---
title: Identify the recommended response when another player is suspected o… — Playing fair and cheating in games · tree and pragmatics
description: Identify the recommended response when another player is suspected of having moved too many squares. Exam question 2 of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's 
---

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# Exam question 2 · Playing fair and cheating in games

<!-- .ven lang=en -->
Identify the recommended response when another player is suspected of having moved too many squares.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** you · **What happens:** identify, recommend, suspect, have, move · **To what, where:** recommended response, player, moved many squares

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This is exam question 2 of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/200-cheating-in-games/#e2).

## The question {#question}

```conllu
# sent_id = question:everyday:200-cheating-in-games:e2:1
# text = Identify the recommended response when another player is suspected of having moved too many squares.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	recommended	recommend	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	amod	_	_
4	response	response	NOUN	NN	Number=Sing	1	obj	_	_
5	when	when	SCONJ	WRB	_	9	mark	_	_
6	another	another	DET	DT	PronType=Ind	7	det	_	_
7	player	player	NOUN	NN	Number=Sing	9	nsubj:pass	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	aux:pass	_	_
9	suspected	suspect	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	1	advcl	_	_
10	of	of	SCONJ	IN	_	11	mark	_	_
11	having	have	VERB	VBG	Tense=Pres|VerbForm=Part	9	advcl	_	_
12	moved	move	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	15	amod	_	_
13	too	too	ADV	RB	_	14	advmod	_	_
14	many	many	ADJ	JJ	Degree=Pos	15	amod	_	_
15	squares	square	NOUN	NNS	Number=Plur	11	obj	_	SpaceAfter=No
16	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the recommended response |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent response=Theme |
| 2 | **recommend** | participle |  |  |  |  |  |  | vn say-37.7-1-1-1 «NP V that S»: agent=Agent |
| 3 | **suspect** | present · passive |  | another player |  |  |  |  | vn consider-29.9-2 «NP V NP ADJ»: subject=Attribute |
| 4 | **have** | gerund |  | moved many squares |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent square=Patient |
| 5 | **move** | participle |  |  |  |  |  |  | vn roll-51.3.1 «NP.theme V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Shouting that the player is a cheat

```conllu
# sent_id = question:everyday:200-cheating-in-games:e2:o1:1
# text = Shouting that the player is a cheat
1	Shouting	shout	VERB	VBG	VerbForm=Ger	7	csubj	_	_
2	that	that	SCONJ	IN	_	4	mark	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	player	player	NOUN	NN	Number=Sing	1	obj	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	cheat	cheat	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **shout** *speech: express* | gerund |  | the player |  |  |  |  | vn manner\_speaking-37.3 «NP V NP»: agent=Agent player=Topic |
| 2 | **is a** | present | Shouting | a cheat |  |  |  |  | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Moving extra squares oneself in return

```conllu
# sent_id = question:everyday:200-cheating-in-games:e2:o2:1
# text = Moving extra squares oneself in return
1	Moving	move	VERB	VBG	VerbForm=Ger	3	csubj	_	_
2	extra	extra	ADJ	JJ	Degree=Pos	1	obj	_	_
3	squares	square	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	oneself	oneself	PRON	PRP	Case=Acc|Person=3|PronType=Prs|Reflex=Yes	3	obj	_	_
5	in	in	ADP	IN	_	6	case	_	_
6	return	return	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** | gerund |  | extra |  |  |  |  | vn roll-51.3.1 «NP V NP.theme»: agent=Agent extra=Theme |
| 2 | **square** | present | Moving | oneself |  | return |  |  | vn harmonize-22.6 «NP V PP»: agent=Theme oneself=Co-Theme |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
A calm remark such as "let's count again"

```conllu
# sent_id = question:everyday:200-cheating-in-games:e2:o3:1
# text = A calm remark such as "let's count again"
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	calm	calm	ADJ	JJ	Degree=Pos	3	amod	_	_
3	remark	remark	NOUN	NN	Number=Sing	0	root	_	_
4	such	such	ADJ	JJ	Degree=Pos	3	amod	_	_
5	as	as	ADP	IN	_	4	fixed	_	_
6	"	"	PUNCT	``	_	7	punct	_	SpaceAfter=No
7	let	let	VERB	VB	Mood=Imp|VerbForm=Fin	3	appos	_	SpaceAfter=No
8	's	we	PRON	PRP	Case=Acc|Number=Plur|Person=1|PronType=Prs	7	obj	_	_
9	count	count	VERB	VB	VerbForm=Inf	7	xcomp	_	_
10	again	again	ADV	RB	_	9	advmod	_	SpaceAfter=No
11	"	"	PUNCT	''	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** *in a quote* | infinitive |  | 's |  |  |  |  | tree rules |
| 2 | **count** *in a quote* | infinitive | 's *not said here* |  |  |  | again |  | vn matter-91 «NP V»: agent=Stimulus |

### Option 4 {#o4}

<!-- .ven lang=en -->
Quitting the game and leaving at once

```conllu
# sent_id = question:everyday:200-cheating-in-games:e2:o4:1
# text = Quitting the game and leaving at once
1	Quitting	quit	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	1	obj	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	leaving	leave	VERB	VBG	Tense=Pres|VerbForm=Part	1	conj	_	_
6	at	at	ADP	IN	_	7	case	_	_
7	once	once	ADV	RB	NumForm=Word|NumType=Mult	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **quit** | gerund |  | the game |  |  |  |  | vn resign-10.11-2 «NP V NP»: agent=Agent game=Source |
| 2 | **leave** | gerund |  |  |  |  |  |  | vn keep-15.2 «NP V NP PP.location»: agent=Agent at once=Location |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Playing fair and cheating in games, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/200-cheating-in-games/e1/)
- next →: [Playing fair and cheating in games, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/200-cheating-in-games/e3/)
- ↑ back to [Playing fair and cheating in games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/200-cheating-in-games/)

