---
title: Your granddad rings the doorbell while you are playing a video game.… — Greeting friends and relatives · tree and pragmatics
description: Your granddad rings the doorbell while you are playing a video game. What do you do? Test 4 of lesson 122 «Greeting friends and relatives» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 4 · Greeting friends and relatives

<!-- .ven lang=en -->
Your granddad rings the doorbell while you are playing a video game. What do you do?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** granddad, you · **What happens:** ring, play, do · **To what, where:** doorbell, video game

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This is test 4 of lesson 122 «Greeting friends and relatives» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/122-greeting-friends-and-relatives/#t4).

## The question {#question}

<!-- .note -->
*Sentence 1:* Your granddad rings the doorbell while you are playing a video game.

```conllu
# sent_id = question:everyday:122-greeting-friends-and-relatives:t4:1
# text = Your granddad rings the doorbell while you are playing a video game.
1	Your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	granddad	granddad	NOUN	NN	Number=Sing	3	nsubj	_	_
3	rings	ring	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	doorbell	doorbell	NOUN	NN	Number=Sing	3	obj	_	_
6	while	while	SCONJ	IN	_	9	mark	_	_
7	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	9	nsubj	_	_
8	are	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	9	aux	_	_
9	playing	play	VERB	VBG	Tense=Pres|VerbForm=Part	3	advcl	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
11	video	video	NOUN	NN	Number=Sing	12	compound	_	_
12	game	game	NOUN	NN	Number=Sing	9	obj	_	SpaceAfter=No
13	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ring** | present | Your granddad | the doorbell |  |  |  |  | vn sound\_emission-43.2 «PP.location V NP»: agent=Location doorbell=Theme |
| 2 | **play** | present · progressive | you | a video game |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent game=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What do you do?

```conllu
# sent_id = question:everyday:122-greeting-friends-and-relatives:t4:2
# text = What do you do?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	do	do	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	4	nsubj	_	_
4	do	do	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **do** | present · do-support | you |  |  |  |  |  | vn act-114-1 «NP V NP»: agent=Agent what=Eventuality |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Pause the game and go to the door to greet him

```conllu
# sent_id = question:everyday:122-greeting-friends-and-relatives:t4:o1:1
# text = Pause the game and go to the door to greet him
1	Pause	pause	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	1	obj	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	go	go	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
6	to	to	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	door	door	NOUN	NN	Number=Sing	5	obl	_	_
9	to	to	PART	TO	_	10	mark	_	_
10	greet	greet	VERB	VB	VerbForm=Inf	5	advcl	_	_
11	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	10	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pause** | imperative | you *not said here* | the game |  |  |  |  | tree rules |
| 2 | **go** | infinitive | you *not said here* |  |  | the door |  |  | vn escape-51.1-1 «NP V PP.initial\_location»: agent=Theme to door=Initial\_Location |
| 3 | **greet** *speech: greet* | to-infinitive | you *not said here* |  | him *= he* |  |  |  | vn judgment-33.1-1 «NP V NP»: agent=Agent he=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Ask your sister to go down and greet him for you while you play

```conllu
# sent_id = question:everyday:122-greeting-friends-and-relatives:t4:o2:1
# text = Ask your sister to go down and greet him for you while you play
1	Ask	ask	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	3	nmod:poss	_	_
3	sister	sister	NOUN	NN	Number=Sing	1	obj	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	go	go	VERB	VB	VerbForm=Inf	1	xcomp	_	_
6	down	down	ADV	RB	_	5	advmod	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	greet	greet	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
9	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	8	obj	_	_
10	for	for	ADP	IN	_	11	case	_	_
11	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	8	obl	_	_
12	while	while	SCONJ	IN	_	14	mark	_	_
13	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	14	nsubj	_	_
14	play	play	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	8	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ask** *speech: ask* | imperative | you *not said here* |  | your sister |  |  |  | vn inquire-37.1.2 «NP V NP whether S\_INF»: agent=Agent sister=Recipient clause=Topic |
| 2 | **go down** *not said to happen* | to-infinitive | you *not said here* |  |  |  |  | down *property* | vn calibratable\_cos-45.6.1-1 «NP.attribute V»: agent=Attribute |
| 3 | **greet** *speech: greet* | infinitive | you *not said here* |  | him *= he* |  |  | for you | vn judgment-33.1-1 «NP V NP PP.attribute»: agent=Agent he=Theme for you=Attribute |
| 4 | **play** | present | you |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Finish the level and then say hello

```conllu
# sent_id = question:everyday:122-greeting-friends-and-relatives:t4:o3:1
# text = Finish the level and then say hello
1	Finish	finish	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	level	level	NOUN	NN	Number=Sing	1	obj	_	_
4	and	and	CCONJ	CC	_	6	cc	_	_
5	then	then	ADV	RB	PronType=Dem	6	advmod	_	_
6	say	say	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
7	hello	hello	INTJ	UH	_	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **finish** | imperative | you *not said here* | the level |  |  |  |  | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality level=Eventuality |
| 2 | **say** *speech: assert* | infinitive | you *not said here* |  |  |  | then |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent hello=Topic |

### Option 4 {#o4}

<!-- .ven lang=en -->
Shout "Come in!" and keep playing

```conllu
# sent_id = question:everyday:122-greeting-friends-and-relatives:t4:o4:1
# text = Shout "Come in!" and keep playing
1	Shout	shout	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	"	"	PUNCT	``	_	3	punct	_	SpaceAfter=No
3	Come	come	VERB	VB	VerbForm=Inf	1	ccomp	_	_
4	in	in	ADV	RB	_	3	advmod	_	SpaceAfter=No
5	!	!	PUNCT	.	_	3	punct	_	SpaceAfter=No
6	"	"	PUNCT	''	_	3	punct	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	keep	keep	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
9	playing	play	VERB	VBG	VerbForm=Ger	8	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **shout** *speech: express* | imperative | you *not said here* |  |  |  |  |  | vn manner\_speaking-37.3 «NP V that S»: agent=Agent clause=Topic |
| 2 | **come in** *in a quote* | infinitive |  |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |
| 3 | **keep** | infinitive | you *not said here* |  |  |  |  |  | tree rules |
| 4 | **play** | gerund | you *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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