---
title: Identify the principal reason for which tall furniture is fixed to t… — Windows, balconies and furniture · tree and pragmatics
description: Identify the principal reason for which tall furniture is fixed to the wall. Exam question 1 of lesson 110 «Windows, balconies and furniture» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Exam question 1 · Windows, balconies and furniture

<!-- .ven lang=en -->
Identify the principal reason for which tall furniture is fixed to the wall.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** you · **What happens:** identify, fix · **To what, where:** principal reason, tall furniture

<!-- .vabout -->
This is exam question 1 of lesson 110 «Windows, balconies and furniture» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/110-windows-balconies-and-furniture/#e1).

## The question {#question}

```conllu
# sent_id = question:everyday:110-windows-balconies-and-furniture:e1:1
# text = Identify the principal reason for which tall furniture is fixed to the wall.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	principal	principal	ADJ	JJ	Degree=Pos	4	amod	_	_
4	reason	reason	NOUN	NN	Number=Sing	1	obj	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	which	which	PRON	WDT	PronType=Rel	10	obl	_	_
7	tall	tall	ADJ	JJ	Degree=Pos	8	amod	_	_
8	furniture	furniture	NOUN	NN	Number=Sing	10	nsubj:pass	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux:pass	_	_
10	fixed	fix	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	acl:relcl	_	_
11	to	to	ADP	IN	_	13	case	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	wall	wall	NOUN	NN	Number=Sing	10	obl	_	SpaceAfter=No
14	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the principal reason |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent reason=Theme |
| 2 | **fix** | present · passive |  | tall furniture |  |  |  | for the principal reason; to the wall | vn shake-22.3-2 «NP V NP PP»: subject=Patient to wall=Co-Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
It may otherwise tip over and crush a child

```conllu
# sent_id = question:everyday:110-windows-balconies-and-furniture:e1:o1:1
# text = It may otherwise tip over and crush a child
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	may	may	AUX	MD	VerbForm=Fin	4	aux	_	_
3	otherwise	otherwise	ADV	RB	_	4	advmod	_	_
4	tip	tip	VERB	VB	VerbForm=Inf	0	root	_	_
5	over	over	ADV	RB	_	4	advmod	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	crush	crush	VERB	VB	VerbForm=Inf	4	conj	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	child	child	NOUN	NN	Number=Sing	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **tip over** | may | It |  |  |  |  | otherwise, over *property* | vn throw-17.1-1-1 «NP V NP»: agent=Agent |
| 2 | **crush** | infinitive |  | a child |  |  |  |  | vn carve-21.2-1 «NP V NP»: agent=Agent child=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
It may otherwise be scratched by the floor

```conllu
# sent_id = question:everyday:110-windows-balconies-and-furniture:e1:o2:1
# text = It may otherwise be scratched by the floor
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj:pass	_	_
2	may	may	AUX	MD	VerbForm=Fin	5	aux	_	_
3	otherwise	otherwise	ADV	RB	_	5	advmod	_	_
4	be	be	AUX	VB	VerbForm=Inf	5	aux:pass	_	_
5	scratched	scratch	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	by	by	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	floor	floor	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **scratch** | may · passive | the floor | It |  |  |  | otherwise *property* | vn scribble-25.2-1 «NP V NP»: agent=Agent subject=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
It is required solely for decoration

```conllu
# sent_id = question:everyday:110-windows-balconies-and-furniture:e1:o3:1
# text = It is required solely for decoration
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj:pass	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	required	require	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	solely	solely	ADV	RB	_	3	advmod	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	decoration	decoration	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **require** | present · passive |  | It |  |  |  | for decoration; solely *property* | vn require-103-1 «NP V NP»: subject=Precondition |

### Option 4 {#o4}

<!-- .ven lang=en -->
It is otherwise liable to be stolen by intruders

```conllu
# sent_id = question:everyday:110-windows-balconies-and-furniture:e1:o4:1
# text = It is otherwise liable to be stolen by intruders
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	otherwise	otherwise	ADV	RB	_	4	advmod	_	_
4	liable	liable	ADJ	JJ	Degree=Pos	0	root	_	_
5	to	to	PART	TO	_	7	mark	_	_
6	be	be	AUX	VB	VerbForm=Inf	7	aux:pass	_	_
7	stolen	steal	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	advcl	_	_
8	by	by	ADP	IN	_	9	case	_	_
9	intruders	intruder	NOUN	NNS	Number=Plur	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | It |  |  |  |  | liable, otherwise *property* | tree rules |
| 2 | **steal** | to-infinitive · passive | intruders |  |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Windows, balconies and furniture, test 19](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/110-windows-balconies-and-furniture/t19/)
- next →: [Windows, balconies and furniture, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/110-windows-balconies-and-furniture/e2/)
- ↑ back to [Windows, balconies and furniture](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/110-windows-balconies-and-furniture/)

