjú	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	3	punct	_	_
3	zài	zài	X	FW	Foreign=Yes	1	appos	_	_
4	lái	lái	X	FW	Foreign=Yes	3	flat	_	SpaceAfter=No
5	!	!	PUNCT	.	_	1	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 {#o2}

<!-- .ven lang=en -->
nǐ shū le!

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t7:o2:1
# text = nǐ shū le!
1	nǐ	nǐ	X	FW	Foreign=Yes	0	root	_	_
2	shū	shū	X	FW	Foreign=Yes	1	flat:foreign	_	_
3	le	le	X	FW	Foreign=Yes	1	flat:foreign	_	SpaceAfter=No
4	!	!	PUNCT	.	_	1	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
wǒ yíng le!

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t7:o3:1
# text = wǒ yíng le!
1	wǒ	wǒ	X	FW	Foreign=Yes	0	root	_	_
2	yíng	yíng	X	FW	Foreign=Yes	1	flat:foreign	_	_
3	le	le	X	FW	Foreign=Yes	1	flat:foreign	_	SpaceAfter=No
4	!	!	PUNCT	.	_	1	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
nǐ zuòbì!

```conllu
# sent_id = question:chinese-street:14-games-rock-paper-scissors-hide-and-seek:t7:o4:1
# text = nǐ zuòbì!
1	nǐ	nǐ	X	FW	_	2	compound	_	_
2	zuòbì	zuòbì	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	!	!	PUNCT	.	_	2	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Games: rock-paper-scissors, hide and s…, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/t6/)
- next →: [Games: rock-paper-scissors, hide and s…, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/t8/)
- ↑ back to [Games: rock-paper-scissors, hide and seek, cheat!](https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/)

