---
title: Pursuant to sound practice in respect of online games, which particu… — More greetings and making introductions · tree and pragmatics
description: Pursuant to sound practice in respect of online games, which particulars may be disclosed to an unknown player? Exam question 3 of lesson 125 «More greetings and making introductions» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each
---

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# Exam question 3 · More greetings and making introductions

<!-- .ven lang=en -->
Pursuant to sound practice in respect of online games, which particulars may be disclosed to an unknown player?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **What happens:** sound, disclose, respect · **To what, where:** practice, respect, online games, unknown player

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This is exam question 3 of lesson 125 «More greetings and making introductions» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/125-greetings-and-introductions/#e3).

## The question {#question}

```conllu
# sent_id = question:everyday:125-greetings-and-introductions:e3:1
# text = Pursuant to sound practice in respect of online games, which particulars may be disclosed to an unknown player?
1	Pursuant	pursuant	ADV	RB	_	3	advmod	_	_
2	to	to	PART	TO	_	3	mark	_	_
3	sound	sound	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
4	practice	practice	NOUN	NN	Number=Sing	3	obj	_	_
5	in	in	ADP	IN	_	6	case	_	_
6	respect	respect	NOUN	NN	Number=Sing	3	obl	_	_
7	of	of	ADP	IN	_	9	case	_	_
8	online	online	ADJ	JJ	Degree=Pos	9	amod	_	_
9	games	game	NOUN	NNS	Number=Plur	6	nmod	_	SpaceAfter=No
10	,	,	PUNCT	,	_	15	punct	_	_
11	which	which	PRON	WDT	PronType=Rel	15	nsubj:pass	_	_
12	particulars	particular	NOUN	NNS	Number=Plur	15	nsubj:pass	_	_
13	may	may	AUX	MD	VerbForm=Fin	15	aux	_	_
14	be	be	AUX	VB	VerbForm=Inf	15	aux:pass	_	_
15	disclosed	disclose	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	9	acl	_	_
16	to	to	ADP	IN	_	19	case	_	_
17	an	a	DET	DT	Definite=Ind|PronType=Art	19	det	_	_
18	unknown	unknown	ADJ	JJ	Degree=Pos	19	amod	_	_
19	player	player	NOUN	NN	Number=Sing	15	obl	_	SpaceAfter=No
20	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sound** | to-infinitive |  | practice |  | respect of online games |  | pursuant *property* | vn sound\_emission-43.2 «PP.location V NP»: agent=Location practice=Theme |
| 2 | **disclose** | may · passive |  | online games | a unknown player |  |  |  | vn say-37.7-1 «NP V NP PP.recipient»: subject=Topic to player=Recipient |
| 3 | **respect** |  |  | online games |  |  |  |  | nom respect «cognition transitive»: of=patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
One's school and age, but not one's address

```conllu
# sent_id = question:everyday:125-greetings-and-introductions:e3:o1:1
# text = One's school and age, but not one's address
1	One	one	PRON	PRP	Number=Sing|Person=3|PronType=Prs	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	school	school	NOUN	NN	Number=Sing	0	root	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	age	age	NOUN	NN	Number=Sing	3	conj	_	SpaceAfter=No
6	,	,	PUNCT	,	_	11	punct	_	_
7	but	but	CCONJ	CC	_	11	cc	_	_
8	not	not	PART	RB	Polarity=Neg	9	advmod	_	_
9	one	one	PRON	PRP	Number=Sing|Person=3|PronType=Prs	11	nmod:poss	_	SpaceAfter=No
10	's	's	PART	POS	_	9	case	_	_
11	address	address	NOUN	NN	Number=Sing	3	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | One | school and age but one's address |  |  |  |  | tree rules |
| 2 | **address** |  | one |  |  |  |  |  | nom address «communication transitive»: poss=agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
Any detail, provided it is sent in private

```conllu
# sent_id = question:everyday:125-greetings-and-introductions:e3:o2:1
# text = Any detail, provided it is sent in private
1	Any	any	DET	DT	PronType=Ind	2	det	_	_
2	detail	detail	NOUN	NN	Number=Sing	7	nsubj:pass	_	SpaceAfter=No
3	,	,	PUNCT	,	_	2	punct	_	_
4	provided	provide	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	2	acl:relcl	_	_
5	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	obj	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	aux:pass	_	_
7	sent	send	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
8	in	in	ADP	IN	_	9	case	_	_
9	private	private	ADJ	JJ	Degree=Pos	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **provide** | past | any detail *not said here* | detail |  |  |  |  | vn ensure-99 «NP V NP»: agent=Precondition it=Theme |
| 2 | **send** | present · passive |  | any detail |  | private |  |  | vn confine-92-1 «NP V NP PP.destination»: subject=Theme in private=Destination |

### Option 3 {#o3}

<!-- .ven lang=en -->
One's full name, provided the player seems kind

```conllu
# sent_id = question:everyday:125-greetings-and-introductions:e3:o3:1
# text = One's full name, provided the player seems kind
1	One	one	PRON	PRP	Number=Sing|Person=3|PronType=Prs	4	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	full	full	ADJ	JJ	Degree=Pos	4	amod	_	_
4	name	name	NOUN	NN	Number=Sing	9	nsubj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	6	punct	_	_
6	provided	provide	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	acl:relcl	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	player	player	NOUN	NN	Number=Sing	6	obj	_	_
9	seems	seem	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
10	kind	kind	ADJ	JJ	Degree=Pos	9	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **provide** | past | One's full name *not said here* | the player |  |  |  |  | vn ensure-99 «NP V NP»: agent=Precondition player=Theme |
| 2 | **seem** | present | One's full name |  |  |  |  | kind *property* | vn seem-109-1-1-1 «NP V S\_INF»: agent=Theme |
| 3 | **name** |  | One |  |  |  |  |  | nom name «communication transitive»: poss=agent |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Only a nickname, never one's real name or school

```conllu
# sent_id = question:everyday:125-greetings-and-introductions:e3:o4:1
# text = Only a nickname, never one's real name or school
1	Only	only	ADV	RB	_	3	advmod	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	nickname	nickname	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
4	,	,	PUNCT	,	_	9	punct	_	_
5	never	never	ADV	RB	PronType=Neg	9	advmod	_	_
6	one	one	PRON	PRP	Number=Sing|Person=3|PronType=Prs	9	nmod:poss	_	SpaceAfter=No
7	's	's	PART	POS	_	6	case	_	_
8	real	real	ADJ	JJ	Degree=Pos	9	amod	_	_
9	name	name	NOUN	NN	Number=Sing	3	appos	_	_
10	or	or	CCONJ	CC	_	11	cc	_	_
11	school	school	NOUN	NN	Number=Sing	9	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **name** |  | one |  |  |  |  |  | nom name «communication transitive»: poss=agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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