---
title: It is given that an adult allows a small child to win a game on occa… — Playing fair and cheating in games · tree and pragmatics
description: It is given that an adult allows a small child to win a game on occasion. Determine how this conduct is characterised. Exam question 4 of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of ea
---

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# Exam question 4 · Playing fair and cheating in games

<!-- .ven lang=en -->
It is given that an adult allows a small child to win a game on occasion. Determine how this conduct is characterised.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** adult, you · **What happens:** give, allow, win, determine, characteris · **To what, where:** It, small child, game, occasion, conduct

<!-- .vabout -->
This is exam question 4 of lesson 200 «Playing fair and cheating in games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/200-cheating-in-games/#e4).

## The question {#question}

<!-- .note -->
*Sentence 1:* It is given that an adult allows a small child to win a game on occasion.

```conllu
# sent_id = question:everyday:200-cheating-in-games:e4:1
# text = It is given that an adult allows a small child to win a game on occasion.
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj:pass	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	given	give	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	that	that	SCONJ	IN	_	7	mark	_	_
5	an	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	adult	adult	NOUN	NN	Number=Sing	7	nsubj	_	_
7	allows	allow	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	advcl	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
9	small	small	ADJ	JJ	Degree=Pos	10	amod	_	_
10	child	child	NOUN	NN	Number=Sing	7	obj	_	_
11	to	to	PART	TO	_	12	mark	_	_
12	win	win	VERB	VB	VerbForm=Inf	10	acl	_	_
13	a	a	DET	DT	Definite=Ind|PronType=Art	14	det	_	_
14	game	game	NOUN	NN	Number=Sing	12	obj	_	_
15	on	on	ADP	IN	_	16	case	_	_
16	occasion	occasion	NOUN	NN	Number=Sing	12	obl	_	SpaceAfter=No
17	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give** | present · passive |  | It |  |  |  |  | vn give-13.1-1 «NP V NP»: subject=Theme |
| 2 | **allow** | present | a adult |  | a small child |  |  |  | vn allow-64.1-1 «NP V NP»: agent=Agent child=Beneficiary |
| 3 | **win** | to-infinitive | a adult *not said here* | a game |  | occasion |  |  | vn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Determine how this conduct is characterised.

```conllu
# sent_id = question:everyday:200-cheating-in-games:e4:2
# text = Determine how this conduct is characterised.
1	Determine	determine	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	how	how	ADV	WRB	PronType=Int	6	advmod	_	_
3	this	this	DET	DT	Number=Sing|PronType=Dem	4	det	_	_
4	conduct	conduct	NOUN	NN	Number=Sing	6	nsubj:pass	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	aux:pass	_	_
6	characterised	characteris	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	1	ccomp	_	SpaceAfter=No
7	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **determine** | imperative | you *not said here* |  |  |  |  |  | vn discover-84 «NP V how S»: agent=Agent clause=Topic |
| 2 | **characteris** | present · passive |  | this conduct |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
It breaks the game's rules

```conllu
# sent_id = question:everyday:200-cheating-in-games:e4:o1:1
# text = It breaks the game's rules
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	breaks	break	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	6	nmod:poss	_	SpaceAfter=No
5	's	's	PART	POS	_	4	case	_	_
6	rules	rule	NOUN	NNS	Number=Plur	2	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **break** | present | It | the game's rules |  |  |  |  | vn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer rule=Patient |
| 2 | **rule** |  | the game |  |  |  |  |  | nom rule «cognition intransitive»: poss=agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
It is lying to the child

```conllu
# sent_id = question:everyday:200-cheating-in-games:e4:o2:1
# text = It is lying to the child
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux	_	_
3	lying	lie	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
4	to	to	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	child	child	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lie** | present · progressive | It |  |  |  |  | to the child | vn assuming\_position-50 «NP V»: agent=Agent |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
It is kind, not cheating

```conllu
# sent_id = question:everyday:200-cheating-in-games:e4:o3:1
# text = It is kind, not cheating
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	kind	kind	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	,	,	PUNCT	,	_	6	punct	_	_
5	not	not	PART	RB	Polarity=Neg	6	advmod	_	_
6	cheating	cheat	VERB	VBG	Tense=Pres|VerbForm=Part	3	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | It |  |  |  |  | kind *property* | tree rules |
| 2 | **not** **cheat** | gerund |  |  |  |  |  |  | vn cheat-10.6.1 «NP V NP»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
It is cheating, and wrong

```conllu
# sent_id = question:everyday:200-cheating-in-games:e4:o4:1
# text = It is cheating, and wrong
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux	_	_
3	cheating	cheat	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	SpaceAfter=No
4	,	,	PUNCT	,	_	6	punct	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	wrong	wrong	ADJ	JJ	Degree=Pos	3	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cheat** | present · progressive | It |  |  |  |  |  | vn cheat-10.6.1 «NP V NP»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Playing fair and cheating in games, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/200-cheating-in-games/e3/)
- next →: [Honest work at school, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/201-cheating-in-tests-and-homework/t1/)
- ↑ back to [Playing fair and cheating in games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/200-cheating-in-games/)

