---
title: Chatty: "Bloody car finally bit the dust on the motorway." What happ… — Soft words for hard things: death and… · tree and pragmatics
description: Chatty: "Bloody car finally bit the dust on the motorway." What happened? Test 11 · ★ of lesson 1 «Soft words for hard things: death and dying» of the euphemisms course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 11 · ★ · Soft words for hard things: death and dying

<!-- .ven lang=en -->
Chatty: "Bloody car finally bit the dust on the motorway." What happened?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** Chatty Bloody car · **What happens:** bite, happen · **To what, where:** dust, motorway

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This is test 11 · ★ of lesson 1 «Soft words for hard things: death and dying» of the euphemisms course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/euphemisms/1-death-polite-and-joking/#t11).

## The question {#question}

<!-- .note -->
*Sentence 1:* Chatty: "Bloody car finally bit the dust on the motorway."

```conllu
# sent_id = question:euphemisms:1-death-polite-and-joking:t11:1
# text = Chatty: "Bloody car finally bit the dust on the motorway."
1	Chatty	chatty	ADJ	JJ	Degree=Pos	5	amod	_	SpaceAfter=No
2	:	:	PUNCT	:	_	1	punct	_	_
3	"	"	PUNCT	``	_	5	punct	_	SpaceAfter=No
4	Bloody	bloody	ADJ	JJ	Degree=Pos	5	amod	_	_
5	car	car	NOUN	NN	Number=Sing	7	nsubj	_	_
6	finally	finally	ADV	RB	_	7	advmod	_	_
7	bit	bite	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	dust	dust	NOUN	NN	Number=Sing	7	obj	_	_
10	on	on	ADP	IN	_	12	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	motorway	motorway	NOUN	NN	Number=Sing	7	obl	_	SpaceAfter=No
13	.	.	PUNCT	.	_	7	punct	_	SpaceAfter=No
14	"	"	PUNCT	''	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **bite** *in a quote* | past | Chatty Bloody car | the dust |  | the motorway |  | finally *property* | vn swat-18.2 «NP V NP PP.location»: agent=Agent dust=Patient on motorway=Location |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What happened?

```conllu
# sent_id = question:euphemisms:1-death-polite-and-joking:t11:2
# text = What happened?
1	What	what	PRON	WP	PronType=Int	2	nsubj	_	_
2	happened	happen	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	SpaceAfter=No
3	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | past |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
The car got covered in dust

```conllu
# sent_id = question:euphemisms:1-death-polite-and-joking:t11:o1:1
# text = The car got covered in dust
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	car	car	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
3	got	get	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	aux:pass	_	_
4	covered	cover	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	in	in	ADP	IN	_	6	case	_	_
6	dust	dust	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cover** | past · passive |  | the car |  |  |  | in dust | vn fill-9.8-1 «NP V NP PP.theme»: subject=Destination in dust=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
The car was washed

```conllu
# sent_id = question:euphemisms:1-death-polite-and-joking:t11:o2:1
# text = The car was washed
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	car	car	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	aux:pass	_	_
4	washed	wash	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wash** | past · passive |  | the car |  |  |  |  | vn floss-41.2.1 «NP V NP»: subject=Patient |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
The car broke down for good

```conllu
# sent_id = question:euphemisms:1-death-polite-and-joking:t11:o3:1
# text = The car broke down for good
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	car	car	NOUN	NN	Number=Sing	3	nsubj	_	_
3	broke	break	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	down	down	ADP	RP	_	3	compound:prt	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	good	good	ADJ	JJ	Degree=Pos	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **break down** | past | the car |  |  |  |  | for good | vn break-45.1 «NP.patient V»: agent=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
The car hit a man

```conllu
# sent_id = question:euphemisms:1-death-polite-and-joking:t11:o4:1
# text = The car hit a man
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	car	car	NOUN	NN	Number=Sing	3	nsubj	_	_
3	hit	hit	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	man	man	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **hit** | past | the car | a man |  |  |  |  | vn contiguous\_location-47.8-1 «NP V NP»: agent=Theme man=Co-Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Soft words for hard things: death and…, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/euphemisms/1-death-polite-and-joking/t10/)
- next →: [Soft words for hard things: death and…, test 12](https://md.mova.elamur.ai/free/en/corpora/questions/euphemisms/1-death-polite-and-joking/t12/)
- ↑ back to [Soft words for hard things: death and dying](https://md.mova.elamur.ai/free/en/corpora/questions/euphemisms/1-death-polite-and-joking/)

