---
title: kids reckon old Mrs Grey's garden is "haunted" n dare each other to… — Greeting neighbours and new people · tree and pragmatics
description: kids reckon old Mrs Grey's garden is "haunted" n dare each other to sneak in. should i go along with it Test 18 · ★ of lesson 123 «Greeting neighbours and new people» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's c
---

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# Test 18 · ★ · Greeting neighbours and new people

<!-- .ven lang=en -->
kids reckon old Mrs Grey's garden is "haunted" n dare each other to sneak in. should i go along with it

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** kids, i · **What happens:** reckon, haunt, dare, sneak in, go along · **To what, where:** garden, each · **Speech:** someone speaks here

<!-- .vabout -->
This is test 18 · ★ of lesson 123 «Greeting neighbours and new people» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/123-neighbours-and-new-people/#t18).

## The question {#question}

```conllu
# sent_id = question:everyday:123-neighbours-and-new-people:t18:1
# text = kids reckon old Mrs Grey's garden is "haunted" n dare each other to sneak in. should i go along with it
1	kids	kid	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	reckon	reckon	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	22	advcl	_	_
3	old	old	ADJ	JJ	Degree=Pos	5	amod	_	_
4	Mrs	Mrs	PROPN	NNP	Number=Sing	5	compound	_	_
5	Grey	Grey	PROPN	NNP	Number=Sing	7	nmod:poss	_	SpaceAfter=No
6	's	's	PART	POS	_	5	case	_	_
7	garden	garden	NOUN	NN	Number=Sing	10	nsubj:pass	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux:pass	_	_
9	"	"	PUNCT	``	_	10	punct	_	SpaceAfter=No
10	haunted	haunt	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	parataxis	_	SpaceAfter=No
11	"	"	PUNCT	''	_	10	punct	_	_
12	n	n	PART	TO	_	13	mark	_	_
13	dare	dare	VERB	VB	VerbForm=Inf	10	advcl	_	_
14	each	each	DET	DT	ExtPos=PRON|PronType=Rcp	13	obj	_	_
15	other	other	ADJ	JJ	Degree=Pos	14	fixed	_	_
16	to	to	PART	TO	_	17	mark	_	_
17	sneak	sneak	VERB	VB	VerbForm=Inf	13	xcomp	_	_
18	in	in	ADP	RP	_	17	compound:prt	_	SpaceAfter=No
19	.	.	PUNCT	.	_	2	punct	_	_
20	should	should	AUX	MD	VerbForm=Fin	22	aux	_	_
21	i	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	22	nsubj	_	_
22	go	go	VERB	VB	VerbForm=Inf	0	root	_	_
23	along	along	ADV	RB	_	22	advmod	_	_
24	with	with	ADP	IN	_	25	case	_	_
25	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	22	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **reckon** | present | kids |  |  |  |  |  | vn consider-29.9-1 «NP V that S»: agent=Agent clause=Theme |
| 2 | **haunt** *in a quote* | present · passive |  | old Mrs Grey's garden |  |  |  |  | vn amuse-31.1 «NP V NP»: subject=Experiencer |
| 3 | **dare** | infinitive |  | each |  |  |  |  | vn urge-58.1-1 «NP V NP S\_ING»: agent=Agent each=Recipient clause=Topic |
| 4 | **sneak in** | to-infinitive |  |  |  |  |  |  | vn run-51.3.2-2 «NP V»: agent=Theme |
| 5 | **go along** | should | i |  |  |  |  | with garden; along *property* | vn help-72.1-2 «NP V PP.beneficiary»: agent=Agent with it=Beneficiary |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Yes, it is only a game, so it is fine

```conllu
# sent_id = question:everyday:123-neighbours-and-new-people:t18:o1:1
# text = Yes, it is only a game, so it is fine
1	Yes	yes	INTJ	UH	Polarity=Pos	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	only	only	ADV	RB	_	7	advmod	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
8	,	,	PUNCT	,	_	12	punct	_	_
9	so	so	ADV	RB	_	12	advmod	_	_
10	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	12	expl	_	_
11	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	cop	_	_
12	fine	fine	ADJ	JJ	Degree=Pos	7	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | it | a game |  |  |  |  | tree rules |
| 2 | **is** | present |  |  |  |  |  | fine *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Yes, if you leave something in return

```conllu
# sent_id = question:everyday:123-neighbours-and-new-people:t18:o2:1
# text = Yes, if you leave something in return
1	Yes	yes	INTJ	UH	Polarity=Pos	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	5	punct	_	_
3	if	if	SCONJ	IN	_	5	mark	_	_
4	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	5	nsubj	_	_
5	leave	leave	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	0	root	_	_
6	something	something	PRON	NN	Number=Sing|PronType=Ind	5	obj	_	_
7	in	in	ADP	IN	_	8	case	_	_
8	return	return	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **leave** | present | you | something |  | return |  |  | vn keep-15.2 «NP V NP PP.location»: agent=Agent something=Theme in return=Location |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
No, going in uninvited is trespassing and rude

```conllu
# sent_id = question:everyday:123-neighbours-and-new-people:t18:o3:1
# text = No, going in uninvited is trespassing and rude
1	No	no	INTJ	UH	Polarity=Neg	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	3	punct	_	_
3	going	go	VERB	VBG	VerbForm=Ger	7	csubj	_	_
4	in	in	ADP	IN	_	5	case	_	_
5	uninvited	uninvited	ADJ	JJ	Degree=Pos	3	obl	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	aux	_	_
7	trespassing	trespass	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	rude	rude	ADJ	JJ	Degree=Pos	7	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | gerund |  |  |  | uninvited |  |  | vn occur-48.3-2 «NP V PP»: agent=Theme in uninvited=Location |
| 2 | **trespass** | present · progressive | going |  |  |  |  |  | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, if you are really quick and make sure that nobody sees you

```conllu
# sent_id = question:everyday:123-neighbours-and-new-people:t18:o4:1
# text = Yes, if you are really quick and make sure that nobody sees you
1	Yes	yes	INTJ	UH	Polarity=Pos	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	if	if	SCONJ	IN	_	7	mark	_	_
4	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	7	nsubj	_	_
5	are	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	7	cop	_	_
6	really	really	ADV	RB	_	7	advmod	_	_
7	quick	quick	ADJ	JJ	Degree=Pos	0	root	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	make	make	VERB	VB	VerbForm=Inf	7	conj	_	_
10	sure	sure	ADJ	JJ	Degree=Pos	9	xcomp	_	_
11	that	that	SCONJ	IN	_	13	mark	_	_
12	nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	13	nsubj	_	_
13	sees	see	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	advcl	_	_
14	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	13	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | you |  |  |  |  | quick *property* | tree rules |
| 2 | **make** | infinitive | you *not said here* |  |  |  |  | sure *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset |
| 3 | **see** | present | nobody | you |  |  |  |  | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer you=Stimulus |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Greeting neighbours and new people, test 17](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/123-neighbours-and-new-people/t17/)
- next →: [Greeting neighbours and new people, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/123-neighbours-and-new-people/e1/)
- ↑ back to [Greeting neighbours and new people](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/123-neighbours-and-new-people/)

