---
title: A player in an online game types "go and die" to Lín. Lín says "it's… — Words that hurt — what they mean, neve… · tree and pragmatics
description: A player in an online game types "go and die" to Lín. Lín says "it's just a game, it's a joke". Is it? Test 4 · ★★ of lesson 24 «Words that hurt — what they mean, never to be said» of the Chinese street course of Mova's primary school, with the dependency tree and pragmatics of the question and of e
---

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# Test 4 · ★★ · Words that hurt — what they mean, never to be said

<!-- .ven lang=en -->
A player in an online game types "go and die" to Lín. Lín says "it's just a game, it's a joke". Is it?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** player, Lín, game · **What happens:** type, go, die, say, be · **To what, where:** Lín, game, joke · **Speech:** someone speaks here

<!-- .vabout -->
This is test 4 · ★★ of lesson 24 «Words that hurt — what they mean, never to be said» of the Chinese street course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/chinese-street/24-words-that-hurt/#t4).

## The question {#question}

<!-- .note -->
*Sentence 1:* A player in an online game types "go and die" to Lín.

```conllu
# sent_id = question:chinese-street:24-words-that-hurt:t4:1
# text = A player in an online game types "go and die" to Lín.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	player	player	NOUN	NN	Number=Sing	7	nsubj	_	_
3	in	in	ADP	IN	_	6	case	_	_
4	an	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	online	online	ADJ	JJ	Degree=Pos	6	amod	_	_
6	game	game	NOUN	NN	Number=Sing	2	nmod	_	_
7	types	type	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	"	"	PUNCT	``	_	9	punct	_	SpaceAfter=No
9	go	go	VERB	VB	VerbForm=Inf	7	xcomp	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	die	die	VERB	VB	VerbForm=Inf	9	conj	_	SpaceAfter=No
12	"	"	PUNCT	''	_	9	punct	_	_
13	to	to	ADP	IN	_	14	case	_	_
14	Lín	Lín	PROPN	NNP	Number=Sing	9	obl	_	SpaceAfter=No
15	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **type** | present | a player in a online game |  |  |  |  |  | tree rules |
| 2 | **go** *in a quote* | infinitive | a player in a online game *not said here* |  |  | Lín |  |  | vn escape-51.1-1 «NP V PP.initial\_location»: agent=Theme to lín=Initial\_Location |
| 3 | **die** *in a quote* | infinitive | a player in a online game *not said here* |  |  |  |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Lín says "it's just a game, it's a joke".

```conllu
# sent_id = question:chinese-street:24-words-that-hurt:t4:2
# text = Lín says "it's just a game, it's a joke".
1	Lín	Lín	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	"	"	PUNCT	``	_	8	punct	_	SpaceAfter=No
4	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	SpaceAfter=No
5	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
6	just	just	ADV	RB	_	8	advmod	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	game	game	NOUN	NN	Number=Sing	2	ccomp	_	SpaceAfter=No
9	,	,	PUNCT	,	_	13	punct	_	_
10	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	13	nsubj	_	SpaceAfter=No
11	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	cop	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	joke	joke	NOUN	NN	Number=Sing	8	appos	_	SpaceAfter=No
14	"	"	PUNCT	''	_	13	punct	_	SpaceAfter=No
15	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | Lín |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **is a** *in a quote* | present | player | a game |  |  |  |  | tree rules |
| 3 | **is a** *in a quote* | present | player | a joke |  |  |  |  | tree rules |

<!-- .note -->
*Sentence 3:* Is it?

```conllu
# sent_id = question:chinese-street:24-words-that-hurt:t4:3
# text = Is it?
1	Is	be	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	nsubj	_	SpaceAfter=No
3	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **be** | present | game |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
No, it means "you won", well done

```conllu
# sent_id = question:chinese-street:24-words-that-hurt:t4:o1:1
# text = No, it means "you won", well done
1	No	no	INTJ	UH	Polarity=Neg	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	"	"	PUNCT	``	_	7	punct	_	SpaceAfter=No
6	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	7	nsubj	_	_
7	won	win	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	4	ccomp	_	SpaceAfter=No
8	"	"	PUNCT	''	_	7	punct	_	SpaceAfter=No
9	,	,	PUNCT	,	_	11	punct	_	_
10	well	well	ADV	RB	Degree=Pos	11	advmod	_	_
11	done	do	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | it |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent clause=Topic |
| 2 | **win** *in a quote* | past | you |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |
| 3 | **do** | participle |  |  |  |  |  | well *property* | vn act-114-1 «NP V»: agent=Agent |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
No, it's never a joke; tell a grown-up

```conllu
# sent_id = question:chinese-street:24-words-that-hurt:t4:o2:1
# text = No, it's never a joke; tell a grown-up
1	No	no	INTJ	UH	Polarity=Neg	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	never	never	ADV	RB	PronType=Neg	7	advmod	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	joke	joke	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
8	;	;	PUNCT	,	_	9	punct	_	_
9	tell	tell	VERB	VB	VerbForm=Inf	7	parataxis	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
11	grown	grown	NOUN	NN	Number=Sing	13	compound	_	SpaceAfter=No
12	-	-	PUNCT	HYPH	_	13	punct	_	SpaceAfter=No
13	up	up	NOUN	NN	Number=Sing	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **is a** | present | it | a joke |  |  |  |  | tree rules |
| 2 | **tell** *speech: assert* | infinitive |  | a grown up |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent up=Recipient |

### Option 3 {#o3}

<!-- .ven lang=en -->
Yes, it means "good game"

```conllu
# sent_id = question:chinese-street:24-words-that-hurt:t4:o3:1
# text = Yes, it means "good game"
1	Yes	yes	INTJ	UH	Polarity=Pos	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	"	"	PUNCT	``	_	7	punct	_	SpaceAfter=No
6	good	good	ADJ	JJ	Degree=Pos	7	amod	_	_
7	game	game	NOUN	NN	Number=Sing	4	obj	_	SpaceAfter=No
8	"	"	PUNCT	''	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | it | good game |  |  |  |  | vn intend-61.2-1 «NP V NP»: agent=Agent game=Topic |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, gamers always say it, it's normal

```conllu
# sent_id = question:chinese-street:24-words-that-hurt:t4:o4:1
# text = Yes, gamers always say it, it's normal
1	Yes	yes	INTJ	UH	Polarity=Pos	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	gamers	gamer	NOUN	NNS	Number=Plur	5	nsubj	_	_
4	always	always	ADV	RB	PronType=Tot	5	advmod	_	_
5	say	say	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	obj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	5	punct	_	_
8	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	nsubj	_	SpaceAfter=No
9	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
10	normal	normal	ADJ	JJ	Degree=Pos	5	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | gamers | it |  |  |  | always *property* | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent it=Topic |
| 2 | **is** | present | it |  |  |  |  | normal *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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